LinkSlayer64
Member
How many of us knew as kids you could spin jump off of spiked stuff? I certainly didn't.
I actually think SMW is harder than 3. I always find myself in the minority on that, however, so this thread is no surprise to me. =P
Shit, you're right.
This is a warped perspective that I loathe from developers. Every one here used to be a kid. And most of us used to play hard games. And we loved it.
-the Mega Man games
-the TMNT games
-Contra
-Double Dragon
-hell, even the original SMB
The list goes on. Don't underestimate kids. Kids can handle challenging games.
You're just too good, OP. Use those skills where they're better served - such as playing the flute or shooting hoops.
How many of us knew as kids you could spin jump off of spiked stuff? I certainly didn't.
I finished the game with like 80 extra lives and I died about twice, and even then only because I was screwing around.
Even if you think the levels are harder, it's still hard to argue this because Mario World allowed you to save and replay earlier levels to stack up on lives. Only easy (well easier) way to beat 3 is with warp whistles, which is basically cheating by skipping several levels.
A lot of good reasons above. As someone who played the previous games, and SMW right when it came out, I also felt at the time that a number of the things you mention were actually 'features' or 'improvements' that were possible on a more technically capable system.
So my response (and a lot of people I knew at the time) was not, for e.g., "Oh man, it's so much easier that I can re-enter levels, or exit in the middle of a level" but "Man, thank god we can do this now, can't believe we didn't have this before."
Also, as others have said, if you were there at the time and had graduated from previous games, it didn't really seem like it was much 'easier', necessarily. We didn't have the hindsight/skills attained from playing the more complex and difficult games that would come out in the future.
-Yoshi is basically a mushroom that never runs out
-The cape allows you to fly infinitely and you are invincible during flight
-Also, very few things can pierce the cape's spin attack so you can just spam it and be virtually invulnerable
-You can re-enter levels and easily re-acquire whatever powerups you want, and then leave immediately with the powerups.
-You've got a reserve powerup available at all times even if you somehow get hit
-It's absurdly easy to get extra lives, between all the minigames, the many 1up mushrooms throughout the levels, the extra life you get from each Yoshi egg, and the aforementioned ability to re-enter levels and farm lives
I finished the game with like 80 extra lives and I died about twice, and even then only because I was screwing around.
What was the reason for Mario World being so piss easy?
SMB2 (JP)/Lost Levels and even Mario Sunshine isn't a cakewalk. But I agree they are all easy to pick up and play.Pretty much every Mario game is ridiculously easy. That's part of what makes them so enjoyable and simple to pick up and play.
there are ways to farm lives in Super Mario Bros. SMB2 gives you the chance to win extra lives via slot machines at the end of every level. you would have a point if extra lives guaranteed that you would complete a level. all a life is is another chance to complete the level via legit means.
There's literally no chance this guy died only twice 100%ing the game. And It's weird to have a stealth brag thread about an easy game.
I didn't find it ridiculously easy as a kid when it came out.
uh? you are not invincible during flight and spin jumps. wtf? or my game has bugs?
Go outside for a walk, bud.
if you play something long enough to understand how to get really good you can get really good.
TubularIt was perfectly balanced for when I was a kid. I progressed okay, but definitely got my share of deaths.
And of course, the special world wrecked my shit. I gave up at the one where you needed to chain balloon powerups to proceed.
I loved SMW more than those games so I'm not sure what you're trying to argue here.Shit, you're right.
This is a warped perspective that I loathe from developers. Every one here used to be a kid. And most of us used to play hard games. And we loved it.
-the Mega Man games
-the TMNT games
-Contra
-Double Dragon
-hell, even the original SMB
The list goes on. Don't underestimate kids. Kids can handle challenging games.
I loved SMW more than those games so I'm not sure what you're trying to argue here.