Yeah, that works better as an example to be honest.Fair point. I'm that case I'm substituting in Itagaki and Dead or Alive.![]()
Yeah, that works better as an example to be honest.Fair point. I'm that case I'm substituting in Itagaki and Dead or Alive.![]()
Back in the golden days, SEGA always had the bad press having to fight against the cute girls of Nintendo first]
I disagree as in the beginning thats what was seemingly happening anyway. Sonic Team went to Gamecube and Smilebit to Xbox initially for example. The problem I have with this approach is that it assumes there is no crossover in fans of their IPs. Like I said before its like Nintendo going 3rd party and assuming no Zelda fans buy Mario so lets put them on different consoles. They could actually end up losing sales on Mario over their first party days as they would be missing out on the Zelda hardcore who as a priority bought the new Zelda exclusive system instead.Someone brought up before about how Sega after going 3rd-party literally put their stuff EVERYWHERE, rather than all in one place.
Now instead of suggesting they put everything on one console manufacturer, what if they sort of kept their original idea of keeping teams and IPs exclusive to each?
For instance, Sonic Team being exclusive to Nintendo? Or at least just IPs like Sonic and Super Monkey Ball on Nintendo, Yakuza on Sony (well it already is), etc.
It helps keep fanbases all in one basket but each IP is where it's most appropriate. Back in 2002, this wouldn't have been an issue, hell I honestly question how many would've disagreed with Sega going Nintendo-exclusive after being on a single hardware prior anyway.
I've seen a lot agree that Sega and Nintendo are (as one put it) first cousins. It always seemed like if Nintendo would ever join forces with any major company, it'd be Sega. And even today that is the case as Mario & Sonic is a thing and that's really the only major crossover Mario really does nowadays aside from Smash.
Speaking of, did you know that when Sonic first came to Nintendo systems, a particular person was right there to give him a special greeting? It wasn't Iwata.
It was Kimishima.
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http://www.nintendoworldreport.com/news/6972/kimishima-welcomes-sonic
I do like shipment numbers because it gives an unified figure worldwide and because it isn't an estimate but a precise number (rounded).Just out of curiosity... why?
I mean, I care a decent amount when games I like sell terribly at retail, as it means I'm probably never seeing that series again, and in short order I'll find nobody to play it with... but I can't imagine caring that a game shipped a fuckload, but then nobody actually bought it. That's likely to end up with the same end result as the first scenario.
The reason Sonic Heroes is the third best selling Sonic game (again I'm talking shipment data and combining PS2 and GC version) is because the game was available on PS2 too.Some of you talk about marketing, but fail to see the free press and positive buzz brand always lacked. Then, when they sent their last, still not burning, ships, to the Xbox docks, they sealed their fate as a third party. That's why Sonic still works, because it landed mostly into the Nintendo ecosystem and failed on any other incursion.
I understand. I'm a careful writer though, and I considered each word there. 'Immersive' is often used vacuously in video game discussion. But it has a meaning especially appropriate to The Yakuza games, which invite the player to become a citizen of Kamurocho - exploring the mundane products in its stores, nurturing relationships with its citizens, participating in local past-times, etc. Shenmue and Yakuza have links to the Immersive Simulation genre (e.g. Deus Ex, Elder Scrolls) in that regard, (and the Life Sim genre - Harvest Moon).
And yes, you certainly know your SEGA. I think Sonic is pretty great, and I have some strong opinions about the series and the direction I'd like it to take. I've recently been playing Generations which I have mixed feelings about.
Because Sega love allowing its developer to make their passion project which had zero market everywhere.
See resonance of fate, the club, alpha protocol,vanquish.
All great game for sure but also only targeting niche market.
Sega makes/publishes some of the best games, but aside from a couple of games like Sonic, Football manager, licensed stuff like Alien etc, the games they released usually end up flopping in the West, why is that? Sega was one of the best developer/publisher last gen imo, they released a lot of great titles like: Binary Domain, Valkyria Chronicles, Vanquish, Bayonetta and Yakuza 3-5. All of those titles are AAA quality games that all sold like crap.
Because they are not and not enough people are interested, period.
Just because allot of very vocal Bayonetta fans rave about it does not make the game appealing to the many people buying games every month.
Games that sell well stupidly well tend to have 'options' to play with friends online in some manner as well as a good solo experience, such as COD or GTA....Heck even bloodbore had coop = they understand the market. Even Dragon age had online and 4 player coop dungeons. Some pubs get it, some dont.
There are exceptions like Witcher 3 but that is one big ass game. I dont know if any of the games you listed could be enjoyed with friends online in some context.
Now I imagine if Bayo was a bit 'bigger', changed some of the mechanics to allow coop (no freeze time), was a general release to the wider public and had a coop on line option with good networking, some crazy horde mode like Mass Effect 3 or something then it would maybe break the mould in my opinion. It would cater to more people.
It's true that not many people are interested (at least comparatively to other publishers)... but the rest of your post pretty much argues that a modern day Mozart would be shit in comparison to Skrillex, and that maybe if they added a good "drop" like everyone else is doing, and the market has proven they want, then they'd be more successful... or at least make each tack loop so the album is twice the length.
