But that's exactly what fans want. They don't understand that experimentation is how their favorite entries came to be.
They feel obligated to add some really weird playstyles because they don't think turn based fan will bite if they don't.
I don't know what's weird about FFXV. Press one button to attack. Press one button to defend. Hold the buttons to continuously attack/defend. It couldn't be more simpler than this
Magic grenades are odd.
I don't know what's weird about FFXV. Press one button to attack. Press one button to defend. Hold the buttons to continuously attack/defend. It couldn't be more simpler than this
We had that with Dirge of Cerberus and it was really terrible.
Literally a decade ago. I can't imagine most people even know it exists.
Just copy and paste Kingdom Hearts 2 or 3 combat into FF and make the special attacks and magic different.
I only played XV and no. Holding a button to create chain of attacks is one of the worst action games mechanics I have ever witnessed.
You can also repeatedly press the buttons too if you so desired.
Well there is an action RPG.. its called the Last Story. Which was a weird game itself, combining cover mechanics (like shooters) with action RPG gameplay. It worked quite nicely, even with a bit of practice. Always saw it as the natural evolution of Final Fantasy.
As for Crystal Bearers... so much potential.
I legitmatwly think theae all could have better if the combat was more straight forward. Like do whatever youwant in the background with numbers ala Souls, but just make that base combat solid.
..and yet people are celebrating the FFVIIR action hybrid system announcement.
Action in Final Fantasy never worked well.