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Why aren't Tales games more popular?

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There are two main reasons in my opinion:

1.Namco fucked up big when dealing with Symphonia's success (or not doing so) and they continue to fuck up with the overall series with extremely audience-burning tactics like too much overpriced DLC and most importantly unfinished games that get released on other platforms when re-released on a complete state or not released on the wast at all. It's a huge mess.

2.RPGs were made popular in the west by FFVII, setting the expectations for the newfound fans of the genre to be about plots that pretend they're adult, presentation and big budgets. Tales does nothing of that and that leads many people to think they're bad games. They are not the best RPGs around but they are actually pretty good, even if the quality of the games changes more that it sould among entries. Most people don't get that they are humble games that celebrate classic RPGs and adveture anime (instead they think they're trying to be original and mature and failing at it and, because is what RPGs should be) that is glued together by what is possibly the best action rpg systems in all the industry.

Its very easy for westeners to ignore the Tales games when most best entries have not been localized and most of them don't understand what the series is trying to do. They just think they are cheap attempts at doing what they think RPGs should be.

I'm not as down on Tales narratives and characters as I once was; they try. They really, really try. Thing is, though, perception and history ain't doing them much favors, so these either "starts off with some mid-level nuance done well then slides into trope plot" or "throws real dark here and there but bungles too much for it to stick that well" don't have the OOMF to change that perception. With the Japanese Double Standard raging until recently, this spells doom.

Worst part is, they're getting better, but they're either not going the distance or making mistakes when they do like I pointed out. MrBtongue has more on this,

Warning: Incoming Text wall, I've been mulling over this for a bit.

I love the Tales series, but it is simply not this mistreated darling series that is unjustly shoved to the side while Final Fantasy and other RPGs eat the audience and prevent it from reaching greatness. It's pretty good, but that's kinda... it. I like Tales, but the problem is that you seem to be ignoring the fact that once anyone has anything to say that isn't unanimous praise for the series you completely ignore the actual flaws that Tales still wants to embrace, despite the fact that those very plain flaws are actively holding the series back from being that contender for JRPG king the way Persona is right now considering how Final Fantasy has gone these last few years.

You simply can't say that on a purely visual standpoint, that Tales is not generic at first glance, even for an anime fan. Even if you're an avid reader of Jump, even if you're 100% caught up on the Winter 2015 anime season, you can't take a single look at the cover of ANY of the Tales games and not think "Yeah I've seen this before". It has all the trappings of mediocre 90's anime: Silly Hairstyles and colors, giant swords, Nomura-levels of zippers and belts and what not, you can't expect a game with such a style to have that instantly appealing connection with people when it's already gearing itself towards a visual theme that's very bland. I mean take a look at the Symphonia box art for example:
Tales_of_Symphonia_case_cover.jpg


It's the same box art that you would see on ANY anime DVD. Heck the positioning of the characters and overall structure is nearly the exact same across every Tales box art. Main character at the forefront, wielding his weapon. Main female being demure and quiet looking. Majority of the cast looking at the viewer. It's trying to tell you things like "Adventure!", "Coolness!", "Drama~", "Look at these people doing these things, oooohhhh what could they be fighting!?". Stuff that is the exact same shit that every single manga in Shounen Jump tries to tell you, stuff that is the exact same messages that the Tales series is STILL trying to run with. Compare some other box arts:

Final_Fantasy_VII_Box_Art.jpg


For one thing, it's much more minimalist than the Tales one. It only shows you Cloud and his Buster Sword, and it doesn't even show you his face! It does a better job of conveying a more sombre tone, as Cloud stares up at the Shinra building looming in the distance. It's supposed to imply the vast journey that is ahead of you. Then instead of overloading the art with different people trying to all be cool at different times, the box art shows you something cool that is smack dab in the center: Whoa look at that goddamn giant ass sword. What's Lloyd even about to do with his swords? You can't tell, and neither do you care. What's Cloud gonna do with his Buster Sword? He's just holding it, so he hasn't actually shown anything yet which makes you want to actually seem him pull the thing out and put it to work.

