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Why doesn't Nintendo embrace graphics like Sony/MS?

Sipowicz said:
honestly, this was never an issue for me before the 3DS. i think the wii and the ds are both pretty great

but the 3DS has really soured me on nintendo. they've shit on everything that was good about the DS, and for what? even this supposed attempt to push the visual envelope pales in comparison to a fucking cellphone

If by everything you mean battery......?
 
zoukka said:
Well this is wrong. AI, amount of enemies nor physics would add much to let's say Galaxy or TP. Unless you of course believe that Nintendo would suddenly abandon the core principles of those serie's and turn Mario into Ratchet & Clank and Zelda into Elder Scrolls.

It's weird that you say you like their games, but want them to be something completely different.

No I am not saying I want them to do something different but I am saying maybe these Nintendo developers would have had even more creative ideas but are just limited to Wii's hardware, yes we got Galaxy, Zelda and etc, but who knows what other kind of things we would have got if Wii was more powerful.

Hell here is a link where even Smash Bros developer Sakurai says he woundn't mind making a HD game
http://www.andriasang.com/e/blog/2011/04/04/sakurai_hd_game/
 
Sipowicz said:
honestly, this was never an issue for me before the 3DS. i think the wii and the ds are both pretty great

but the 3DS has really soured me on nintendo. they've shit on everything that was good about the DS, and for what? even this supposed attempt to push the visual envelope pales in comparison to a fucking cellphone
If you have a 3DS please send us the link to your full impressions.
 
They make more money by focusing elsewhere. Lower production costs on software that still sells at high retail prices is a gravy train.

Not being a shareholder for any particular company, I like it when hardware is sold at a loss so I get more bang for my buck but that is not how they operate.
 
Pyrokai said:
If by everything you mean battery......?

it's not just battery though

Online could have at least matched PSN and XBL which are years old
3DS will obviously have quite a few 3D games instead of 2D like the DS so they could have at least had 2 analogs which many 3D games benefit, just look at PSP game complaints
Finally no Region Free is annoying, and I bet Sony will pull this shit too with NGP
Graphics could have been a tad better but that is not my main compaint

It's a combination of all the above that makes 3DS a bad system, then the high price confuses me even more.

EDIT:
Also being to play your old Wii VC collection would have been great, imagine being able to play Mario World, Link to the Past, DK Country, Sin and Punishment on the go without needing to rebuy the games again.

also not being to be able to put in and playback your own videos is silly when most devices in this day and age allow this
 
I am amused how quickly this went from "Why is Nintendo's strategy not to be graphically competitive?" to "MAN THE 3DS SUCKS I DON'T HATE IT BECAUSE I AM UNBIASED BUT IT SERIOUSLY DOES SUCK"
 
Nintendo has been just as mediocre at designing hardware as Microsoft and Sony usually were; that's why the Wii wasn't competitive for performance.

The hardware budget for the Wii was plentiful enough to have accommodated a PowerVR core that could've delivered modern looking graphics, and the performance would've been sufficient to emulate GameCube with appropriate considerations taken to system level design.
 
KAL and Sipowicz unbiased?

There's a reason one other is a junior forever. And KAL always struck me as preferring Sony machines.

And obviously flaunting the unfair comparison of years old network infrastructure of a pay per play service like XBL and PSN is totally appropriate.
 
ShockingAlberto said:
I am amused how quickly this went from "Why is Nintendo's strategy not to be graphically competitive?" to "MAN THE 3DS SUCKS I DON'T HATE IT BECAUSE I AM UNBIASED BUT IT SERIOUSLY DOES SUCK"
Pretty much, even more obvious than usual.
 
KAL2006 said:
it's not just battery though

Online could have at least matched PSN and XBL which are years old
3DS will obviously have quite a few 3D games instead of 2D like the DS so they could have at least had 2 analogs which many 3D games benefit, just look at PSP game complaints
Finally no Region Free is annoying, and I bet Sony will pull this shit too with NGP
Graphics could have been a tad better but that is not my main compaint

It's a combination of all the above that makes 3DS a bad system, then the high price confuses me even more.


Agree to disagree, then.
 
KAL2006 said:
it's not just battery though

Online could have at least matched PSN and XBL which are years old
3DS will obviously have quite a few 3D games instead of 2D like the DS so they could have at least had 2 analogs which many 3D games benefit, just look at PSP game complaints
Finally no Region Free is annoying, and I bet Sony will pull this shit too with NGP
Graphics could have been a tad better but that is not my main compaint

It's a combination of all the above that makes 3DS a bad system, then the high price confuses me even more.

