...or, at least, why aren't CRT gaming monitors being manufactured for a certain market segment?
It's been years since I've used a high quality CRT, and because I'm only 21 years old, I don't really remember what they were like. However, the more I learn about the types of screen technologies currently in use today, the more CRTs seem like the perfect type of screen, at least for gaming.
CRTs:
-Had virtually no input lag, at all.
-Maintained color accuracy at different viewing angles.
-Didn't have issues with screen-tearing/vsync.
-Didn't have issues with aliasing.
Furthermore, while most CRTs were standard definition, HD CRT's did exist. Most CRT monitors were at least 1024x768 (low by today's standards, but a lot higher than 480i!), and I've read that some were as high as 1080p.
The only downside, as far as I can tell, is that CRT's are large and heavy. While this could definitely be a problem for some people, I'd imagine that a lot of dedicated gamers wouldn't mind the extra space.
Can anyone explain why CRTs have fallen almost completely out of use? I've been having trouble finding information on this. Thanks!