Another thing that really hurt the n64 was basically just how slow games came out for it. The awesome stuff like Sin & Punishment came out near the end of the consoles lifetime so that didnt help it any. Damned shame too seeing how some developers were getting a handle on working with the system itself.
Is really a loooong story: Cartridge-based system, a lot of third party companies hate the publishing politics of Nintendo on their systems, much, MUUUCH less expensive to produce, CD-ROM was the biggest thing on the 90's, Sony was open to games than Nintendo didn't want in their consoles at the time (specially galges and horror-based games), Yamauchi was hated by a lot of companies because of his now legendary "RPG are for hikkikomoris" commentary, PS and Saturn was saw as "mature" consoles and a lot of people feel that Nintendo "didn't grown" and get stuck on "kids games", FPS are not popular in Japan, Rare games were just "okay" to Japanese taste, anime-based games were available on CD-ROM systems, all the FMV craze, lack of Final Fantasy/Dragon Quest, etc etc etc.
The Saturn and Dreamcast were massively popular in Japan, not sure why Sega beating Nintendo during that time is shocking.
Same reason it had trouble in the US.
It didn't have Square.
Final Fantasy and all the other JRPGs jumped ship to Playstation. Blame it on the cartridges.
The Japanese support outside of Nintendo was terrible.
And even many of Nintendo's biggest hits were from Rare.
Massively popular is a bit of an overstatement. Saturn sold about 6 million units in Japan, and I think dreamcast was the same, if not a little worse. They did have strong hardcore followings, but they were at best a strong second place that gen, and were dead before the end of it.
It didn't really have that much trouble in the US, that was it's strongest market by far. It had a little drop off but nowhere near as bad as Sega, or even as bad as the fall off from PS2 to PS3.
Probably because it did not play CD's.
buying CD's was huge at the time.
Good answer.
So, let me get this right, even in Japan Nintendo was picky about the games that came out on its consoles? I thought this was more a US thing. I had thought this wasn't the case as I knew Clock Tower began on the Super Famicom, and Sweet Home was a Famicom classic was it not. Hell, the SMT games got their start on Nintendo hardware.
As for the Yamauchi comment, he seriously said that? So he was against the most popular genre in Japan? That's nuts, anyone have any articles or stories on this? I never knew it and that's kinda huge. It's also interesting that its previous biggest competitor in Japan, NEC and Hudson just shit the bed with their 32 bit offering.
Did the Sega Saturn do better than n64 in Japan? Did it get more support/last longer there?
What? No, as far as I can tell the N64 has only four mahjong games, even in Japan... but you are right about RPGs certainly.Because everything except a few exceptions were pure blocky 3D games, and they (still) love 2D and need their classic games too. Also: No RPGs (Quest 64 sux).
And the full catalog in Japan was, about, 200 games and about 60 of them are Mahjong games.
Is really a loooong story: Cartridge-based system, a lot of third party companies hate the publishing politics of Nintendo on their systems, much, MUUUCH less expensive to produce, CD-ROM was the biggest thing on the 90's, Sony was open to games than Nintendo didn't want in their consoles at the time (specially galges and horror-based games), Yamauchi was hated by a lot of companies because of his now legendary "RPG are for hikkikomoris" commentary, PS and Saturn was saw as "mature" consoles and a lot of people feel that Nintendo "didn't grown" and get stuck on "kids games", FPS are not popular in Japan, Rare games were just "okay" to Japanese taste, anime-based games were available on CD-ROM systems, all the FMV craze, lack of Final Fantasy/Dragon Quest, etc etc etc.
This is important as well. From before the system launched, there was a big focus on Western games, as with the whole "Dream Team" thing. At the same time though, their Japanese relationships were falling apart, and if they tried to stop it, they failed.I'd say it's correct to assume most of its library at the time catered more towards the western audience right? It's why people always mention games like Goldeneye when talking about N64. Don't know how much of an impact Mario 64 had in Japan. Might be the only reason the system sold 5.5 million in Japan at all.