How can you equate PSN with XBL? The lack of cross-game chat means it isn't as good, & if something isn't as good as one of its competitors its useless, right? As for the lack of 2 analogue sticks, I can only really think of Luigi's Mansion that have used twin stick control ( I suppose Metroid Prime, but the DS versions showed the touchscreen could fill in pretty well)
 
Alextended said:
Yes, the Wii and DS were so low risk, everyone knew they'd dominate the market, nobody thought they're crazy and will get owned by Sony/MS.

Actually yes, they were low risk. Making money on every unit sold (Vs. losing hundreds) is low risk regardless of how big a gamble the gimmick is. I'm not sure what the numbers were back for DS or Wii, but estimated hardware cost of the 3DS is ~$100. Adding manufacturing (probably ~$2 per unit in Chinese sweat shops), and distribution logistics (packaging, shipping, retailer cut)-- all things considered, Nintendo are probably pocking $80+ on every unit sold. Remember before the splooge fest as E3 last year, there is little doubt Nintendo was targeting $199, and there would have still been profits in that. $250 is just gravy. With like 3-5 million units sold already or shortly (up to $400,000,000+ in potential profit), they're likely close to breaking even (if not profiting) on the set up costs and R&D. Only advertising might still have them in the hole. They know their brand and franchises are almost a sure bet of x number of units sold, so even if Wii or DS had bombed in the long run, they would have come close to breaking even. On the flip side, if PS3 or 360 had failed catastrophically, and MS/Sony were gaming only companies, they would either be out of business, or turning Sega.

poppabk said:
I can almost guarantee that their budgets for 'low' budget titles are much higher than is necessary to just shove those titles onto the market. They don't make Super Mario Galaxy or NSMB or SSBB as some kind of charity - those are the flagship titles that are the mainstays of their platforms. There present philosophy would be more akin to Disney - establish and maintain intellectual property and leverage it while expanding into new markets. I mean people say 'well of course it sells it has Mario in it' while forgetting that Nintendo have built up Mario and his supporting collection of characters over 30 years, having him appear in over 200 games without significantly diluting the brand. They didn't achieve this by being profit driven at any cost, and the way they have handled the Mario character this generation has been exemplary. Look at how Mii's took off - that wasn't chance alone, nintendo obviously put a lot of thought into the characteristics and design of the characters such that Mii's are an IP of their own at this point.

Your mistake is assuming that profiting at any cost implies short term franchise milking (see yearly guitar or skateboarding games)--it does not. Smart businesses will always go for a sustainable model, and doing so says nothing of where their priorities may or may not lie. If Nintendo could get away with doing nothing but Brain Ages, Wii Sports, and Nintendog (2-5 million dollar software @ $40-$50 a pop) you can bet your ass the expensive 3D shit like Galaxy or Zelda would be long gone. But as I was getting at, they can't. They have to have variety, they probably have to placate their talent on some level (no developer/designer/team with an ounce of passion wants to make those kind of games exclusively), and you raise another good point, they're an investment in the brand.
 
Lazy8s said:
Nintendo has been just as mediocre at designing hardware as Microsoft and Sony usually were; that's why the Wii wasn't competitive for performance.

The hardware budget for the Wii was plentiful enough to have accommodated a PowerVR core that could've delivered modern looking graphics, and the performance would've been sufficient to emulate GameCube with appropriate considerations taken to system level design.

Because software emulation turned out so well this gen. My launch Wii is going strong. How many people were fired at MS' hardware division this gen?
 
Deku said:
KAL and Sipowicz unbiased?

There's a reason one other is a junior forever. And KAL always struck me as preferring Sony machines.

And obviously flaunting the unfair comparison of years old network infrastructure of a pay per play service like XBL and PSN is totally appropriate.

You couldn't be more wrong, before 3DS was announced I was probably one of the most excited about the system in this board. I thought the PSP was a badly designed system though it does have a few niche Japanese games I like. I used to prefer 360 over PS3, but of course now I prefer PS3. I own and love my DS. Even though I hate the Wii I still own one just for games like Galaxy.
 
Reallink said:
. With like 3-5 million units sold already or shortly (up to $400,000,000+ in potential profit), they're likely close to breaking even (if not profiting) on the set up costs and R&D.

You sure about this, they have been working on glassesless 3D since at least the GBA development.
 
Also being to play your old Wii VC collection would have been great, imagine being able to play Mario World, Link to the Past, DK Country, Sin and Punishment on the go without needing to rebuy the games again.
That's definitely one thing that would have been great.

Virtual console should be available on all of the current Nintendo platforms with each purchase allowing play on all platforms.
 
Lazy8s said:
Nintendo has been just as mediocre at designing hardware as Microsoft and Sony usually were; that's why the Wii wasn't competitive for performance.