This is part of what's holding back Tales. From the very onset, it can't manage to try and grip the viewer with the promise of something more than what's first shown. There IS more to it, which is why you hear complaints of "Well it seems nice but seriously dat anime" when you know it goes beyond that. However if you can't even show me a tiny smidgen of that in the slightest then you can't blame me for not seeing it. The complaints about anime are legitimate, because the vast majority of anime really IS mediocre schlock that lacks even the barest form of complexity and prefers to beat you over the head with messages like "FRIENDSHIP IS POWER", or "I LOVE HIM BECAUSE HE'S NICE" or "LOVE IS POWER" etc. etc. etc., and it is not the job of the consumer to have to sift through every single anime and every single RPG to find the ones that are not schlock. If you're more than Naruto or Bleach, you need to be able to make me believe you are, and without sitting down and playing them, the Tales games have no way to say this with their visuals.

There's another major part to why Tales can't seem to play in the same park as FF and Persona, and that has to do with ambition.

Final Fantasy is a trend-setter. Giant Swords? Final Fantasy. Time loop plots? Final Fantasy. Villains that aren't just "The Demon King of all Evil"? Final Fantasy. Sci-fi mixed with fantasy? Final. Fantasy.

Persona is a trend-setter. Modern day settings? Yup. Actual bonding mechanics with your teammates/supporting cast? Yup. In-depth characterization with modern issues we can relate to? Yup. Mixing anime tropes that are usually in bad taste, with a story that still manages to respect the player's emotions and intelligence? Sounds like Persona. Oh and it has an awesome visual style that, while anime, is actually extremely difficult to mix up with another game/show? Definitely Persona.

How is Tales a trendsetter in any manner? Can you really name things that were definitely 100% exclusive to Tales, that everyone else decided to take for their own? It's STILL using the same generic fantasy settings. It's STILL using the same archetypes for it's cast in most cases (Protagonist is a goody good guy, love interest is either a tsundere or quiet japanese style waifu, rival is... the rival, the old guy is old, there's a kid who is kawaii because there has to be a kid). You could possibly argue that it paved the way for Action-RPGs, but if so then why isn't it more popular? After all, Action-RPGs are the majority of AAA RPGs nowadays so what happened? The reality is that it didn't really do much for Action RPGs. It's a 2D fighting game system, and offense is made up of "Spam, spam, spam some more, keep comboing till your kids graduate from college" and defense is made of "Block until you get hit, heal yourself when you get hit". If you wanted to talk about what REALLY put Action-RPGs on the map, you'd have a better position if you argued Kingdom Hearts (though this is my personal opinion in this case, however the definer of the genre definitely is not Tales). Kingdom Hearts took Action-RPGs into the full 3 dimensions and made use of it extremely well. Let's take a look at a relatively high level fight in Tales:

http://youtu.be/jJX_VXGGBvY

I mean, what is even going on? You try to tell someone "ooooh maaaann dude Tales of Graces has this awesome battle system you gotta try it" and your friend says "Oh okay show me some gameplay" and you pull this up. Do you really think anyone who isn't actively playing the game will really be able to understand? Do you think that people won't look at these characters and think "Oh so this guy is the sword guy and this guy is the punching guy and this girl is the healer" and then immediately think "Yeah I think I know what this is about" instead of "Oh man I've never seen this before I gotta try it".

Let's compare Kingdom Hearts.

http://youtu.be/kXQTsH9YvNE

I personally prefer the Lexaeus fight for comparison. It's stuff like that which is both unique but easily recognizable, and if you were to show off a fight like this people would go "Whoa damn man, what is that" which is when you can say something like "It's an action RPG with Disney characters where you go into the worlds of movies like Peter Pan or Tron and save their worlds and each movie's main character is a party member". It's easy to hook someone with a fight like that, where you see Lexaeus swing his massive blade with some real weight, and causes literal apocalyptic explosions of earth with his strikes. Offensively, you've got reflect magic, attack combos, magic combos, and reaction attacks like Mega Impact. Defensively you've got jumping, dodge rolling, blocking, flying, reflecting, actually USING the 3 dimensional space there, and a wonderfully dramatic sound track to accompany everything. Comparing the two, even if you were to strip out Donald and Goofy in order to get rid of the Disney appeal and just had Sora vs. Lexaeus (which these level of fights basically boil down to) it's plain as day which is more ambitious and immediately appealing.