I mean, it a valid suggestion in regards to getting them better numbers.... but isn't very helpful overall as then the sort of audience that'd have asked the question in the first place would simply not be catered to at all.
I remember Ninja Gaiden 3 or sigma 2, cant remember which, had a coop mode (not that well implemented as it was too laggy).
But the SP experience was not tarnished, at all. Just because 2 players can team up in a gaiden coop mode if done right, with hordes based on select levels does not have to diminish the game for the single player does it ?
Its one of those sad cases where the reason I loved the company is part of the reason that they failed in the marketplace.
Even if it wasn't great business sense I certainly prefer the Sega that let Sonic Team go off and make Nights and Burning Rangers rather then being chained to trying again and again to make Sonic work because he's more of a guaranteed seller.
They are very japanese games with limited appeal to westerners. That's my guess.
because people are goddamned phillistines.
hey you, guy who didn't buy after burner climax? Yeah, you're who I'm talking about.
Sega games are usually shit, so there's not much trust.
Someone brought up before about how Sega after going 3rd-party literally put their stuff EVERYWHERE, rather than all in one place.
Now instead of suggesting they put everything on one console manufacturer, what if they sort of kept their original idea of keeping teams and IPs exclusive to each?
ew, no thanks
I thought yakuza was a best seller in japan?Sega's situation is sad.
Their shitty games like Sonic sell.
And their decent games struggle.
Because they don't give their fans what they want. When your fans won't buy your shit because said shit doesn't appeal to them, then who will?
for the third time now, aren't the yakuza games best sellers in japan?Because they don't give their fans what they want. When your fans won't buy your shit because said shit doesn't appeal to them, then who will?
And what would that be exactly? Judging by the Sega begging threads recently there are many fans wanting completely different things.
for the third time now, aren't the yakuza games best sellers in japan?
for the third time now, aren't the yakuza games best sellers in japan?
Because Sega love allowing its developer to make their passion project which had zero market everywhere.
See resonance of fate, the club, alpha protocol,vanquish.
All great game for sure but also only targeting niche market.
Depends on how you define best sellers?
Used to be a big Sega fan, and from what I remember they did themselves no favors by always releasing any game they had with potential at the same exact time as a triple a release from another publisher, thus dooming their title to obscurity.
I think people underestimate just how limited Sega's international presence is. Outside of Total War and Football Manager Sega can't really afford a huge marketing machine outside of Japan.
so why would it be fair to say they aren't giving the fans what they want?Sure. I don't think anyone here is arguing that 100% of Sega games flop or they wouldn't continue to be in business.
just to put it blunt, consistently selling well with the rest of the software every year of release...always charting on media.create, I think that is the japanese equivalent of npd yeah?Depends on how you define best sellers?
10. top 10, bro.Top 50 for the year?
Because Sega love allowing its developer to make their passion project which had zero market everywhere.
See resonance of fate, the club, alpha protocol,vanquish.
All great game for sure but also only targeting niche market.
It's a good game and fun but if remove the lens you realize why it, and other Sega games don't usually do amazing numbers.
Elaborate.
Uh I did in that same post.
They don't do well because the pale in appeal or/and content to the competition.
Look at the comparisons above.
Nah my man, you said some vague statements without any supporting evidence (subjective or objective) to back your argument.
That's why I quoted you because I was like, "What am I supposed to see and how if the games are fun and good?"
Like look at the comparisons and tell me how I was supposed to get your point.
But people didn't gravitate towards Vanquish.
But people didn't gravitate towards Vanquish.
I think its not really fair to call these games a flop , Sega rarely even make AAA games. Vanquish isn't really a full AAA game , it has great gameplay but its really short on content. Your average gamer doesnt really explore Gameplay as much as they want to explore Story,MP..etc.
Yakuza is AAA but its so targetted towards Japanese audience , I dont see how people expect it to sell millions here. Bayonetta did 2m right? Thats a lot considering its a new IP , with a shoddy PS3 port. Even with the Metal Gear name , Rising did similar numbers.
Most of their other games are pretty low budget and target a specific niche audience. It sells pretty well given the budget.
Compared to Binary Domain?
Compared to Binary Domain?
just to put it blunt, consistently selling well with the rest of the software every year of release...always charting on media.create, I think that is the japanese equivalent of npd yeah?
I don't think we ever got worldwide sales figures, but in Japan at least, Vanquish is probably the worst selling Japanese developed third person shooter of the known lot. It only sold 77k and was outsold by Lost Planet, Binary Domain, The 3rd Birthday, etc. Yes, even Lost Planet exclusively on the 360 in Japan outsold Vanquish on the PS3. It was bad.
Yeesh, how did they manage to fuck that up so badly?
Did they fuck up? Maybe people just don't buy Mikami games which aren't RE. PN03 and Godhand cratered too.
Did they fuck up? Maybe people just don't buy Mikami games which aren't RE. PN03 and Godhand cratered too.