The hardware budget for the Wii was plentiful enough to have accommodated a PowerVR core that could've delivered modern looking graphics, and the performance would've been sufficient to emulate GameCube with appropriate considerations taken to system level design.
Nintendo has surprisingly enough never worked with PowerVR it's like they stepped on Miyamoto's dog or something.
 
Deku said:
KAL and Sipowicz unbiased?

what's funny is that depending on what thread i'm in i'm seen as anti-sony or anti-nintendo

NGP thread - "OMG stop shitting on NGP software!"
3DS thread - "OMG stop shitting on 3DS hardware!"

certain people always see what certain people want to see


but you go on telling everyone what a game-changer 3Dis, or how a 3 hour battery is more than enough, or how region locking is only there to protect consumers, or how payng 190 quid for something that is both uglier and less capable than the ipod touch rules

i'm listening
 
What a delightful bedtime read this thread has been. A tad predictable, but still a laugh. Thanks, mates.
 
Sipowicz said:
but you go on telling everyone what a game-changer 3Dis, or how a 3 hour battery is more than enough, or how region locking is only there to protect consumers, or how payng 190 quid for something that is both uglier and less capable than the ipod touch rules

i'm listening


How is it less capable than an Ipod Touch?
 
Cerebral Assassin said:
You sure about this, they have been working on glassesless 3D since at least the GBA development.

As I understand it, they were working on it for Gamecube, probably the Wii at some point, and who knows however many other systems, so yea, I don't think you can really lump it all into 3DS.
 
Reallink said:
Actually yes, they were low risk. Making money on every unit sold (Vs. losing hundreds) is low risk regardless of how big a gamble the gimmick is.
Its a higher risk because there is no way to predict how successful it will be because no-one has tried it before. Losing hundreds on hardware at the outset is low risk as long as you have data to support your predictions of eventual profit from software and hardware lifetime. If Nintendo had only sold 2 or 3 million Wii's and DS's then they would be flat out bankrupt by now regardless of their profit margin per console.
Reallink said:
On the flip side, if PS3 or 360 had failed catastrophically, and MS/Sony were gaming only companies, they would either be out of business, or turning Sega.
If you lose money on each console sold then you lose less money if it sells less, so the more it fails the less harmful it is. A catastrophic failure will bring down a company using either model - the Wii was much more likely to be a catastrophic failure though.
 
marc^o^ said:
You wrote "it is one of my worst Nintendo devices", so I thought you had it.

It's one of the worst Nintendo devices because it doesn't have dual analog controls. You know, like all those other Nintendo devices do.

Sipowicz said:
but you go on telling everyone what a game-changer 3Dis, or how a 3 hour battery is more than enough, or how region locking is only there to protect consumers, or how payng 190 quid for something that is both uglier and less capable than the ipod touch rules

i'm listening

Right, so you haven't actually spent time playing something on the 3DS. That's what it sounded like, but good to have it clarified.

Sipowicz said:
it's less powerful than one certainly. and when the ipod touch (oestensibly an mp3 player) has better visuals, better battery, better aesthetics, a better price and games that offer far more value for money even i have to take a step back

and then there's the other stuff. in terms of functionality beyond gaming the iphone is way beyond the 3DS

You don't work for Rovio by any chance do you?
 
Cerebral Assassin said:
How is it less capable than an Ipod Touch?

it's less powerful than one certainly. and when the ipod touch (oestensibly an mp3 player) has better visuals, better battery, better aesthetics, a better price and games that offer far more value for money even i have to take a step back

and then there's the other stuff. in terms of functionality beyond gaming the iphone is way beyond the 3DS
 
Sipowicz said:
it's less powerful than one certainly. and when the ipod touch (oestensibly an mp3 player) has better visuals, better battery, better aesthetics, a better price and games that offer far more value for money even i have to take a step back

and then there's the other stuff. in terms of functionality beyond gaming the iphone is way beyond the 3DS

He does work for Rovio, it seems.
 
stupei said:
It's one of the worst Nintendo devices because it doesn't have dual analog controls. You know, like all those other Nintendo devices do.

Right, so you haven't actually spent time playing something on the 3DS. That's what it sounded like, but good to have it clarified.

Dual Analogs is a pretty good complaint, N64 didn't have it because dual analogs wasn't invented then, GameCube had dual analogs, Wii didn't have it because they have motion controller though Classic Controller does have it, DS didn't have it because it was a system that heavily marketed touch controls and 2D games. However 3DS has much more 3D games so a dual analog would have benefited it. Who said it was just Dual Analogs have you seen the my other complaints.

And you don't actually have to own a 3DS to know what problems it has, I don't own a Virtual Boy but I assume it is garbage.
 