That's not to say that Tales needs to become Kingdom Hearts to become more popular.

That's not to say that Tales needs to start imitating Persona or Final Fantasy in order to gain better appeal.

It just needs to be more than what it currently is. What it currently is, is a run-of-the-mill JRPG with decent characterization that plays a "Let's save the world" story we've seen in every other JRPG ever, and does absolutely nothing to try and differentiate itself.

I like this post, even if I don't agree with everything (less I think those parts are wrong and more that I don't know if they're true compared with the rest).
 
I think the story ruins many of them.

You'd think that by telling essentially the same story about racism 15 times they'd get better at it.
 
Reasons why the Tales series isn't more popular:

Spotty releases early on (many games Japanese-only).
They're AA games in a AAA world.
They're consistently good and nothing more. There's no standout amazing game to rally around.
They're very generic anime in world, characters, and plot.

With all that said, I think they've gotten a lot more popular in the past few years. The lack of serious AAA JRPG competition has definitely been a boon for them and makes their mid-budget productions look more impressive than they would otherwise.
 
I guess the reason why I liked Symphonia was because I was at the right time for it. I got it on the Gamecube when it came out when I was on my summer break before high school so I had a good amount of time to play it. I never really played a RPG like this before, a long action RPG so I was rather hyped before it came out.

I was engrossed loving pretty much everything about it, wanting to see how it all ended.

Now I can go back to it still enjoying and now laughing at all the dumb stuff now that I'm older. Like Lloyd, he's not bright and the reason why he uses two swords is because two is better than one. But as the game goes along he gets better fighting with two swords. I find him to be an endearing dork.

My point is that Symphonia did something right, lighting in a bottle I suppose.
 
Spotty localization & releases early on.

I obviously can't compare to the original Japanese, but what's so bad about the localization? Everything after the Abyss has been very well localized imo. Dialogue is pleasant to read and most of the time not clumsy at all, characters who talk in eccentric manner are fun in English etc
 
Play Destiny Remake. It's hands down the best game in the series in pretty much all aspects.

The biggest problem with the Tales titles is that they all pretty much fall short in some area and lack polish. Symphonia is arguably the closest to a complete title for the 3D ones that there's been, which is why it was so popular. That's basically why it hasn't really exploded in popularity. Shame really, as they usually nail one or the other. Xillia almost nailed both combat and story/characters but got bogged down by poor production values with the graphics/world.

I'd say Vesperia PS3 is more complete than Symphonia was, but yeah. I agree Destiny remake is the best in the series, and the story is fun in a classic RPG way.

https://www.youtube.com/watch?v=p94BbR2frbc

Soooo good
their decision to not localize Tales of Destiny remakes baffle me....
 
I obviously can't compare to the original Japanese, but what's so bad about the localization? Everything after the Abyss has been very well localized imo. Dialogue is pleasant to read and most of the time not clumsy at all, characters who talk in eccentric manner are fun in English etc

Actually, I meant more the frequency of releases (a lot of Tales games were never brought over) rather than the quality.
 
Because most folks aren't going to look at that boxart and say, yes- that's a game I want to play. It's a very niche game.
 
I never have played a Tales game, so this is my view as somebody outside its player base.

The Tales games call my attention but I never have felt motivated to play them because they look like generic anime games that must have, for sure, a generic anime melodrama about saving the world.

I know my opinion is ignorant about the franchise, but that is the vibe it transmits.

By the way, I am 33 years old.
 
