Crankshaft
Member
JRPG's on consoles have really dropped off the past couple of years. So I have to hand it to Namco for keeping them alive on consoles.
You'd think that by telling essentially the same story about racism 15 times they'd get better at it.
Again, this is where Tales simply doesn't stack up. Why? Why did you need to involve racism AGAIN?
They still go to the "oppressed fantasy minority" thing pretty often.
Xillia was just about spirits being oppressed instead of people.
Because they're grindy, cliché ridden bore fests.
Why? because there's SO MUCH potential in the series, the story in Symphonia and some others was fine, and the gameplay in Destiny DC and Graces F is AMAZING, and I'm glad they experiment and change things up, but they alwasy find a way of fucking up instead of learning. I'm not asking for a miracle, just decent gameplay with a not-awful story, and even then they fail. I also really dislike how your AI partnets are always stupid, even if I can customize them a bit.
The shit I've heard about Zestiria, It sounds like another disappointing entry in this mediocre series that could be way more if Bamco even tried. I think I'm done with it, but a Steam release could change my mind and make me give it a chance, 60fps Tales sounds fun.
There hasn't really been a story about racism since I think Legendia.
But then again, who's paying attention. Everyone sees anime designs and then immediately tunes out anyway.
Maybe tropey is in the eye of the beholder because I don't see anything overly tropey about Final Fantasy other than the over the top character design. But even then, at least they're unique. The Tales games aren't just cliche, they're bland.
Maybe tropey is in the eye of the beholder because I don't see anything overly tropey about Final Fantasy other than the over the top character design. But even then, at least they're unique. The Tales games aren't just cliche, they're bland.
Gaf is either really split on Anime, or folks much younger than me (I'm 33) never got into it to the degree that it was popular in '98-'05ish- as I see the "I hate Anime/Anime tropes" reason to not like this series a lot in this thread.
Honestly, I can't stand this series, I have played most of the localized ones except Xillia 2 and Hearts(because I need a break) and I just can't keep doing so anymore.
Why? because there's SO MUCH potential in the series, the story in Symphonia and some others was fine, and the gameplay in Destiny DC and Graces F is AMAZING, and I'm glad they experiment and change things up, but they alwasy find a way of fucking up instead of learning. I'm not asking for a miracle, just decent gameplay with a not-awful story, and even then they fail. I also really dislike how your AI partnets are always stupid, even if I can customize them a bit.
The shit I've heard about Zestiria, It sounds like another disappointing entry in this mediocre series that could be way more if Bamco even tried. I think I'm done with it, but a Steam release could change my mind and make me give it a chance, 60fps Tales sounds fun.
I'm always happy to not be alone.. isn't that healthy and.. normal?
Don't.. most people like that.. ?
The replica thing is similar in some ways. But also I think it's different in many.Doesn't Abyss also have some sort of plot related to racism?
There are a lot of tropes to FF, the designs themselves sometimes will portray it and at other times won't. FFIV is probably the one that really stands out in that area but there are spots in other FFs too. It's mostly the same with Tales. Sometimes they look super tropey and other times they aren't.
Like Locke is a scoundrel with a heart of gold and his design totally screams in but Edgar and Sabin make it hard to pinpoint their twin tropes. Same can be said of Tales games, Rowen in xillia screams old, veteran trope 100% but it's sort of hard to pin one for Alvin (who's an amazing character).
They don't advertise their games. Word of mouth hasn't been good enough.
Was I being disrespectful? I'm so sorry if I was. :<The least a person could do is be respectful.
Unless you're playing the game on the hardest difficulty, and are underleveled and tried to avoid every battle, you probably won't have to grind.
Most challenges in Tales games can be overcome with getting better at the combat system, rather than grinding.
The least a person could do is be respectful. I don't need people to agree with me, they just need to not be shitheads about opinions and we can be friends.
Echo chambers aren't healthy, and people like what they like. Some people don't like Tales games or the direction they are going in and that's perfectly fine (as long as they back up their opinion without being insulting or condescending).
Rutee is the "money crazy female thief" trope. Nami from One Piece is another example of this. But you are right in that it isn't used in games as often as other tropes.How many Final Fantasy games or Tales games have a story that the female protagonist or heroine is like Rutee? I haven't seen a heroine like Rutee in most RPGs.
I guess that's true.. I've never been underleveled at the highest difficulty, so I don't know.Not even just probably, you don't have to grind in Tales games. Ever. It's a complaint that just shows you haven't taken the any time to actually get to know the games and how they play.
I'm glad that other people here feel that Final Fantasy games and Persona games are just as tropey as Tales games. And that I'm not alone.
Most Final Fantasy games are about an evil empire.
And almost every single Final Fantasy game has the "cool older man" trope. Or I mean, if you find that character type cool..
Was I being disrespectful? I'm so sorry if I was. :<
Rutee is the "money crazy female thief" trope. Nami from One Piece is another example of this. But you are right in that it isn't used in games as often as other tropes.
Edge is old?
There are a lot of tropes to FF, the designs themselves sometimes will portray it and at other times won't. FFIV is probably the one that really stands out in that area but there are spots in other FFs too. It's mostly the same with Tales. Sometimes they look super tropey and other times they aren't.
Like Locke is a scoundrel with a heart of gold and his design totally screams in but Edgar and Sabin make it hard to pinpoint their twin tropes. Same can be said of Tales games, Rowen in xillia screams old, veteran trope 100% but it's sort of hard to pin one for Alvin (who's an amazing character).
Was I being disrespectful? I'm so sorry if I was. :<
I do think it seems true that too many Tales games have a traitor characters..traitor (which can be pretty easy to spot by character design)
There are plenty of tropes in great JRPGs, the difference is that they are executed well. Using tropes isn't intrinsically bad, but writers can fall into the trap of relying on the audiences' implied understanding of said tropes to carry the character (which doesn't ever work). It's like how writers think just making references is funny (i.e. Family Guy) when they instead need to work it into the right context.
Doesn't Abyss also have some sort of plot related to racism? It's been a very long since I've played the game, but I thought the clone people were discriminated against. I seem to recall a subplot in Phantasia regarding the elves as well.
I do think it seems true that too many Tales games have a traitor characters.
Though for me, the games still have wonderful stories and characters.
I don't know that I can tell who is a traitor by their character design.
In Tales of Symphonia, it's Zelos.
In Tales of the Abyss, it's Anise.
In Tales of Vesperia, it's Raven.
In Tales of Xillia, it's Alvin.
What do they have in common?
Well, usng a certain characterization isn't bad. For example, Ace Attorney charms people with its unique and crazy cast. Many of them are walking stereotypes, but they way it is executed is excellent.
Tales executes some characterizations and developments well, and some poorly. It takes a lot of effort to make a memorable and likable character over the course of a 40-70 hour game who also changes with the storyline. I think this inconsistency is due to rushing games to be near an annual release and up due to the fact that they do recognize that the market they pander to enjoys recycled themes and characterizations.
Rutee is the "money crazy female thief" trope. Nami from One Piece is another example of this. But you are right in that it isn't used in games as often as other tropes.
I think skits are a great way to flesh out a character. Because they don't have to be tied to the main story, they can be used as an excuse to reveal the less serious sides of a character, like how Gaius in Xillia 1 was this imposing, awe-inspiring figure, but in Xillia 2 he's actually a bit of a doofus because that side was revealed during skits that relate to technology.
To talk about Disco Knight Asbel, he is fucking stupid whenever the main story beats happen (the only way the story could even remotely work was if every character was suddenly and momentarily lobotomized), but whenever a skit happened that didn't relate to the main story, Asbel was actually an alright character (being the straight man everyone else), or at least one that didn't grate on you.
