Opiate said:
Analysis of Bioshock aside, I agree with the general thrust here Enduin. Great post.
Thanks, this is probably a bit rash and definitely not sufficiently informed, but what the hell it might make for a good time. I all too often get the feeling when I play games that the people making them dont take them seriously, this could be for a variety of reason. So for me what I hope for by establishing video games as a respectable form of art is that recognition will carry with it expectations that will push the industry to take their work, the game itself, more seriously.
Now its quite important that I explain what I mean my seriously, cause I know that many already try to, and almost all are quite serious in the normal sense of the word, I fully understand game development is no easy task.
What I mean when I say seriously, is the game itself, as an entity, its core vision, direction and intentions. We already know that great books, plays, movies, and other forms of art all take themselves seriously, they are coherent and consistent in their execution and delivery, things make sense and fit within their world, no matter how unrealistic they may be. So the same should be true for video games.
In Bioshock as in many other games, if not all, there arrives a point or points when we as gamers say WTF? It is these moments where there are gameplay mechanics, design choices and plot devices that just dont make sense, they take away from the experience and do not coexist and compliment the game as a whole. Some of these inconsistency are quite large, others are small. It is at these times that I get the feeling the developers and or publishers dont take their game "seriously", ie the world and experience they are trying to create, and they sacrifice that consistency and cohesion because "its just a game." Though obviously many other factors probably play a part in this; time, money and resources arent infinite.
With that in mind it is my hope that by making games a respectable form of art it will be further pressed upon the industry to make games that stay true to the experience they are trying to create and take the game's world and design seriously, and not to just throw shit in there cause its cool or cause they need to pad the game to add some play time. Rather they make everything consistent with the games overall direction and vision. So once again games as art for me is just a means to an end; and I stress that I know this is not only solution to improving the quality of video games, rathers its just one way, and probably one of a number of necessary steps in advancing this medium we all enjoy so much.
I know people will say "well theyre just games, they have people with super human powers or who carry crazy big swords or who can get shot a ton of times and not die" and thats fine and true. Taking your game seriously doesnt mean making the game itself actually serious and realistic, it means being true to its essence and core vision, whether its highly unrealistic or attempting to be verisimilar(sup N'Gai), though its probably more of an imperative for games trying to actually be serious or attempting to provide a specific experience, but its probably a decent rule to follow for any game. As I said a lot of developers attempt this already, it is by no means an easy task, it is again a goal to strive for, even if it can never be completely reached.