I'm a big big biiiiiig fan of the Tales games. It's my most favourite game series of all time. And I know there are other fans who know how wonderful Tales is, too.

But I often feel kind of alone. Because it seems like people talk so much about Final Fantasy and other game series, instead. I have a harder time meeting someone who has heard of Tales of Symphonia than Persona 4. Or any Final Fantasy game.

But Tales of Symphonia is my favourite video game of all time. And Tales is my favourite game series of all time. Tales isn't unheard of, but it seems less popular than I would expect. And I feel like.. like such a wonderful series deserves more attention.

Why is that?

Honestly, I never heard of it till I got to GAF. Generally the anime and jrpg games have been a turn off for me. Valkyria Chronicles is the first game of the sort to actually be something I enjoy, although the story and characters remains something that I struggle to really get into as much. I don't know precisely why this is. Maybe it is the way dialogue is constructed or the narrative itself. I've tried FF games and struggled with them too.
 
How is Tales a trendsetter in any manner? Can you really name things that were definitely 100% exclusive to Tales,

Coming out in a timely fashion is exclusive to Tales.

Seriously, there aren't many alternatives today if you want a big RPG on console that isn't fanservice-riddled garbage. At least Tales of is somewhat consistent.
 
I think the story ruins many of them.

You'd think that by telling essentially the same story about racism 15 times they'd get better at it.

Again, this is where Tales simply doesn't stack up. Why? Why did you need to involve racism AGAIN? I've seen this before, either do something different or do something way better. If Persona was going to tackle racism, people would be going absolutely ballistic. The modern setting means that Persona would have to peel back the curtain on uncomfortable societal truths and actual real world races. If Final Fantasy was really going to tackle racism, it'd be much more likely that they wouldn't just show mean human people making fun of mouse-eared people or something. It would show how master beat on their slaves. It would delve into the cyclical nature of racial hatred. It would question the seemingly innocent rituals and institutions a society may have, and show them as only holding people down.

Though you'd have to also make the assumption that this is a GOOD Final Fantasy, and that racism is the focus.

I sure as heck wouldn't expect any of this from Tales though. They'd just have the same token character that is the race everyone hates, and just make random mean people say mean things to her until the main character goes "No. Racism is bad" and then everything is more or less solved.

Kingdom Hearts has waaaaay too much star power, so comparing popularity or iconic-ness to it is a stacked comparison.

I understand that it may be something of a stacked comparison, but if you think about it the initial question of the OP is automatically stacking Tales against these behemoths. When you ask "Why isn't x just as or more popular than y", you can't just... not talk about y. If it seems unfair, it's mostly because as Tales is, this is the reality of the situation. This is the fight that Tales has to take on in order to reach a wider audience.

Woah. Are you sure you aren't overstating the quality and popularity of the Persona series?

Edit: Of course this post would be in the top of a new page.

I may not have been entirely clear with that statement, I meant to emphasize 'contender'. To me, FF isn't exactly the undisputed king of JRPGs anymore and it feels like the throne is vacant and ripe for taking. FF15 is an attempt to scramble back onto it, but if it fails then in my opinion the next likely candidate that would be defining how things go would be Persona. I will admit that it is an opinion though, but thus far it I see that the major prevailing opinion is that Persona is definitely above the Tales series.
 
I never have played a Tales game, so this is my view as somebody outside its player base.

The Tales games call my attention but I never have felt motivated to play them because they look like generic anime games that must have, for sure, a generic anime melodrama about saving the world.

I know my opinion is ignorant about the franchise, but that is the vibe it transmits.

By the way, I am 33 years old.

Well, that's exactly what they are. And honestly, while I'd be really happy if they tackled some new stuff for a change, I'm perfectly content with the cliche save the world plots with an assortment of romantic/racism/dark past/back stabbing/etc sub plots as long as the characters are fun. It's what I expect of a Tales game.
 
