I don't know anyone who actually likes the "dungeon crawling" of Persona. You're not alone there.
Love Etrian Odyssey's though. Map making is highly fulfilling.
I'm genuinely curious why this style of game is still popular. Seems like a really antiquated design.
Etrian Odyssey and most Wizardry-style 3D dungeon crawlers are not randomly generated at all.I don't get the genre. I love dungeons but not if they're randomly generated hallways with meaningless loot in them. Stuff like Dark Souls, Morrowind, etc give you this amazing sense that you're intruding where no mortal was ever meant to go. But when people cite exploration as a reason to like random dungeon crawlers, I really don't understand. Something about knowing a place is being made by a computer kills any sense of exploration I might have since there is no story being told, the rooms are just the output of an algorithim and have nothing to do with each other.
The reason is simple, regular RPG level design is close to 0, sure the world is beautiful but it's usually boring as fuck to explore.
Good/decent dungeon crawlers are exciting to explore and offer a good variety of traps, puzzles and level effects. Bad one not so much, but it's generally still better than your regular RPG.
As for the combat, it varies just as much as your usual RPG, sometimes it's good (EO or Dungeon Travelers 2 for example), sometimes it's mediocre, sometimes it's decent enough.
The only thing you'll lose over a more regular RPG is scenery in general and honestly, i couldn't give less of a damn.
Serious question.
My experience with them has turned me off so much, I feel like I'm missing what people enjoy out of them and in turn miss out on games like SMT and Persona.
I couldn't stand Etrian Odyssey on 3DS. I felt like I was trapped in a maze, a maze that looked and felt more like an arbitrary game map than a real world. I felt claustrophobic and any sense of 'exploring' was at a punishingly slow pace. I could understand this oldschool dungeon mechanic if there was a world outside the dungeon, but the entire game is more or less stuck in a labyrinth.
I'm genuinely curious why this style of game is still popular. Seems like a really antiquated design.
Is that Shining in the Dark, or Shining the Holy Ark?because they're fun. I loved the shining dungeon crawlers, especially Shining in the Ark.
Yeah I don't like roguelikes and random dungeons either, but not all dungeon crawlers are random.I don't get the genre. I love dungeons but not if they're randomly generated hallways with meaningless loot in them. Stuff like Dark Souls, Morrowind, etc give you this amazing sense that you're intruding where no mortal was ever meant to go. But when people cite exploration as a reason to like random dungeon crawlers, I really don't understand. Something about knowing a place is being made by a computer kills any sense of exploration I might have since there is no story being told, the rooms are just the output of an algorithim and have nothing to do with each other.
Serious question.
My experience with them has turned me off so much, I feel like I'm missing what people enjoy out of them and in turn miss out on games like SMT and Persona.
I couldn't stand Etrian Odyssey on 3DS. I felt like I was trapped in a maze, a maze that looked and felt more like an arbitrary game map than a real world. I felt claustrophobic and any sense of 'exploring' was at a punishingly slow pace. I could understand this oldschool dungeon mechanic if there was a world outside the dungeon, but the entire game is more or less stuck in a labyrinth.
I'm genuinely curious why this style of game is still popular. Seems like a really antiquated design.
what are some other games considered dungeon crawlers besides Etrian Odyssey and Grimrock games? I am not even sure if I have played a game yet that would be considered one
what are some other games considered dungeon crawlers besides Etrian Odyssey and Grimrock games? I am not even sure if I have played a game yet that would be considered one
I love them as long as the only thing considered "rogue-like" about it is the rogue class.
Fucking hate rogue-likes.
what are some other games considered dungeon crawlers besides Etrian Odyssey and Grimrock games? I am not even sure if I have played a game yet that would be considered one
Might and Magic 1-10, Lands of Lore (these should be on GOG if you wanna check it out, M&M7 and 8 are great, LoL 2 was one of my first games ever)
Most of the Wizardry games, Icewind Dale 1&2, Temple of Elemental Evil, Shining in the Darkness, Baroque, Evolution (DC), Elminage, Mysterious Dungeon and any true Roguelike, Rengoku (PSP). And yeah, Demon's Souls.
Are Dungeon Crawlers and Roguelikes basically the same genre?
Are Dungeon Crawlers and Roguelikes basically the same genre?
Are Dungeon Crawlers and Roguelikes basically the same genre?
I'm not sure about other dungeon crawlers in general, but I love Etrian Odyssey.
I think it has to do with my OCD side. I love drawing the maps on the bottom screen to completion. There's something so satisfying about grinding out that little bit of extra money to get the next piece of gear to do more or take less damage. Dungeon Crawlers essentially boil down RPGs into their simplest elements: leveling up, getting new abilities, buying new gear.
It's nice to feel the steady flow of progression.