ItsTheNew
I believe any game made before 1997 is "essentially cave man art."
Back in the early days of 3D gaming, developers would have to create everything from scratch including all of their game development tools and the 3D engine. For example, the Half-Life 2 team consisted of 82 people and that included a brand new game engine and breakthrough physics technology.
Nowadays, your run of the mill triple A game has a staff of 300 plus people and they take years and years to come out with their iterative sequel. If most game developers can just use unreal engine, what's the real need for all those game developers complaining, unionizing, and shitting on their consumer base?
Honestly we could probably avoid $70 games by publishers taking a good hard look at their workforce and getting rid of the mouthbreathers who can barely write lines of code, bankrupting the company.
Nowadays, your run of the mill triple A game has a staff of 300 plus people and they take years and years to come out with their iterative sequel. If most game developers can just use unreal engine, what's the real need for all those game developers complaining, unionizing, and shitting on their consumer base?
Honestly we could probably avoid $70 games by publishers taking a good hard look at their workforce and getting rid of the mouthbreathers who can barely write lines of code, bankrupting the company.
Last edited: