Blitzblotz
Banned
Thread title is passive aggressive lol.
Like I said before, my point wasn't that it was less fun as a game and more about how people were raving about how technically (in)competent it was while ignore those same problems in BB because of the different teams.
I wish they woud have kept the option to have L3 as jump. Jumping off the latter, but that's isn't as big of a deal.
And, oh yeah, more good boss fights would have been nice too
edit:I know it's a bit provacative, I just don't like most of the boss fights in BB
Not really, early on there were doubts because of some of the things the devs said about the game being more accessible, but that didn't last long and after the alpha everyone was excited for it, the hype during the few weeks before release was even bigger than that of DS1, especially after reviews came out and many reviewers/youtube personalities said it was better than DS1.They were the lowly "B team" before it even came out.
I never realized how much some people loathed shields, magic, miracles, bows/crossbows and anything not explicitly allowed by BB until I saw the talk from BB enthusiasts.
As others have said.
"L3 to jump" is not a "good thing"
As others have said.
"L3 to jump" is not a "good thing"
People seriously mishandle their controllers if they find L3 jump hard. Are these the people that found their DS3 sticks worn off after a few months?
GAF first replies, why are they always so on point. <3Using L3 to jump is not good.
Because it's not dedicated to jumping, it's dedicated to character movement as per most third person action games, and the L3 click is a janky way of separating jump from run/roll. You have to hold forward to walk/run forward AND press the stick in to jump, it's uncomfortable, unreliable and an inelegant solution.Whaaa? L3 to jump is way better. How is having a button dedicated just for jumping worse than not?
You really need to show me that talk because I have not seen that, outside of people mentioning they actually miss their shields and magic.
Besides that it's not too hard to understand it's a bit refreshing especially for people who relied on shields to play a souls game in a completely different way that they probably wouldn't have chosen if they did have the option to go with what they're used to.
Bloodborne runs better than DS2 did on consoles, but still far from acceptable and it have way more bugs. But you're forgetting something, people weren't exactly raving about DS2's technical incompetence, most of it was about how much worse the game look than the initial gameplay videos, they were basically calling From out for the deceiving videos, a problem that didn't happen with Bloodborne.Like I said before, my point wasn't that it was less fun as a game and more about how people were raving about how technically (in)competent it was while ignore those same problems in BB because of the different teams.
So would everyone agree that Bloodborne is From's best effort yet?
That thread was littered with them.
Let me guess, you didn't venture deep into Chalice dungeons. ;pI have never once in bb had have bullshit hitboxes. Hmmm.
Let me guess, you didn't venture deep into Chalice dungeons. ;p
I'd still say some of the deeper dungeons are better designed than most of DS2.That's fitting since the Chalice Dungeon level design reminds me of DS2 as well.![]()
Man, the CA in this game is just terrible.
People who say that L3 is hard to press when you are moving must be crazy. Pretty much every fps game that has a sprint button IS L3 and ONLY works when the button is titled to max. What are you guys trying to prove ?
The CRT looking filter at the edge of the screen.I still don't know what CA is and where in those pictures I am seeing it.
It's a shame those FPS games don't have L3 jumps then!
You really need to show me that talk because I have not seen that, outside of people mentioning they actually miss their shields and magic.
Besides that it's not too hard to understand it's a bit refreshing especially for people who relied on shields to play a souls game in a completely different way that they probably wouldn't have chosen if they did have the option to go with what they're used to.
People seriously mishandle their controllers if they find L3 jump hard. Are these the people that found their DS4 sticks worn off after a few months?
It is not refreshing to have a bunch of playstyles taken away from you. In previous games you had the option to play that way if you wanted. In BB they were like "nope you're playong shieldless melee and liking it."
But BB is made with the intention to move away from the more passive playstyle of the Souls series. It forces you to adapt to a faster style of play-- you have to learn and rely on your quickstepping and dodging skills even when you're hulking around a slower weapon like the Kirkhammer. I turtled my way through DkS with a Black Knight Shield and magicked my way through DeS by shooting at enemies from a distance. And I honestly do find it refreshing to have to learn to properly dodge and be more aggressive this time round.
I'm even having a concurrent playthrough of a more skill-based character alongside my level 70 quality build (with a side of arcane).
I understand why, I own the game I know what it asks of you. That playstyle is in the older games too, just not by force.
When you played Demon and Dark you choose to play that way. You could have played a more aggressive build, many people did. In BB your are not given this variety in builds. I think forcing people to play in a specific style in a neat design decision. However, I also think it is a poor one and not very refreshing.
I understand why, I own the game I know what it asks of you. That playstyle is in the older games too, just not by force.
When you played Demon and Dark you choose to play that way. You could have played a more aggressive build, many people did. In BB your are not given this variety in builds. I think forcing people to play in a specific style in a neat design decision. However, I also think it is a poor one and not very refreshing.
