It seems people have been down on demos for the last few years, saying that they usually hurt game sales more than help them, since they can turn someone off of a game just as quickly as they can sell someone on a game. Then there's the resources a demo siphons from development of the full release. So it seems publishers have decided to not take the risk and just let their main marketing campaigns do all the work.
I think it's more accurate to say however that only big western AAA developers have given up on demos. Everyone else, specifically indie developers, PC developers, and especially Japanese developers still do them. In fact Japanese developers seemed to put more and more time into demos over the last few years.
I just finished the Bravely Default demo which took me over seven hours. I hear Square Enix actually released like three demos for the game in Japan. If I recall pretty much every game Platinum released for PS3 and 360 had a demo (except maybe Anarchy Reigns). Capcom released not one but two demos for Resident Evil 6. Nintendo has released demos for a lot of its 3DS games. And so-on. They also seem to commonly write text/dialogue and scenarios unique to demos. The entirety of the Bravely Default demo isn't even in the retail game. It's like they've positioned demos as a part of the actual marketing campaign, and even as entirely separate projects, the extreme end of the spectrum being stuff like Metal Gear Solid V Ground Zeroes and Gran Turismo 5 Prologue (the latter of which basically funded development of the full release, like a AAA Early Access).
What's the difference in thinking here? I think it's just part of how Japan hasn't caught up on western gaming trends, both good and bad.
I think it's more accurate to say however that only big western AAA developers have given up on demos. Everyone else, specifically indie developers, PC developers, and especially Japanese developers still do them. In fact Japanese developers seemed to put more and more time into demos over the last few years.
I just finished the Bravely Default demo which took me over seven hours. I hear Square Enix actually released like three demos for the game in Japan. If I recall pretty much every game Platinum released for PS3 and 360 had a demo (except maybe Anarchy Reigns). Capcom released not one but two demos for Resident Evil 6. Nintendo has released demos for a lot of its 3DS games. And so-on. They also seem to commonly write text/dialogue and scenarios unique to demos. The entirety of the Bravely Default demo isn't even in the retail game. It's like they've positioned demos as a part of the actual marketing campaign, and even as entirely separate projects, the extreme end of the spectrum being stuff like Metal Gear Solid V Ground Zeroes and Gran Turismo 5 Prologue (the latter of which basically funded development of the full release, like a AAA Early Access).
What's the difference in thinking here? I think it's just part of how Japan hasn't caught up on western gaming trends, both good and bad.