Tales games tend to feature niche anime tropes that many will find boring or irritating after the first iteration, mainly because Tales characters rarely contain any nuance or interesting take on said trope. From one perspective, good writing is taking tropes and making them feel fresh, either through subversion/deconstruction or with excellent writing that relies on specific execution such as good dialogue or character arcs.

Tales games do neither of these, with a few exceptions. They are the embodiment of South Park's take on Family Guy joke writing, where they toss character designs and traits into a pool and let manatees sort them semi-randomly. It's also not enough for their characters to just have quirks: they need to be brought up often. Often these quirks will serve as stand-ins for actual character nuance as the Tales writers apparently feel that things like hair color or a love of food will make this overly-nice Mary Sue childhood friend of the protagonist feel different from the last one.

There are also character tropes that can't be saved no matter how well they are written. The robotic loli is an instant fail and is responsible for the birth of the most horrible monster in JRPG history, Lymle. Mary Sues are a big problem in Tales games: for every interesting character like Sheena it feels like there are 3 Shirleys.

Now this is all from the perspective of someone who buys every Tales game that gets released to the West. Imagine how the series looks to someone taking only a superficial glance as a prospective buyer. The only reason the Tales series is notable at all - as in, why it might deserve a thread about it being more popular - is that the battle systems are fun. If they weren't then they'd be just as niche as a Compile Heart game in the West.
 
Well, that's exactly what they are. And honestly, while I'd be really happy if they tackled some new stuff for a change, I'm perfectly content with the cliche save the world plots with an assortment of romantic/racism/dark past/back stabbing/etc sub plots as long as the characters are fun.
The problem with that is the target audience in Japan is middle schoolers. While the audience outside of Japan is older and might want to see a more mature story, the stories in Tales tend to be the way they are because of their target audience. There's a lot of dark shit mixed in for sure, but it's always dressed up in bright colors and that also leads a lot of people to mistake the games for something childish and cartoony.
 
I think the story ruins many of them.

You'd think that by telling essentially the same story about racism 15 times they'd get better at it.

There hasn't really been a story about racism since I think Legendia.

But then again, who's paying attention. Everyone sees anime designs and then immediately tunes out anyway.
 
Word of mouth and media hype generation are the two biggest drivers in sales for most games barring some bizarre scenarios.
Namco's Western media machine is not so great. Many things regarding their games I find out through websites that translate or discover bits on the Japanese side.

The second, word of mouth is not so great. The designs appeal to a certain niche of gamers but not enough appeal to spread throughout social media. The stories are nothing to write home about and once again don't get the users talking about how great it is, meaning that it doesn't spread throughout the gaming population. The gameplay has gotten far more formulaic and not interesting over time, meaning that your hardcore gaming contingent won't sing its praises either.

From what I understand since Tales sort of got the "Call of Duty" treatment in that it becomes a yearly installment, it's really hard to set a quality bar for stories or characters when you have to make a game out of it every year. There's no incentive to make the game "better" because you're constantly marketing to the same people buying your product over and over again, so it's better to be consistently "acceptable". The same thing happens to other yearly franchises where the incentive to improve the game and expand the fanbase disappears.
 
Warning: Incoming Text wall, I've been mulling over this for a bit.
There's so much I disagree with in your post.. I don't know where to start.

But you make it sound like Tales isn't popular because it needs some kind of gimmick.

And now I really want anime style to be more popular..
 
I love me some tales games. Playing through Hearts now on my vita and really enjoying it. Still need to try out Symphonia on ps3, just haven't got around to it as of yet.
 
I like a few games, but I've learned to hate the anime-style characters. I could tolerate them when I was younger, but now it's incredibly grating to me. It doesn't help that most Tales games I've played are just more of the same.

For the record, I've played Tales of Symphonia, Phantasia, Eternia (loved this one) Abyss and Vesperia. Vesperia was the one that made me go "enough". I also didn't much care for Abyss and quit about 75% in (just like Vesperia). I was able to get Xillia very cheap so I got that, but I actually have very little desire to ever play it.
 
They don't advertise their games. Word of mouth hasn't been good enough.
You're right, they don't advertise their games enough..

