Maybe when I used to play cs 1.6.
CRT's are heavy as fuck, take up too much space on your desktop and aren't widescreen. Not to mention I doubt it supports 1080p
If it does, that's crazy. Black bars suck though
Help to read the thread.
LCD monitors have only recently caught up to CRT resolutions and refresh rates from 10+ years ago.
CRT monitor tech was pretty advanced in the early 2000s with resolutions of 1440p and up and refresh rates of 100hz and up.
Widescreen crt monitors were starting to get common too before the LCD marketing started taking over.
I agree that CRT's are greater when it comes to gaming. When you think about it, they still have superior black to white colour ratio, no issues with view angles, and no input lag. CRT's are an old tech, but they still have some advantages over current LCD's. But on the downside, they are bulky and use way more electricity than flat screens. But in the long run, I do think we are starting too see some of these downsides of flatscreens disappear.
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They are incredibly difficult to find these days and LCDs have come a very long way and are still improving hugely with every passing year.
I keep seeing this misconception here.
No amount of time or research will allow LCD technology to overcome their flaws:
-the contrast will never approach that of a crt or plasma because LCD panel pixels do not produce light, they filter light from a backlight so you cannot control the brightness of individual pixels
No amount of 'led backlighting' or 'dynamic contrast' (just dimming the backlight) can solve this.
It's an issue inherent to the technology. (OLED and plasma are much superior to LCD because of this, as the pixels produce their own light just like with a CRT)
-the BIG one:
LCD tech* has one major glaring flaw that really REALLY hurts it in gaming (and does not nearly hurt it as much in movies where a lot of the time is spent in static scenes or slow panning scenes): The way it refreshes its images.
*and oled tech too , btw , so don't expect OLED to save us, despite it actually having light producing pixels -solves contrast problem- and having infinitely much better pixel response time (solves lcd smear and ghosting, but does NOT actually give you motion clarity anywhere near crt or plasma, I'll explain why now.
LCD (and oled) panels use a technique called 'Sample and hold'
What this means is that the pixels are continuously lit (because of the backlight)and that the pixels will (painfully slowly in the case of LCD tech, yes even with a 'fast' TN panel) turn to the correct orientation to filter through the correct color of light and then hold that state until it's time for the next frame.
2 problems with this, one BIG and one medium for lcd and not an issue for oled:
Medium: pixel response/transition time: lcd pixels are SLOW to reorient themselves
Grey to grey transition on a faster TN panel at high refresh rate might be 1 ms ish, but that's the marketing number, other color transitions are significantly slower, often up to like 8ms for an IPS panel (at 60 hz half of your frame duration may be spent transitioning a pixel to the right color.
This makes it so that your screen is showing you the wrong color pixel most of the time (let this sink in, really, it's such a glaring defect, defect is the only word that is right for it) , causing a very smeary image in panning scenes ( pretty much all the time in sidescrolling or first person games) or 'ghosting' (a ghost outline from the previous frame from the pixels not having changed yet, especially visible at high contrast edges in motion)
BIG: pixel persistence.
Our eyes
cannot resolve sample and hold motion properly.
Unless you expect to get bionic eyes this is a problem that LCD and OLED will always have.
Instead of me typing up some long explenation it's much easier and better for me to link to really good explenations, please read at least one of them it's very interesting stuff:
easy basic explenation:
http://www.cnet.com/news/black-frame-insertion-busting-blur-from-oculus-to-lcd-tvs/
A bit more detailed:
http://www.blurbusters.com/faq/oled-motion-blur/
What it looks like : (esepcially you guys with your '1ms response time' monitors are in for a laugh)
http://www.testufo.com/#test=eyetracking
(on a crt the moving ufo will look exactly like the static ufo, you can track it perfectly with your eyes, this is the fabled crt and plasma motion clarity and it's SO objectively superior to the garbage result on lcds that the comparisons to FLAC music format earlier in the thread make me cringe

)
As the article explains, there is a 'bandaid' to try and mimic CRT pulse (backlight strobing aka black frame insertion) but it is only available on expensive high refresh rate monitors, lowers your brightness and more importantly requires a HIGH end (very expensive) PC because you need to maintain 120+ fps in your games.
It's literally a fraction of a percent of gamers that get to enjoy good motion clarity on lcd monitors... while every single crt user enjoys perfect motion clarity.
Ironically backlight strobing also introduces the same (non factor but it's a popular marketing parroting point in this thread!) flicker as you get with a crt (anyone who knows what sample and hold is understands the overwhelming irony of TV manufacturer marketing having managed to convince the masses that a worthless method such as sample and hold is preferable to the far superior crt/plasma pulse)
There's many other downsides to LCD tech but some of them have to a point been overcome or at least bandaged, but sample and hold and backlights mean that there will never be such a thing as LCD monitor tech catching up to CRT. It's not going to happen.
The only replacement for CRT will be a different (non sample and hold) future technology. Oled is not it either... (though it's way better than LCD in everything except for motion clarity)
If only you guys knew how many superior technologies that were in development (and promising + viable) were canned 4-6 years ago because of high LCD panel profit margins at the time.
You think you're supporting an industry and that its success and your money is accelerating technological innovation and advancement but it is quite the opposite.