Trigonometrize.
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I don't hate them. They seem fine. What makes them more of a padding dungeon than any generic forest or desert?
I don't hate them. They seem fine. What makes them more of a padding dungeon than any generic forest or desert?
It was even tough was pretty confusing.The Xenogears sewer dungeon was awesome though.
Don't understand all this bias against sewers. In terms of being generic and lazy settings in cheap and poorly designed RPGs, sewers are no different from "mountain" and "forest" dungeons. Or even "volcano" or "cave" dungeons.
Don't understand all this bias against sewers. In terms of being generic and lazy settings in cheap and poorly designed RPGs, sewers are no different from "mountain" and "forest" dungeons. Or even "volcano" or "cave" dungeons.
The Depths are actually one of the few sewer dungeons in games that I actually really liked. I liked the cruelty of the curse frogs and the way you could get utterly lost and disoriented in this dungeon. Very tense, loved it (I also love Blighttown for similar reasons).The Depths in Dark Souls aren't really hated or beloved. They're mostly just remembered for new players getting cursed and freaking out, and the Gaping Dragon.
Don't understand all this bias against sewers. In terms of being generic and lazy settings in cheap and poorly designed RPGs, sewers are no different from "mountain" and "forest" dungeons. Or even "volcano" or "cave" dungeons.
Sewers tend to be drab, ugly, filled with annoying enemies, frustrating puzzles, maze like, come at a point when the plot is picking up thus being annoying for being a roadblock, and many are a combination of many of the aforementioned.
All of that also applies to forest dungeons (omg we got lost i the woods!!!! damnit all these stupid plant enemies!!!!), mountain dungeons (all these rope bridges and paths look the same!!! ugh, not another bird type enemy!!!), and cave dungeons (which exit?! ALL LOOK SAME!!!!!! wow fuck these stupid goblin enemies!!!!!!).
Generic dungeons which offer nothing unique in art design, and have annoying and confusing maze structures which rely on copy-and-paste assets are bad. Regardless of the setting.
Nah. Not on the same level across many games like sewers. Obvi it's subjective tho.
Nah. Not on the same level across many games like sewers. Obvi it's subjective tho.
The Depths in Dark Souls aren't really hated or beloved. They're mostly just remembered for new players getting cursed and freaking out, and the Gaping Dragon.
You get used to it. I hate far more the mandatory desert walk and oasis town where you always hear the same"arab or middle east-like 1001 Nights music".
They seem to be universally hated, yet so many RPGs seem to always feature this trope and play it straight where it's an unpleasant labyrinth that seems to typically annoy players.
FFVII, VIII, X, Xenogears, Chrono Trigger
It was even tough was pretty confusing.
Outside of CT and Radiant Historia, I can't think of any other RPGs with sewer levels.
They seem to be universally hated
You get used to it. I hate far more the mandatory desert walk and oasis town where you always hear the same"arab or middle east-like 1001 Nights music".
Off the top of my head
Super Mario RPG
Ragnarok Online
World of Warcraft
Lunar
Oblivion
It's a very common location.