I hope that Tales of Zestiria being on Steam helps their popularity.
I'm sure going to do my part. I'm going pre-purchase multiple copies for my friends and try to spread the word.
 
I think it's the combat for me... something about how you lock onto an enemy and move left/right towards it on a set path gets to me.

The furthest I got in one was Symphonia, in which I may have gotten 15-20 hours in, then got bored.

Second furthest is Graces, and I think I'm at around 10-15 hours and also bot a bit bored of it.

The franchise is just not for me...
 
Honestly, I can't stand this series, I have played most of the localized ones except Xillia 2 and Hearts(because I need a break) and I just can't keep doing so anymore.

Why? because there's SO MUCH potential in the series, the story in Symphonia and some others was fine, the gameplay in Destiny DC and Graces F is AMAZING, and I'm glad they experiment and change things up, but they always find a way of fucking up instead of learning. I'm not asking for a miracle, just decent gameplay with a not-awful story, and even then they fail.

I also really dislike how your AI partnets are always stupid, even if I can customize them a bit.

The shit I've heard about Zestiria, It sounds like another disappointing entry in this mediocre series that could be way more if Bamco even tried. I think I'm done with it, but a Steam release could change my mind and make me give it a chance, 60fps Tales sounds fun.
 
No worries HolyBaikal, I agree with you that Tales games should be more popular and deserves more attention, 100%. I've played several and am looking forward to playing more. Vesperia, Symphonia, Abyss and Eternia I've all played and enjoyed all of them. You have good taste!

I also agree with the sorry thing, it's cute and I enjoy it.

I have so many more Tales games to play, it's really going to be a joy to go through them.
Yay! Thank you! ❤

I'm so happy I'm not alone.
 
I really wish they would've just kept the style of Vesperia but improved on it. A real waste, really.

Anyway, Tales is plagued by trash writing, characters tend to be decent, but most of the time, half of the cast don't amount to anything worthwhile. I don't really understand how the writers can think what they write is anything remotely acceptable. Either that, they're just tuning in and don't care. I also think trying to churn out a Tales mothership title every year isn't doing much for them.

Not to say Persona is known for its amazing stories, but look at Persona 5, that is literally oozing with style. Characters, if 4's anything to go by, should be pretty good. Story? Vigilantes? I'm sold.
 
One of the reasons I haven't been able to get into a Tales game is it seems too generic anime tropey with its character designs.

Final Fantasy and Persona games feel like they have their own distinct art styles, influenced by anime tropes but branched off from them in their own direction. But Tales games don't give me that same feel.
 
I like Tales of Phantasia atleast. Was kinda blown away at the SNES graphics and music of that one.

Symphonia was dissapointing to me tho, not sure why but I couldn't really get into it and I basically dropped the franchise since. Not because of the artstyle however, it's the kinda cutesy style I can dig.
 
One of the reasons I haven't been able to get into a Tales game is it seems too generic anime tropey with its character designs.

Final Fantasy and Persona games feel like they have their own distinct art styles, influenced by anime tropes but branched off from them in their own direction. But Tales games don't give me that same feel.

FF and Persona are pretty tropey with their designs too. If there's anything that Tales really fails at getting is a real contrast in the group through color schemes and the like. This is more of an issue with Fujishima designed chars than Inomata ones but her designs have gotten a little worse over the years too.

Tales of Destiny still has the best looking cast in the series.
 
One of the reasons I haven't been able to get into a Tales game is it seems too generic anime tropey with its character designs.

Final Fantasy and Persona games feel like they have their own distinct art styles, influenced by anime tropes but branched off from them in their own direction. But Tales games don't give me that same feel.

I agree with this, as much as I like the games. The series gives off a very generic vibe. The only thing unique-ish about the series is the gameplay (and one of the things I love about the games), but recent entries can't even tout the "multiplayer" aspect because of Linking/Kamui system removing 2 players from the fight.
 