As for why the characterization is bad, the annualization might be it, or maybe they just need to hire better writers >_>. Regardless, they can be very hit and miss. I agree that part of it is because that's what the audience wants, so they don't fix what ain't broke.
I really love the Tales of Series.
My first one was TOS. You know, sometimes i like it when hidden "gems", like the Tales of series, remain as niche-games.
Don't know why tough... maybe it just feels more special while i talk with someone, and it's like "ohhh, you know Tales of!".
But then again, niche feels like a wrong term. I know i meet more people who know Tales of rather than Breath of Fire, Y's,....
Was I being disrespectful? I'm so sorry if I was. :<
I still wonder sometimes if Alvin's writing as a character was a fluke. I haven't found a character that interesting in a JRPG, period, in quite awhile.
I think skits are a great way to flesh out a character. Because they don't have to be tied to the main story, they can be used as an excuse to reveal the less serious sides of a character, like how Gaius in Xillia 1 was this imposing, awe-inspiring figure, but in Xillia 2 he's actually a bit of a doofus because that side was revealed during skits that relate to technology.
To talk about Disco Knight Asbel, he is fucking stupid whenever the main story beats happen (the only way the story could even remotely work was if every character was suddenly and momentarily lobotomized), but whenever a skit happened that didn't relate to the main story, Asbel was actually an alright character (being the straight man everyone else), or at least one that didn't grate on you.
As for why the characterization is bad, the annualization might be it, or maybe they just need to hire better writers >_>. Regardless, they can be very hit and miss. I agree that part of it is because that's what the audience wants, so they don't fix what ain't broke.
Making them yearly probably hurt the quality of the series the most as it has a lot less time to be worked on and polished.
I understand that line of thinking, but I wish Tales was more popular. I've never met a person in real life who has played one or even heard of it before and I wish that it was more out there.
I feel like the ones mentioning marketing are right on. I don't watch much T.V. or browse gaming website like IGN or something, but Tales of games just get ignored. Really quite a shame too since I'm unaware of any other JRPG that is like Tales. Tropes, the cuteness, the simple appearing story (appearing being important here), the combat system and the world building.
Making them yearly probably hurt the quality of the series the most as it has a lot less time to be worked on and polished.
I've got nothing against Anime and I always wanted to try an action JRPG series like Tales, so I picked up Abyss on the 3DS a few years ago.
I played it for about 7-8 hours before finally stopping. I didn't really like the action gameplay which wasn't particularly fun and just made the traditional, run-of-the-mill JRPG battles seem to take longer than they should which just extended the flow of the game for me.
And a lot of the characters themselves put me off. I hated the underage (?) girl who (aggressively) has the hots for the main characters, I hated the blue Moogle looking thing, and the plot/world seemed like jibberish ("the seventh fonon" and stuff like that). I had heard that the main character was bad in this game, and he is an asshole, but it actually made me like him after a while, especially when he was an asshole to the even more annoying blue moogle guy, haha.
I really wanted a meaty adventure/RPG game for my 3DS, but I just wasn't really feeling it with Tales.
I wouldn't mind a 2-3 year cycle between main entries.
And none of that Director's Cut/Final Edition bullshit either.
I wish they where more popular too OP
At least Namco actually releases them in English which is something. Apparently they do well in PAL land.
Unless it's a ToD Director's Cut. Leon story ;_;
Me too! Mieu is so adorable. I love Mieu. Mieu would make a great mascot for Tales.You didn't like Mieu?!!?! I loved Mue, totally adorable character; I wish Mieu was the mascot for Tales, or something like a mascot.
Me too! Mieu is so adorable. I love Mieu. Mieu would make a great mascot for Tales.
Ha. Which one the two below is more "generic"?Agreed. To me these characters scream "generic".
They're both side character designs, and funny how the one that is more anime is the one in Final Fantasy rather than the one in the most recent Tales game.