In Japan the Dreamcast flopped from launch, not only after the PS2 released. The DC had a bad launch in Japan, and never recovered (something like 2% marketshare...).Yes, the most popular Sega console in Japan is the Saturn. Dreamcast flopped after the PS2 launch, mostly because everyone in Japan was crazy about getting a DVD player.
It was more successful yes, but it wasn't supported as late as the 64. The final Saturn game came out in 2000 I think. Of course, the Saturn was also released before the N64.
Did the Sega Saturn do better than n64 in Japan? Did it get more support/last longer there?
It was more successful yes, but it wasn't supported as late as the 64. The final Saturn game came out in 2000 I think. Of course, the Saturn was also released before the N64.
What? No, as far as I can tell the N64 has only four mahjong games, even in Japan... but you are right about RPGs certainly.
In Japan the Dreamcast flopped from launch, not only after the PS2 released. The DC had a bad launch in Japan, and never recovered (something like 2% marketshare...).
If this is even remotely true then a LOT of games must be missing here: http://www.gamefaqs.com/n64/list-227 Otherwise, you're remembering it wrong.No, i am pretty sure they had more. I remember watching on Nico Douga about a franchise based on an anime series with mahjong battles. N64 also has a lot of Go and other Japanese board games, maybe i need to insert all those games in my "60 titles" comment.
That was true here as well, but in the US the DC actually was doing okay for a while, before the PS2. I think that in Japan it never was, beyond its small seriously hardcore fanbase who kept buying dating sims and shmups for years after its discontinuation.Yes, is true, but it had some sale moments, the nail in the coffin was the PS2.
Yeah, the Saturn did well in Japan from launch until early '97, but things started turning around after FF7's release and the announcement that DQ7 would be a PS1 game. As for which system lasted longer in Japan, though, when did the last Saturn game release? The N64 had about five years of first party support, and 5 1/2 yeras of third party support, in Japan (July '96 to June '01 for first party, and to December '01 for third party). The Saturn had four years of first party support (Dec. '94 to Dec. '98, but when did the last third party game release? Whether it outlasted N64 or not, launch-aligned, depends on how far into 2000 its last game released.It was more successful yes, but it wasn't supported as late as the 64. The final Saturn game came out in 2000 I think. Of course, the Saturn was also released before the N64.
Ah. Seeing the sales figures for the N64 in Japan explains why the Zelda series is so much less popular there. If they all experienced Ocarina of Time it would be a much bigger franchise.
If htis is even remotely true then a LOT of games must be missing here: http://www.gamefaqs.com/n64/list-227 Otherwise, you're remembering it wrong.
I think that in Japan it never was, beyond it small seriously hardcore fanbase who kept buying dating sims and shmups for years after its discontinuation.
This is important as well. From before the system launched, there was a big focus on Western games, as with the whole "Dream Team" thing. At the same time though, their Japanese relationships were falling apart, and if they tried to stop it, they failed.
At the beginning Nintendo was so obsessed in a so-called "just quality games" policy that, around 1994/5, they create the "Dream Team", a very small group of developers who they will just "make games exclusive for Nintendo 64 with the supervision of Nintendo".
http://videogamereview.tripod.com/n64/history.html
At the time a lot of horror and otaku-based games were developed only by small companies, even the first Clock Tower was a pretty low-profiled game at the time who Human was not the big company that it was in the past. Nintendo was cautious about his "family" image in those days and really wanted only AAA-companies around N64 production. I remember some time ago i read an article about the N64 with Yamauchi confessing in 2001 that he wanted the N64 to be the most hardest console to program/develop so only expert companies will approach to it. A really bad politic who was turned in Gamecube.
http://www.ign.com/articles/2006/03/14/top-10-tuesday-wildest-statements-made-by-industry-veterans
- "Years after Square jumped off the Nintendo ship to support PlayStation with a series of smash-hit Final Fantasy role-playing games, Nintendo's retired president, Hiroshi Yamauchi, made some hilarious comments about the booming genre - and about the people drawn to it. "[People who play RPGs are] depressed gamers who like to sit alone in their dark rooms and play slow games," he noted in a 1999 interview. Yamauchi - who incidentally has prided himself on the fact that he has never played a videogame - went on to call RPGs as a whole both "silly and boring." Square Enix's Final Fantasy and DragonQuest RPGs continue to rank amongst the highest-selling games whenever they are released in Japan or America."
