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Why didn't FROM SOFTWARE used the "good" things from Dark Souls 2 in Bloodborne?

Using L3 to jump is not good.

I don't want to turn this into a discussion of which jumping method is better, but can you at least see that some of us prefer using L3?

Team B is not Team A.
I am aware, but they belong to the Developer, presumably they work on the same building, didn't they talk to one another

It is since you wont be mashing the stick which isn't that much fun. hell I hate how it's always tied to sprinting even
I know some people don't like it, but the advantage that some of us see is having rolling/sidesteping separate from jumping, so we don't do one when we wanted to do the other.

Maybe because it's been developed nearly simultaneously.
People keep saying this, but Dark Souls 2 came out more than a year ago, in all that time, could the team developing Bloodborne not see the gameplay improvements that were done? did they not play it?
 
L3 to jump was great. Hate using circle. There were a lot of things that are from DS2 hell even DS2 that I would like to see such as PvP arena. Shame they dropped the good things from previous souls games.
 
Couldn't stand having jump and roll on the same button. Its lead to multiple deaths. While having L3 as the jump button is weird at first. It works perfectly since its a separate button that isn't difficult to hit. I've made every jump on dark souls 2 because of that.
 
First 10 minutes into Dark Souls 2, I switched from L3 to cirecle and never looked back. Pushing in on the stick that controls your direction, while running, is a stupid idea.

Have you ever played CoD or a FPS with sprinting? CoD is one of the easiest controlling AAA games out there and most people never die because they accidentally sprinted into bullets.
 
Bonfire ascetics and matchmaking that actually works would be nice.

And letting you stick around at the end as opposed to going straight to NG+
 
In this thread I learned there are people who like using L3 to jump. Baffled.

Guess there are always weird people
 
I really liked clearing zones 10 times to clean them. It encouraged me to farm and cleared the way to boss. I don't really understand why most people did not like that. Also the teleport to dream thing was a huge step back especially coming from DS2 PC with really short loading times.
 
Do you perform jumps in Souls games without lining up the camera beforehand? Most jumps are thought about way before actually jumping, and it eases my mind to know that when I click the stick the character will jump right at that moment. Having sprint and jump be the same button adds ambiguity.

I do, but the problem with L3 jump is, you line up your sight but at the last second you press L3 screwing up the direction then you fall to your death.
 
Miyazaki wants to jump with the same button as you use to sprint. That's why you can't use L3 in Bloodborne.

It's not difficult with a little practice anyway. I prefer it that way.
 
It is a different game. It was not going to be a carbon copy of other games the developer has made. So weird that people who enjoyed other games want Bloodborne to be exactly the same in some aspects.
 
Have you ever played CoD or a FPS with sprinting? CoD is one of the easiest controlling AAA games out there and most people never die because they accidentally sprinted into bullets.

I have played these games. I hated the sprint as L3 but lived with it. But, you're comparing sprint with jump. Not the same thing at all. CoD has a proper jump button. Jumps as an action performed as a single press. Hold to sprint can allow for small changes in direction.

Play CoD with buttons remapped to circle as sprint and thumbstick click as jump then let me know how things went.
 
I prefer estus flasks ~shrugs
It's a somewhat unpopular opinion, but me too, man.

Specifically I'm referring to two gameplay improvements DS2 had over DS1.
  1. Using L3 to Jump
  2. Animation cancels

Now I personally hate having 2 separate actions mapped to the same button or button combination, because it usually means I'm going to be trying to do something and end up doing something else, with Bloodborne, rolling and jumping is mapped to the same button and more than once have I been screw over by that in a fight, with my character jumping when I just wanted to sidestep.

I have a similar problem with weapon transformation, which are done by hitting L1, but did you know that if you press O right before you press L1, instead of doing a simple transformation your character will do a transformation attack, now imagine during a frenetic fight, maybe again a boss, maybe against multiple enemies you decide to change tactics but uh-uh, you are being attacked by multitple angles and you tried to roll and hit L1 too quickly, now you do some attack you didn't want to do and look at that you are just in range to be hit by that enemy attack, now you're dead, thought shit.

Also in Dark Souls 2 you could cancel your animations by hitting O, especially useful to taunt people in online mode, just watch this video and see how he integrates the gestures into the fight, taking advantage of the roll-cancel to get in position behind his opponents, unless I'm playing wrong there is no real way to do something like this in Bloodborne, if there is, do please let me know.

You'll think that it being the same developer they would take what was good of their latest game and integrate that for the next one, but I'm suspecting they didn't even looked at it during development, same way they somehow didn't notice the long loading screens, this to me feels like an oversight.

what say you GAF, am I overreacting?
Animation cancels were particularly useful, as you said, in PvP. It's not that big of loss because the multiplayer in Bloodborne is not that good.

Jumping with O, however, did get me dead a few times (which I credited to myself being dumb/not into it), but holy shit did it became annoying when I encountered the
Watchdog of the Old Lords
in the Defiled Chalice Dungeon. That boss was IMO the hardest in the game, and at least half of my deaths were because my hunter jumped when I clearly wanted her to roll. Mapping it to L3 is not the best, I guess, but at least it doesn't get in the way.
 
