Oddvintagechap
Member
Because shooters/sport aka twitch gameplay is more popular, generally accepted, and has a bigger umbrella.
When World of Warcraft came out in 2004, everyone was talking about how MMOs are gonna take over everything, how you will see massive MMOs on every console, and how every franchise will dip its toes into the genre, but that never happened.
A lot of this predicted push for MMOs seemed to stem from how much money World of Warcraft and subscriptions-based models generated and the extreme time engagement players put into the product. But the MMOs after World of Warcraft not only struggled to reproduce the same success or quality but MMO fans stuck around with World of Warcraft and no other MMO reached the same heights (in the west) and the genre didn't evolve much.
But why did publishers and developers stop chasing MMOs? was it too expensive? did they struggle to retro-fit their existing franchises into an MMO genre? was the internet demands too high for most consumers? did micro-transactions and DLC prove more lucrative? were MMOs too PC-centric? did all the mediocre free-to-play MMOs oversaturate and hurt the genre?
This is very much based on the Western market, as in Asia, MMOs are a different beast. And you could argue FFXIV might invigorate MMOs and might have pushed the genre forward recently, especially since it's popular on consoles.
Yeah guild wars 2 is a mmo but 1 is a corpg. You could wait for the upcoming phantasy star game tho, will be launched in june! That said 2 is free on pc and available everywhereGW1 not an MMO? Shows what I know. So, for something to technically be an MMO you have to be able to run into people in the overworld, not just in hubs/instances?
I've never even considered Phantasy Star, so thanks for the rec. The Division's gunplay/movement just didn't seem like my cup of tea. I should probably give both series a try though, maybe when the Division 3 drops.
Current Raiding endgame in FFXIV definately following this rule. This is the strat for the first HALF of the fight and it is full retard.The only way that devs seems to be able to work around the Chick Parabola is to make the end game so mechanic intensive that even with detailed guides available it requires people to execute things absolutely perfectly. This works for some portion of the player base but certainly not all.
Current Raiding endgame in FFXIV definately following this rule. This is the strat for the first HALF of the fight and it is full retard.
Current Raiding endgame in FFXIV definately following this rule. This is the strat for the first HALF of the fight and it is full retard.
there is probably a mindset from management that think where everything can be patched later which is ruined the game.Because the impatient fuckwits financing them didn't want to wait for the games to be finished. Developers of failed mmos constantly were interviewed stating how much content had to. E cut, just to get it out the door by the launch date they were forced into, then when players burnt through that content and little to nothing to do afterwards, left in droves, thus causing mass layoffs of devs trying to finish up that cut content and new content.
But the pepsiman music is so good.The door boss was always consider to be harder than the Oracle of Darkness herself. I took me forever to clear e12s but this is my 11 week of reclear already. If you want to talk about diffucuity, choose either the ultimate fight or Alexender tier, Pepsiman was consider to be full blow retard and aka static breaker.