I really hope miyazaki can keep shield out of his future game. More variety of builds yes, but no shield please. Or at least make shields more like in MH games.
does it matter if it is a jump or run ? It is still easy to press and everybody is used to it.
Little quality of life things from DS2 (or not) I wish Bloodborne had:
1: L3 jump option (it is objectively better once you get used to it because double-tapping is simply slower)
2: Canceling taunts
3: Not having to go to Hunter's Dream to respawn enemies and restock supplies or change runes or blood gems
4: Blood vials. Why not give the player 20, like estus flasks? It's not an issue for me because i got gud but it's still an odd design decision to me.
6: ringing the bell immediately costing insight, regardless of success. The changes to summoning/pvp matching in general. The game feels much less active than it actually is because the multiplayer summoning mechanics are Not Good.
Maybe a few more things. These are nitpicks, I think Bloodborne is fucking amazing, but yeah. Some stuff could've been smoother at no detriment to the game.
How so?Thread title is passive aggressive lol.
wow, when I made this thread I had not realized how contentious an issue L3 jumping was, to the point some people don't even want us to have the option for it.
Bloodborne runs better than DS2 did on consoles, but still far from acceptable and it have way more bugs. But you're forgetting something, people weren't exactly raving about DS2's technical incompetence, most of it was about how much worse the game look than the initial gameplay videos, they were basically calling From out for the deceiving videos, a problem that didn't happen with Bloodborne.
How so?
How are shields like in MH games? I'm curious. I never thought I'd be able to survive a Souls game without a shield but here I am.
It really is weird how people try to justify not even having the option, especially considering it existed in a previous game.
I don't remember that being blamed on B-team, though it wouldn't surprise me if some did. It's funny though, no hit box problem in DS2 is worse than DS1's teleport back stabs.And did you forget how many people kept post that Pursuer and Ruin Sentinel gifs and shrugged saying that this is what happens when you have the B team working on a game?
truthfact. It boggles my mind how people just do not get that. Prefer the other scheme if you want but this fact will always remain.The problem is with the press circle to jump control scheme you can't roll out of a run. You have to stop running and then roll, which can lead to some issues when the jump doesn't have the invincibility frames of the roll.
Good question. Can you reach that area with the axe fatty in Forbidden Woods (snake area) without it, or can you just roll? I think I jumped just in case but maybe rolling works. And other than that... can't think of anything.Hm... Uh... Now that you mention it, no.
Why is the jump even in the game?
Huh? How would you accidentally click L3, let alone while you're holding O to dash? Makes no sense. You're more likely to accidentally tap O to roll while you're running and then do that awkward jump that will get you eat a direct hit from the enemies you're trying to get away from.Because you can easily click the button in and accidentally move it in a direction you dont want to jump.
Oh FFS....That's fitting since the Chalice Dungeon level design reminds me of DS2 as well.![]()
I agree with all of this except #4. I think vials being a limited resource is perfect in a horror game, plus, the game is generous with vials anyway so it's not even an issue.Little quality of life things from DS2 (or not) I wish Bloodborne had:
1: L3 jump option (it is objectively better once you get used to it because double-tapping is simply slower)
2: Canceling taunts
3: Not having to go to Hunter's Dream to respawn enemies and restock supplies or change runes or blood gems
4: Blood vials. Why not give the player 20, like estus flasks? It's not an issue for me because i got gud but it's still an odd design decision to me.
5: late-game weapon upgrade materials being super hard to farm or acquire (1 blood rock per playthrough is garbage of the highest tier)
6: ringing the bell immediately costing insight, regardless of success. The changes to summoning/pvp matching in general. The game feels much less active than it actually is because the multiplayer summoning mechanics are Not Good.
Maybe a few more things. These are nitpicks, I think Bloodborne is fucking amazing, but yeah. Some stuff could've been smoother at no detriment to the game.
Starting to think it's because Dark Souls 2 invented it, and no b-team idea could possibly be good.It really is weird how people try to justify not even having the option, especially considering it existed in a previous game.
I agree with all of this except #4. I think vials being a limited resource is perfect in a horror game, plus, the game is generous with vials anyway so it's not even an issue.
Obviously FromSoft wanted the jump mechanic to be tricky to execute. They don't want you to navigate the camera when you sprint. Unless you adapt to wrapping your hand around the controller.Honestly I have much more of a problem with run being mapped to circle. How the hell am I supposed to run and still manipulate the camera? With a weird contorted hand gesture, I know. I've hated this since the first game. Run should have been l1 or l2. Parry should have been circle.
The survival horror consideration is "Am I going to have enough vials to survive this section of the game in the short term" not "if I die now am I going to have to grind or go back to the dream to buy more vials". There's nothing spooky about that at all.
Using L3 to Jump