Conkerkid11
Member
Neither if these things were good changes though.
Using L3 to jump is not good.
I am aware, but they belong to the Developer, presumably they work on the same building, didn't they talk to one anotherTeam B is not Team A.
I know some people don't like it, but the advantage that some of us see is having rolling/sidesteping separate from jumping, so we don't do one when we wanted to do the other.It is since you wont be mashing the stick which isn't that much fun. hell I hate how it's always tied to sprinting even
People keep saying this, but Dark Souls 2 came out more than a year ago, in all that time, could the team developing Bloodborne not see the gameplay improvements that were done? did they not play it?Maybe because it's been developed nearly simultaneously.
Do you perform jumps in Souls games without lining up the camera beforehand?
You know you can remap your buttons now, right?
Yes, that or X.And using circle is better?
Way less awkward than clicking the L3 button.
Im still confused how jumping works in Bloodborne....
First 10 minutes into Dark Souls 2, I switched from L3 to cirecle and never looked back. Pushing in on the stick that controls your direction, while running, is a stupid idea.
Neither if these things were good changes though.
Do you perform jumps in Souls games without lining up the camera beforehand? Most jumps are thought about way before actually jumping, and it eases my mind to know that when I click the stick the character will jump right at that moment. Having sprint and jump be the same button adds ambiguity.
In this thread I learned there are people who like using L3 to jump. Baffled.
Guess there are always weird people
Oh we are ranking them now? This team A/B bullshit should stop. Dark Souls 2 is not a lesser game because Miyazaki didn't work on it.Team B is not Team A.
Using L3 to jump is not good.
And using circle is better?
Have you ever played CoD or a FPS with sprinting? CoD is one of the easiest controlling AAA games out there and most people never die because they accidentally sprinted into bullets.
. Dark Souls 2 is not a lesser game because Miyazaki didn't work on it.
You're right. It's a lesser game for multiple reasons.Oh we are ranking them now? This team A/B bullshit should stop. Dark Souls 2 is not a lesser game because Miyazaki didn't work on it.
It's a somewhat unpopular opinion, but me too, man.I prefer estus flasks ~shrugs
Animation cancels were particularly useful, as you said, in PvP. It's not that big of loss because the multiplayer in Bloodborne is not that good.Specifically I'm referring to two gameplay improvements DS2 had over DS1.
- Using L3 to Jump
- Animation cancels
Now I personally hate having 2 separate actions mapped to the same button or button combination, because it usually means I'm going to be trying to do something and end up doing something else, with Bloodborne, rolling and jumping is mapped to the same button and more than once have I been screw over by that in a fight, with my character jumping when I just wanted to sidestep.
I have a similar problem with weapon transformation, which are done by hitting L1, but did you know that if you press O right before you press L1, instead of doing a simple transformation your character will do a transformation attack, now imagine during a frenetic fight, maybe again a boss, maybe against multiple enemies you decide to change tactics but uh-uh, you are being attacked by multitple angles and you tried to roll and hit L1 too quickly, now you do some attack you didn't want to do and look at that you are just in range to be hit by that enemy attack, now you're dead, thought shit.
Also in Dark Souls 2 you could cancel your animations by hitting O, especially useful to taunt people in online mode, just watch this video and see how he integrates the gestures into the fight, taking advantage of the roll-cancel to get in position behind his opponents, unless I'm playing wrong there is no real way to do something like this in Bloodborne, if there is, do please let me know.
You'll think that it being the same developer they would take what was good of their latest game and integrate that for the next one, but I'm suspecting they didn't even looked at it during development, same way they somehow didn't notice the long loading screens, this to me feels like an oversight.
what say you GAF, am I overreacting?
nah, circle generates way too many false positives, I don't want to be jumping just because I was sprinting. actually in bloodborne I almost never want to be jumping. In my complete playthrough I found all of two places where I wanted to use jump, two, in the whole fucking game.Way less awkward than clicking the L3 button.
Using L3 to jump is not good.
It would be, since Miyazaki didn't work on it, kind of like Infinity Ward vs Treyarch, or Naughty Dog's Uncharted 2/TLOU vs Uncharted 3 team, one's team A and the other is team B.Oh we are ranking them now? This team A/B bullshit should stop. Dark Souls 2 is not a lesser game because Miyazaki didn't work on it.
I have played these games. I hated the sprint as L3 but lived with it. But, you're comparing sprint with jump. Not the same thing at all. CoD has a proper jump button. Jumps as an action performed as a single press. Hold to sprint can allow for small changes in direction.
Play CoD with buttons remapped to circle as sprint and thumbstick click as jump then let me know how things went.
you can switch it back to O if you prefer, go on and buy Scholar of the First SinL3 is jump?
What in the blue hell? Never playing Dark Souls 2.
You know you can remap your buttons now, right?
Bonfire ascetics and matchmaking that actually works would be nice.
And letting you stick around at the end as opposed to going straight to NG+
Using L3 to jump is not good.
Wrong. What you're advocating is sprint and jump are both assigned with the left thumbstick in a CoD game. The argument here is separating inputs instead of having them being all mapped to one button.
I've had more issues with bullshit hitboxes in Bloodborne than I did in Dark Souls 2, so it's not like the former is completely free from the issue.I'm ok with it since they also left out the garbage hitboxes from Dark Souls 2
Fair trade off
Forgot about that, that was neat, and reinforces my hypothesis that the team that worked on Bloodborne did not even looked at Dark Souls 2, not for inspiration to see what worked and not to avoid the same pitfalls, such a shameThe one that bugged slightly me was the lack of the "hide automatically" setting for the HUD that was in Dark Souls 2. That setting had the HUD disappear after not attacking for a few seconds. Bloodbourne just had always on or always off settings.
If DS2 let you sprint with L3 and jump with circle then you have a point, but the opposite is just awkward, man.
.Using L3 to jump is not good.
I've never seen this happen once in BB, whereas in DS2 I was regularly killed by shitboxes.I've had more issues with bullshit hitboxes in Bloodborne than I did in Dark Souls 2, so it's not like the former is completely free from the issue.
It wasn't as bad in DS2 for me because at least the moves with weird hitboxes weren't OHKOs like some grab moves. Then again, I haven't played the DLC yet.I've never seen this happen once in BB, whereas in DS2 I was regularly killed by shitboxes.
the only think i miss from dark souls 2 is the ng+
That would be far far far worse, pressing L3 is a lot better than holding it.