Way less awkward than clicking the L3 button.
nah, circle generates way too many false positives, I don't want to be jumping just because I was sprinting. actually in bloodborne I almost never want to be jumping. In my complete playthrough I found all of two places where I wanted to use jump, two, in the whole fucking game.

It's not worth the aggravation of having it on circle when I'm sprinting through an area and I want to roll through some breakables, not jump awkwardly against them and come to a stop losing all movement because jump on circle IS FUCKING STUPID. or where I'm sprinting but I realize I'm going to need to dodge an attack, I just want to roll that shit bro, not jump.
 
The one that bugged slightly me was the lack of the "hide automatically" setting for the HUD that was in Dark Souls 2. That setting had the HUD disappear after not attacking for a few seconds. Bloodbourne just had always on or always off settings.
 
Using L3 to jump is not good.

I can get why people like using it - because it basically makes sure that you don't jump when you want to dodge - but I never liked it, either.

It just feels weird and counter-intuitive, since you're either:

1) Clicking backwards on the stick while you are pushing forward to run; or
2) You have to slide your thumb to the tip of the posterior edge of the stick to press down.

Neither feels very good.
 
Oh we are ranking them now? This team A/B bullshit should stop. Dark Souls 2 is not a lesser game because Miyazaki didn't work on it.
It would be, since Miyazaki didn't work on it, kind of like Infinity Ward vs Treyarch, or Naughty Dog's Uncharted 2/TLOU vs Uncharted 3 team, one's team A and the other is team B.
 
I have played these games. I hated the sprint as L3 but lived with it. But, you're comparing sprint with jump. Not the same thing at all. CoD has a proper jump button. Jumps as an action performed as a single press. Hold to sprint can allow for small changes in direction.

Play CoD with buttons remapped to circle as sprint and thumbstick click as jump then let me know how things went.

Wrong. What you're advocating is sprint and jump are both assigned with the left thumbstick in a CoD game. The argument here is separating inputs instead of having them being all mapped to one button.
 
L3 is jump?

What in the blue hell? Never playing Dark Souls 2.
you can switch it back to O if you prefer, go on and buy Scholar of the First Sin

You know you can remap your buttons now, right?

no matter what I remap to O, it will always be both jumping and rolling, which is my problem :/

Bonfire ascetics and matchmaking that actually works would be nice.

And letting you stick around at the end as opposed to going straight to NG+

Yes, those a good too, I was afraid to mention anything like that since I haven't finish the game yet, but going straight to NG+ is not preferable to being able to continue exploring and finding the rest of the secret areas one might have missed.

I wish we could discuss this instead of this silly devate of Circle vs L3, like no one was asking to replace one or the other, just for an option for both
 
I find BB to be much more of a better game and experience than DS 2. In my opinion I couldnt stand L3 as my jump control. I know some like it which is great those things are just a matter of opinion and personal preference. I still think DS2 was a fantastic game in many respects. I mean I double dipped and bought Scholar on the ps4. I booted it up and did tuturial area and got to first fire in Forrest just to check out that new frame rate which is amazing btw
 
Wrong. What you're advocating is sprint and jump are both assigned with the left thumbstick in a CoD game. The argument here is separating inputs instead of having them being all mapped to one button.

If DS2 let you sprint with L3 and jump with circle then you have a point, but the opposite is just awkward, man.
 
The one that bugged slightly me was the lack of the "hide automatically" setting for the HUD that was in Dark Souls 2. That setting had the HUD disappear after not attacking for a few seconds. Bloodbourne just had always on or always off settings.
Forgot about that, that was neat, and reinforces my hypothesis that the team that worked on Bloodborne did not even looked at Dark Souls 2, not for inspiration to see what worked and not to avoid the same pitfalls, such a shame
 
What I think Bloodborne is missing is the replayability and depth that the Souls series brings. Dark Souls has that. Bloodborne nailed atmosphere + interconnectivity just like Dark Souls 1 but is missing a bit of what I like about the Souls series. To me Dark Souls is the greatest, then DeS, then Dark Souls 2 and lastly Bloodborne if we want to put it all in the same category. To me Bloodborne is maybe a bit too different from the Souls games to put in the same category though so I think it's a little unfair to judge it against Souls. It has obviously tried to move away a lot but still be somewhat familiar.

Each game has had improvements and also some places it fell short, I think DaS2 made a huge improvement with the combat/AI, but fell short of the interconnectivity and atmosphere of DaS1. Both still nailed the replayability/depth, items, etc though.

I'm excited to see what happens with Dark Souls 3. It's still my favourite series, I think Bloodborne is great but it's not taking the spot of my favourite atm.

Maybe that's just what I like about the games, maybe others don't care about the replayability and stuff of the Souls games, fashion souls, so many items/builds, etc. I've put ~500 hours into DeS, DaS and DaS2 each (not yet that amount in Bloodborne obviously). I am replaying DaS yet again and I'm never getting tired of these games, there's always this draw/incentive for replayability that I get.

I'm indifferent of the jumping, when I play DaS for example I use circle, when DaS2 I use L3. Both work fine for me so I don't care.
 
L3 would be way better imo in bloodborne for the sole reason that you cant dodge, roll while sprinting anymore.
In dks1 and 2 you could hold block while running and still roll while running because of that when using b or circle for jumping.
 
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