I'm talking about dark environments and attempts at scary atmosphere by completely fucking up the moody to I can't see shit ratio.
I just started playing Resident Evil 6 and 1 hour in I can barely see what I'm doing. Everything is either poorly lit or pitch black with only a handful of light sources and strategically lit areas providing a jarring contrast of colors. Even the cutscenes suffer from this.
I thought my TV was fucked.
(^ and this is actually better than the areas before it)
What the fuck. The game looks good. Looks expensive. Why not hire someone who can properly light the fucking game
And this isn't something only Resident Evil 6 is guilty of. More than half of the "dark" games I play have a few (or a lot) of terribly lit areas.
Off the top of my head (and that I recently played)
Aliens VS Predator
Siren Blood Curse (holy shit that forest intro level! What the hell!)
Tomb Raider
LA Noire
MGS4 (act three is an eyesore)
Resident Evil 5 (those tunnels, christ)
etc...
and yes, even Dark Souls has a bit of this.
Not seeing shit doesn't equal scary. It just means I can't see shit.
And bumping against or looking at a bunch of pitch black polygons that barely stand out on an already overly dark room/area, is a huge disservice to the artists who spent hours texturing and modeling the dinning room I didn't even know I was in.
Its been a while but I remember (for example) Dishonored nailing it. This stealth game is dark, yet I can see exactly were I am and what I'm supposed to be looking at.
Bioshock did a great job of lighting the environment enough to completely sell the art went into building that world. It can be done!
Hire competent lighting directors or whatever for your multi million dollar video game, devs!!!! Pumping up the brightness just ruins the game.
/rant
