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Why didn't FROM SOFTWARE used the "good" things from Dark Souls 2 in Bloodborne?

I wish they woud have kept the option to have L3 as jump. Jumping off the latter, but that's isn't as big of a deal.
And, oh yeah, more good boss fights would have been nice too

edit:
I know it's a bit provacative, I just don't like most of the boss fights in BB
 
Like I said before, my point wasn't that it was less fun as a game and more about how people were raving about how technically (in)competent it was while ignore those same problems in BB because of the different teams.

I never realized how much some people loathed shields, magic, miracles, bows/crossbows and anything not explicitly allowed by BB until I saw the talk from BB enthusiasts.
 
I wish they woud have kept the option to have L3 as jump. Jumping off the latter, but that's isn't as big of a deal.
And, oh yeah, more good boss fights would have been nice too

edit:
I know it's a bit provacative, I just don't like most of the boss fights in BB

The first half of bosses are pretty amazing and all challenging. The second half of the games bosses pretty much all fall flat with 2 exceptions though, with many suffering for the same, "circle around big dude get some hits in" style fights. The gimmick fights were kinda bad too, I like Witches, but Micolash and Celestial Emmisary were just bad fights all around, and Amaglyda really wasn't great either even if it did look awesome finally fighting one of those things.
 
They were the lowly "B team" before it even came out.
Not really, early on there were doubts because of some of the things the devs said about the game being more accessible, but that didn't last long and after the alpha everyone was excited for it, the hype during the few weeks before release was even bigger than that of DS1, especially after reviews came out and many reviewers/youtube personalities said it was better than DS1.

You can even go back and check people's early reaction in the game's OT, "B team" didn't became a big thing until people saw the game's end credit and started comparing it with DS1.
 
I never realized how much some people loathed shields, magic, miracles, bows/crossbows and anything not explicitly allowed by BB until I saw the talk from BB enthusiasts.

You really need to show me that talk because I have not seen that, outside of people mentioning they actually miss their shields and magic.

Besides that it's not too hard to understand it's a bit refreshing especially for people who relied on shields to play a souls game in a completely different way that they probably wouldn't have chosen if they did have the option to go with what they're used to.
 
People seriously mishandle their controllers if they find L3 jump hard. Are these the people that found their DS4 sticks worn off after a few months?
 
As others have said.


"L3 to jump" is not a "good thing"

That might be true for you but having the option to separate the jump button from your run button is definitely a good thing. Which one people prefer doesn't matter with this solution.

People seriously mishandle their controllers if they find L3 jump hard. Are these the people that found their DS3 sticks worn off after a few months?

It's just a thing you need to get used to I guess. I know I had my problems when I first started DS2. I now prefer L3 though.
On ruined sticks though: The one game that made me break one of the sticks on my PS3 controller was Dragon's Dogma. I think I waggled it to death trying to get out of grab attacks. :P
 
Using L3 to jump is not good.
GAF first replies, why are they always so on point. <3



Whaaa? L3 to jump is way better. How is having a button dedicated just for jumping worse than not?
Because it's not dedicated to jumping, it's dedicated to character movement as per most third person action games, and the L3 click is a janky way of separating jump from run/roll. You have to hold forward to walk/run forward AND press the stick in to jump, it's uncomfortable, unreliable and an inelegant solution.
 
You really need to show me that talk because I have not seen that, outside of people mentioning they actually miss their shields and magic.

Besides that it's not too hard to understand it's a bit refreshing especially for people who relied on shields to play a souls game in a completely different way that they probably wouldn't have chosen if they did have the option to go with what they're used to.


So would everyone agree that Bloodborne is From's best effort yet?

That thread was littered with them.
 
Like I said before, my point wasn't that it was less fun as a game and more about how people were raving about how technically (in)competent it was while ignore those same problems in BB because of the different teams.
Bloodborne runs better than DS2 did on consoles, but still far from acceptable and it have way more bugs. But you're forgetting something, people weren't exactly raving about DS2's technical incompetence, most of it was about how much worse the game look than the initial gameplay videos, they were basically calling From out for the deceiving videos, a problem that didn't happen with Bloodborne.
 