Reasons why the Tales series isn't more popular:

Spotty releases early on (many games Japanese-only).
They're AA games in a AAA world.
They're consistently good and nothing more. There's no standout amazing game to rally around.
They're very generic anime in world, characters, and plot.

With all that said, I think they've gotten a lot more popular in the past few years. The lack of serious AAA JRPG competition has definitely been a boon for them and makes their mid-budget productions look more impressive than they would otherwise.

I think this about sums it up, especially the last one. Tales have always been the JRPGs I go to for my generic anime JRPG stuff, and I love that about them, but it's also true that I basically never recommend them to most people I know, because of the very Japanese nature of these games, where they are chock full of anime tropes that just don't appeal to people who don't already like anime and/or other Japanese media.

And yeah, they're good, but pretty much never great (IMO). I have fond memories of many Tales games, but even those are just fond memories of "I had fun playing this", rather than the memories I have of other major RPG series like FF, Persona, etc, which are often games I associate with "Holy shit this is awesome OMG".

It's a competent series with poor advertising that also fails to ignite enough passion in even its own fans to really gain much ground in the US.
 
FF and Persona are pretty tropey with their designs too. If there's anything that Tales really fails at getting is a real contrast in the group through color schemes and the like. This is more of an issue with Fujishima designed chars than Inomata ones but her designs have gotten a little worse over the years too.

Tales of Destiny still has the best looking cast in the series.

Maybe tropey is in the eye of the beholder because I don't see anything overly tropey about Final Fantasy other than the over the top character design. But even then, at least they're unique. The Tales games aren't just cliche, they're bland.
 
I've only played two or three in the series, but they all well, play and look very similarly. To the point where if you've finished one, there isn't much reason to begin another. Also the padding in the later half of Abyss was just insane- walk to one place that's likely been already visited, then watch a dozen lines of dialogue, go somewhere else, and repeat. I stopped right before the final battle. It was all too much.

And I'm under the belief that if they took Tales characters and writing and combined it with Star Ocean's combat and general weirdness, thought not great, it would still be more polished than anything either series has put out in years.
 
I'm glad that other people here feel that Final Fantasy games and Persona games are just as tropey as Tales games. And that I'm not alone.

Most Final Fantasy games are about an evil empire.

And almost every single Final Fantasy game has the "cool older man" trope. Or I mean, if you find that character type cool..

In Final Fantasy IV, it's Edge.
In Final Fantasy V, it's Galuf.
In Final Fantasy VI, it's Strago.
In Final Fantasy VII, it's Cid.
In Final Fantasy VIII there isn't much of one.. because it's more about teenagers..
In Final Fantasy IX, it's Auron.
In Final Fantasy XII, it's Balthier.

And there's a whole bunch of other tropes they use just as much as any tropes in a Tales game..

And Persona 4 there's lots of tropes. They use the silent protagonist cliche.. for instance..

How many Final Fantasy games or Tales games have a story that the female protagonist or heroine is like Rutee? I haven't seen a heroine like Rutee in most RPGs.
 
And yeah, they're good, but pretty much never great (IMO).

Yeah, that's the thing. I pick up Tales games when I'm in the mood for a new JRPG and there's nothing else out. And I usually end up enjoying them, but they're not like some other series where I actually get hyped for the next installment. A big part of this is probably the development schedule - they come out so rapidly that it's hard to get too excited.
 
I'm glad that other people here feel that Final Fantasy games and Persona games are just as tropey as Tales games. And that I'm not alone.

Wait, so is this thread just you trying to find affirmation for your opinion? Skimming the thread, that's how it comes off given the way you responded to anyone who disagreed with you about the game series.
 
I feel most will fall into the camp of not liking the art style and "anime" feel of the story and characters. I also feel tales had a bit of a rough spot in the middle of the last generation when it tried to find a home console which ended up in them releasing different games on different systems which made it hard for fans to follow. As a big fan i also feel like they have not had a home run game in awhile. It seem one feature truly stands out while everything else is just ok. They could make a killer game if they just combine all the great elements from each game.
 
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