Everyone flocked to PS1.
Not really, they just dont care about the Zelda franchise all that much period. Its the West that has the infatuation with the series really. Over here they just like Mario / Mario Kart really. Metroid, Star Fox, F-Zero really isnt all that popular either.
You should have seen how fast the last 2 zelda games on the handhelds went to wagon sale. Esp the one with the train spirit tracks? Oh man that shit was in the bargin bin faster than greased lightning.
No RPGs at all , most of N64's games catered to western tastes.
This is the reason why I bought a N64. My taste with 8 years were terrible.
Fire Emblem is still popular there as well no? I also thought the Famicom/Advance wars series was also big.
Another interesting thing that has come out in this thread is Nintendo's image as a kiddie company. I had assumed this was a western invention, but knowing that it was the case in Japan as well is quite curious. When did this start, and was it an issue during the 16 bit era?
Well, some of the "Dream Team" studios were A-tier and some were B-tier (I'd definitely call Midway an A-tier publisher that generation, and Lucasarts as well), but yeah, they were all Western. Quite significant fact.That is an interesting point, I just read that History of the N64 article, and the focus on B-tier western devs is interesting. The fact that no Japanese developers were on this "dream team" is interesting as well.
That's a good question. Nintendo started to repair its Japanese relationships with the Gamecube, but as I've explained in detail before, the tragedy is that while doing so they abandoned almost all of their Western relationships, both second and third party. I think that that was a pretty serious mistake; yes, Microsoft's entry took away the shooter fans and maybe Nintendo couldn't have stopped that, but they could have at least TRIED to hold on to something, instead of just abandoning it all, from Rare to Factor 5. I quite dislike many of their decisions there. But the Japanese relationships they built were key to their recovery in Japan with the DS and Wii, so the move helped them there for sure, at least... but the cost overseas didn't have to happen, it's not like Nintendo couldn't afford to do both! They have money. I know Nintendo built up Retro and kept NST, but those are much smaller than the teams that preceded them, and Nintendo has nothing like a Midway now, in terms of Western third-party support.The question then is, were relations with Japanese third parties so strained by this point that no one wanted on board, even early on? Or was Shu Yoshida just so damn good at his job that he had them all lined up, and Sega had the rest?
Good question, though the media format itself (that is, that CDs were more suited to RPGs, which has been Japan's favorite genre for decades) was probably more significant, I'd guess.Another idea might be what kind of impact the backing out of the Sony CD-ROM deal had with the industry as a whole. I have heard it was considered extremely bad form in the business magazines there at the time, and as such really hurt their image. Was ther an impression that Nintendo couldn't be trusted?
Yamauchi wasn't crazy, he was a great businessman. Remember that he came in as the head of a playing card company, and retired the richest man in Japan (for a while)... he clearly was a great businessman.Yeah, I very much get the impression that Yamauchi was a crazy person. It's incredible that Nintendo was able to gain the success it did for 10 years treating third parties like shit if that was the case though. I know the SFC didn't do as well as the Famicom overall, but how much of a threat was NEC at that time. I have heard different stories with the PC-Engine being a smash hit, to the PC-Engine being a very strong niche. How well did the CD-ROM2 and its offshoots sell?
Man I rented that back in the day despite hearing how bad it was.
And it was!
It's amusing how Nintendo's systems have performed better in the West but they still throw themselves head over heels for Japan. /commentary
But the lack of RPG's was really dumb. Nintendo would have to be either naive or super arrogant to miss that.
I have heard different stories with the PC-Engine being a smash hit, to the PC-Engine being a very strong niche. How well did the CD-ROM2 and its offshoots sell?
Because of FFVII.
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Well, some of the "Dream Team" studios were A-tier and some were B-tier (I'd definitely call Midway an A-tier publisher that generation, and Lucasarts as well), but yeah, they were all Western. Quite significant fact.