I bet none of these O supporters ever went through the effort of trying L3 more than maybe once and then switched back because they were so used to O. I thought L3 seemed weird at first, but I guarantee that anyone who has gone through DS2 with L3 jump never ever goes back to O if they have a choice.
 
People who say that L3 is hard to press when you are moving must be crazy. Pretty much every fps game that has a sprint button IS L3 and ONLY works when the button is titled to max. What are you guys trying to prove ?
 
People who say that L3 is hard to press when you are moving must be crazy. Pretty much every fps game that has a sprint button IS L3 and ONLY works when the button is titled to max. What are you guys trying to prove ?

It's a shame those FPS games don't have L3 jumps then!
 
You really need to show me that talk because I have not seen that, outside of people mentioning they actually miss their shields and magic.

Besides that it's not too hard to understand it's a bit refreshing especially for people who relied on shields to play a souls game in a completely different way that they probably wouldn't have chosen if they did have the option to go with what they're used to.

It is not refreshing to have a bunch of playstyles taken away from you. In previous games you had the option to play that way if you wanted. In BB they were like "nope you're playong shieldless melee and liking it."
 
It is not refreshing to have a bunch of playstyles taken away from you. In previous games you had the option to play that way if you wanted. In BB they were like "nope you're playong shieldless melee and liking it."

But BB is made with the intention to move away from the more passive playstyle of the Souls series. It forces you to adapt to a faster style of play-- you have to learn and rely on your quickstepping and dodging skills even when you're hulking around a slower weapon like the
Kirkhammer.
I turtled my way through DkS with a Black Knight Shield and magicked my way through DeS by shooting at enemies from a distance. And I honestly do find it refreshing to have to learn to properly dodge and be more aggressive this time round.

I'm even having a concurrent playthrough of a more skill-based character alongside my level 70 quality build (with a side of arcane).
 
Ridding the game of unintended rolls to your death (because of O/B) more than justifies the slightly awkward L3 mechanic.

Simply put, L3 provides more confident jumps.
 
But BB is made with the intention to move away from the more passive playstyle of the Souls series. It forces you to adapt to a faster style of play-- you have to learn and rely on your quickstepping and dodging skills even when you're hulking around a slower weapon like the Kirkhammer. I turtled my way through DkS with a Black Knight Shield and magicked my way through DeS by shooting at enemies from a distance. And I honestly do find it refreshing to have to learn to properly dodge and be more aggressive this time round.

I'm even having a concurrent playthrough of a more skill-based character alongside my level 70 quality build (with a side of arcane).

I understand why, I own the game I know what it asks of you. That playstyle is in the older games too, just not by force.

When you played Demon and Dark you choose to play that way. You could have played a more aggressive build, many people did. In BB your are not given this variety in builds. I think forcing people to play in a specific style in a neat design decision. However, I also think it is a poor one and not very refreshing.
 
I understand why, I own the game I know what it asks of you. That playstyle is in the older games too, just not by force.

When you played Demon and Dark you choose to play that way. You could have played a more aggressive build, many people did. In BB your are not given this variety in builds. I think forcing people to play in a specific style in a neat design decision. However, I also think it is a poor one and not very refreshing.

I could have sure but I was never really given a compelling reason to. Especially in a Souls game that more often than not conditions the player to be extra wary and rewards said cautiousness. So, I was more than happy to just stick with my shields and spells. The health regain system in BB however encourages the player to go all out. It's quick, fast-paced and it is imo, a refreshing change from the slower-paced circle strafing of the Souls game (which btw I do also enjoy).

I haven't completed BB yet (though I'm pretty sure I'm nearing the end? maybe?) but it really is a nice change of playstyle for me. I do understand where you're coming from though. I've come across a handful of arcane spells but I am hoping that From would introduce a wider range of it in the sequel.
 
I understand why, I own the game I know what it asks of you. That playstyle is in the older games too, just not by force.

When you played Demon and Dark you choose to play that way. You could have played a more aggressive build, many people did. In BB your are not given this variety in builds. I think forcing people to play in a specific style in a neat design decision. However, I also think it is a poor one and not very refreshing.

