Tech-GAF:
Do you guys feel that with the future next-gen consoles (Microsoft, Sony) of late 2018 or more likely, 2019, will have hardware reasonably strong enough to run games at native 4K with most being ~30fps but at least the possibility of some at 60fps, if a developer decides to target that framerate ?
I mean, on PlayStation 3 at launch in 2006, we did have Ridge Racer 7 in native 1080p, 60fps. Now sure, native 1080p60 was very rare last gen, but not unheard of.
Obviously the HDMI spec would need to be at least 2.0, but that exists in the new Nvidia Maxwell cards right now in fall 2014.
As far as whatever the GPU performance of the next Xbox and PS5 might be, naturally there would need to be an increase in ROPs (up from 16 and 32 in Xbox One and PS4 respectively) as well as much higher memory bandwidth. Probably 3D stacked RAM / HBM, plus the expected increase in shader processors combined with higher clockspeed producing a greater TFLOPs count, and not to mention more CPU performance
Some significant increase in overall performance (CPU, GPU, memory bandwidth) is expected (or else why have a next gen at all), and we won't know what that might be for years since those consoles at best are only now barely in the earliest stages of planning (let alone development) but given:
(1) time frame of probably Fall 2019 (2) smaller manufacturing processes (3) gains in power efficiency, (4) a nice leap in bandwidth from 3D stacked RAM (5) the natural increase in transistors from Moore's Law, might it be enough for the majority of next gen console games in to be native 4K at 30 frames per second and a small minority to be 4K 60 frames per second during those console's first 2 or so years on the market (2019 ~ 2021) ?
Obviously at the very least we're talking 4 more years down the road, and much more likely, 5 years.