That's a good question. Nintendo started to repair its Japanese relationships with the Gamecube, but as I've explained in detail before, the tragedy is that while doing so they abandoned almost all of their Western relationships, both second and third party. I think that that was a pretty serious mistake; yes, Microsoft's entry took away the shooter fans and maybe Nintendo couldn't have stopped that, but they could have at least TRIED to hold on to something, instead of just abandoning it all, from Rare to Factor 5. I quite dislike many of their decisions there. But the Japanese relationships they built were key to their recovery in Japan with the DS and Wii, so the move helped them there for sure, at least... but the cost overseas didn't have to happen, it's not like Nintendo couldn't afford to do both! They have money. I know Nintendo built up Retro and kept NST, but those are much smaller than the teams that preceded them, and Nintendo has nothing like a Midway now, in terms of Western third-party support.
Good question, though the media format itself (that is, that CDs were more suited to RPGs,[ which has been Japan's favorite genre for decades) was probably more significant, I'd guess.
Yamauchi wasn't crazy, he was a great businessman. Remember that he came in as the head of a playing card company, and retired the richest man in Japan (for a while)... he clearly was a great businessman.
As for the PCE, finding accurate PCE/TG16 sales numbers is surprisingly difficult. It sold some number of millions worldwide, maybe 6-10 million range, with probably a million at most (all systems combined) in the US. How much exactly in Japan? I don't know. It definitely was competition for the SNES, and finished well above the Genesis in Japan, but the SNES did win big overall... it wasn't like the West, where there were two very close systems. It was less of a blowout than the NES, but still NIntendo won by a lot in Japan. Still, it would be great to know how much the PCE systems added together ACTUALLY sold.
Fire Emblem is still popular there as well no? I also thought the Famicom/Advance wars series was also big.
Final Fight Revenge came out on March 30, 2000. I don't think that was the last 3rd-party game but it was one of the last.Yeah, the Saturn did well in Japan from launch until early '97, but things started turning around after FF7's release and the announcement that DQ7 would be a PS1 game. As for which system lasted longer in Japan, though, when did the last Saturn game release? The N64 had about five years of first party support, and 5 1/2 yeras of third party support, in Japan (July '96 to June '01 for first party, and to December '01 for third party). The Saturn had four years of first party support (Dec. '94 to Dec. '98, but when did the last third party game release? Whether it outlasted N64 or not, launch-aligned, depends on how far into 2000 its last game released.
The 64 DD is what us gamers like to call "epic fail"Was the JP only Disk Drive popular over there? Or did it flop badly?
What stopped you from explaining what those terms are? Putting obstacles on your readers (aka, they can just google it) seriously stops most of them from bothering what you are talking about.
Mahjong: 4 player gameshikkikomoris: Socially awkward
it was a smash hit insofar that it was the only console to actually capture any sort of marketshare against Nintendo when they illegally monopolized the game market in Japan. the problem with the PC-Engine is that it didn't have really good third party support in it's earlier years with most developers dreading ever "betraying" nintendo. Most games that were from third-party properties (e.g. Son Son, Pac-Land, Galaga '88) were licensed and ported/developed in-house by NEC Avenue.
I see it as missed market opportunity. They had more presence where it would actually make money for them. Japan's industry was (or is) shrinking so it seems weird to devote so much resources if you're not into the idea of pride.Its a Japanese born & bred company. There is no reason as to why their main focus shouldnt be Japan initially. They got lucky with the Wii, but generally a huge amount of cash also came from the explosion of the DS which started from the brain age series which got the system into the hands of the general public. Then from there those people wandered out into other titles. From that sparked the huge developer support which really pushed the DS into the limelight. Though for some reason the DS never really caught on in the west which a lot of gamers in the know were distraught over seeing how many titles japan had vs the US. Hell even the 3DS is still treated like a red headed stepchild. Where in Japan its going on the same route as the DS did now that more folks are onboard with the system as the DS's days of glory have passed.
Because CDs.