I really hope miyazaki can keep shield out of his future game. More variety of builds yes, but no shield please. Or at least make shields more like in MH games.
 
I really hope miyazaki can keep shield out of his future game. More variety of builds yes, but no shield please. Or at least make shields more like in MH games.

How are shields like in MH games? I'm curious. I never thought I'd be able to survive a Souls game without a shield but here I am.
 
does it matter if it is a jump or run ? It is still easy to press and everybody is used to it.

lol I love this logic. "Everyone else is used to it!" If you can't see why taking away the jump button from the same stick as movement in a game where precise dodging is a matter of life and death, then there's nothing I can do. You are free to play with whatever config you want, but putting the jump/run button on a different button was a good call.
 
Little quality of life things from DS2 (or not) I wish Bloodborne had:

1: L3 jump option (it is objectively better once you get used to it because double-tapping is simply slower)

2: Canceling taunts

3: Not having to go to Hunter's Dream to respawn enemies and restock supplies or change runes or blood gems

4: Blood vials. Why not give the player 20, like estus flasks? It's not an issue for me because i got gud but it's still an odd design decision to me.

6: ringing the bell immediately costing insight, regardless of success. The changes to summoning/pvp matching in general. The game feels much less active than it actually is because the multiplayer summoning mechanics are Not Good.

Maybe a few more things. These are nitpicks, I think Bloodborne is fucking amazing, but yeah. Some stuff could've been smoother at no detriment to the game.

Having played a bit more, I agree with all of this. The multiplayer stuff especially seems just plain confusing in this game compared to the signs on the ground in the Souls game. I haven't seen a single opportunity to join another person's game so far and none of my bell ringings have been answered.

It also bothers me that you have to return to the Hunter's Dream in order to teleport to different areas without first returning to the Hunter's Dream. It was nice to be able to teleport directly between bonfires in Dark Souls II and it's just needless extra loading time in BB.
 
wow, when I made this thread I had not realized how contentious an issue L3 jumping was, to the point some people don't even want us to have the option for it.

It really is weird how people try to justify not even having the option, especially considering it existed in a previous game.
 
Bloodborne runs better than DS2 did on consoles, but still far from acceptable and it have way more bugs. But you're forgetting something, people weren't exactly raving about DS2's technical incompetence, most of it was about how much worse the game look than the initial gameplay videos, they were basically calling From out for the deceiving videos, a problem that didn't happen with Bloodborne.

Yeah, the previews were pretty misleading. I wonder if the initial reveal was just CG masked as gameplay.

Some things like gutting the torch system seem to have been intentional as if I remember right they were present in the beta.

And did you forget how many people kept post that Pursuer and Ruin Sentinel gifs and shrugged saying that this is what happens when you have the B team working on a game?
 
It really is weird how people try to justify not even having the option, especially considering it existed in a previous game.

Agreed. I don't understand why people immediately dismiss changes even as an option for people who would prefer something else for jump.
 
Honestly I have much more of a problem with run being mapped to circle. How the hell am I supposed to run and still manipulate the camera? With a weird contorted hand gesture, I know. I've hated this since the first game. Run should have been l1 or l2. Parry should have been circle.

But yeah, l3 jumping is just as stupid as circle jumping. It's awkward and caused me to change direction so many times on dksII.

Those of us saying it sucks aren't suggesting you should have the choice to use it, just that it isn't 'better' or necessarily an 'improvement'
 
I'm a circle jumper but these kinds of things really should be customizable for everyone.

I've avoided the Bloodborne OTs in order to avoid any spoilers as I'm playing blind, but two things I don't like about it:

1. The need to warp back to Hunter's Dream in order to warp somewhere else - or, worse, to "reset" the area you're in, since you can't just rest at a lamp the way you could rest at a bonfire. I see others have mentioned this in this thread

2. I actually don't like how your dodge mechanic changes based on whether you're locked on or not.I get why they did it, and it is nice to still be able to roll even when it seems the strafe is the emphasized evasion technique, but sometimes I get mixed up and my fight strategy suffers. I expect that will improve with time.
 
And did you forget how many people kept post that Pursuer and Ruin Sentinel gifs and shrugged saying that this is what happens when you have the B team working on a game?
I don't remember that being blamed on B-team, though it wouldn't surprise me if some did. It's funny though, no hit box problem in DS2 is worse than DS1's teleport back stabs.
 
The problem is with the press circle to jump control scheme you can't roll out of a run. You have to stop running and then roll, which can lead to some issues when the jump doesn't have the invincibility frames of the roll.
truthfact. It boggles my mind how people just do not get that. Prefer the other scheme if you want but this fact will always remain.

Hm... Uh... Now that you mention it, no.

Why is the jump even in the game?
Good question. Can you reach that area with the axe fatty in Forbidden Woods (snake area) without it, or can you just roll? I think I jumped just in case but maybe rolling works. And other than that... can't think of anything.

Because you can easily click the button in and accidentally move it in a direction you dont want to jump.
Huh? How would you accidentally click L3, let alone while you're holding O to dash? Makes no sense. You're more likely to accidentally tap O to roll while you're running and then do that awkward jump that will get you eat a direct hit from the enemies you're trying to get away from.

That's fitting since the Chalice Dungeon level design reminds me of DS2 as well. :P
Oh FFS....

Little quality of life things from DS2 (or not) I wish Bloodborne had:

1: L3 jump option (it is objectively better once you get used to it because double-tapping is simply slower)

2: Canceling taunts

3: Not having to go to Hunter's Dream to respawn enemies and restock supplies or change runes or blood gems

4: Blood vials. Why not give the player 20, like estus flasks? It's not an issue for me because i got gud but it's still an odd design decision to me.

5: late-game weapon upgrade materials being super hard to farm or acquire (1 blood rock per playthrough is garbage of the highest tier)

6: ringing the bell immediately costing insight, regardless of success. The changes to summoning/pvp matching in general. The game feels much less active than it actually is because the multiplayer summoning mechanics are Not Good.

Maybe a few more things. These are nitpicks, I think Bloodborne is fucking amazing, but yeah. Some stuff could've been smoother at no detriment to the game.
I agree with all of this except #4. I think vials being a limited resource is perfect in a horror game, plus, the game is generous with vials anyway so it's not even an issue.

It really is weird how people try to justify not even having the option, especially considering it existed in a previous game.
Starting to think it's because Dark Souls 2 invented it, and no b-team idea could possibly be good. ;)
 
I agree with all of this except #4. I think vials being a limited resource is perfect in a horror game, plus, the game is generous with vials anyway so it's not even an issue.

You're sort of contradicting yourself. If it's not really an issue, what's the added value? It risks making it more frustrating than it needs to be for less skilled players. I consider myself pretty good but I still ran out once or twice and needed to spend my blechoes buying vials. I watched Steve Gaynor (Gone Home director) stream the other day and he had like no vials and was having to grind to get more. It doesn't add anything to the horror atmosphere of the game. The survival horror consideration is "Am I going to have enough vials to survive this section of the game in the short term" not "if I die now am I going to have to grind or go back to the dream to buy more vials". There's nothing spooky about that at all.
 
I find it odd that souls fans would be so into fast shield-less combat when a huge reason the series interested me was because of the slower paced strategic combat as well as the variety. I don't want the games to go away from the very thing I enjoy and I hope BB is the only one that does.
 
Honestly I have much more of a problem with run being mapped to circle. How the hell am I supposed to run and still manipulate the camera? With a weird contorted hand gesture, I know. I've hated this since the first game. Run should have been l1 or l2. Parry should have been circle.
Obviously FromSoft wanted the jump mechanic to be tricky to execute. They don't want you to navigate the camera when you sprint. Unless you adapt to wrapping your hand around the controller.

That the "L3 jumping" is omitted from Bb is either Miyazaki's statement that jumping should remain difficult and must be mastered. OR they wanted to bring back the feel of DS1. OR perhaps even distance themselves from DS2.

Let the jump button conspiracy roll.
 
The survival horror consideration is "Am I going to have enough vials to survive this section of the game in the short term" not "if I die now am I going to have to grind or go back to the dream to buy more vials". There's nothing spooky about that at all.

Well said, agree 100%. Would be a bit better if they refilled like estus.
 
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