Sipowicz said:
it's less powerful than one certainly. and when the ipod touch (oestensibly an mp3 player) has better visuals, better battery, better aesthetics, a better price and games that offer far more value for money even i have to take a step back

and then there's the other stuff. in terms of functionality beyond gaming the iphone is way beyond the 3DS
Buttons.
3d.
BUTTONS.
Large 3rd party software is now viable.
BUTTONS.
Control stick.
Ds support.
MULTIPLE BUTTONS.
Yeah I don't see how the 3ds can compete with that paltry feature list.
 
stupei said:
Right, so you haven't actually spent time playing something on the 3DS. That's what it sounded like, but good to have it clarified.

i'm sure everything will change once i do and my concept of gaming, nay reality will change as i experience the heady delights of the 3DS

things like region locking and battery life will cease to be an issue as i finally reach enlightment through the wonders of pilotwings and the submarine game.

stupei said:
You don't work for Rovio by any chance do you?

yes i do. i'm the chairman john rovio. why do you ask?
 
Sipowicz said:
it's less powerful than one certainly. and when the ipod touch (oestensibly an mp3 player) has better visuals, better battery, better aesthetics, a better price and games that offer far more value for money even i have to take a step back

and then there's the other stuff. in terms of functionality beyond gaming the iphone is way beyond the 3DS


This is board is based on Entertainment. I do not get enjoyment because I have a phone in my pocket. Its about the games.

I would like to see an Ipod touch run everything Resident Evil Revelations is running. Until then Ipod touch has not shown me a game that makes me say it can outperform the 3DS.


Plus the touch is only touch screen, I rather have more control options at my finger tips for my video game entertainment device.
 
Opiate said:
Collectively, Sony and MS have lost ~5 billion dollars this generation. Last generation, they lost ~1 billion dollars. Combined, Sony + MS have lost ~6 billion dollars in gaming over the last decade.

It should be noted that last generation, Sony made some money (more than canceled out by MS), while this generation, MS is likely to break even soon (while Sony has lost an enormous amount of money).

Still, that's not really what most people call "fine." Theirs is a brute force method of taking the market by sheer economic power.

This.

The continuation of that idea, is that while Nintendo has now deep pockets, they know they need that for future R&D, development and to brace themselves if a situation in the markets requires a massive restructuring (imagine, god forbid, a major earthquake in the kansai region). It's a very traditional, almost domestic (household) saving method. Both Microsoft and Sony subside their loss making video game systems by other departments, so can still perform this brute force method (to a point).

Nintendo can not afford to have another very costly, loss making machine on their hands. Even with the 3DS cost being marginally higher than previous machines (to Nintendo), they counter that by putting the sale price to the merchandisers at a level which keeps the current model - substantial profit.

It's a little frustrating to see good quality games come out of Nintendo, but not at the level of technical prowess as the rest of playfield. But thats their model and its done them fine so far, as long as they push Wii2 out with some tighter controls and HDMI out sooner rather than later, I think they will do fine.
 
Reallink said:
Your mistake is assuming that profiting at any cost implies short term franchise milking (see yearly guitar or skateboarding games)--it does not. Smart businesses will always go for a sustainable model, and doing so says nothing of where their priorities may or may not lie. If Nintendo could get away with doing nothing but Brain Ages, Wii Sports, and Nintendog (2-5 million dollar software @ $40-$50 a pop) you can bet your ass the expensive 3D shit like Galaxy or Zelda would be long gone. But as I was getting at, they can't. They have to have variety, they probably have to placate their talent on some level (no developer/designer/team with an ounce of passion wants to make those kind of games exclusively), and you raise another good point, they're an investment in the brand.
Your mistake is in assuming that Brain Age, Wii Sports, Nintendogs are 2-5 million dollar software because they don't put that much up on the screen, or that there isn't millions spent on coming up with ideas a small number of which become an actual product. Very few companies come up with successful game ideas that are off the wall like Nintendo does, and that kind of success in 'ideas' usually comes with a high price tag and a lot of failed ideas.
 
Sipowicz said:
it's less powerful than one certainly. and when the ipod touch (oestensibly an mp3 player) has better visuals, better battery, better aesthetics, a better price and games that offer far more value for money even i have to take a step back

and then there's the other stuff. in terms of functionality beyond gaming the iphone is way beyond the 3DS

And in terms of gaming the 3DS will be far beyond the ipod(understandably so, 2 very different machines with different aims)
 
KAL2006 said:
Wii didn't have it because they have motion controller
Something the DS also has alongside the touch controls that on DS proved to be able to do genres like FPS fine despite the shortcomings of that system in other areas. So, yeah, it's an ok complaint. It certainly didn't stop Wii from having all sorts of genres. Nothing the second analog offers can't be done with touch controls, motion controls, better camera systems, or a combination of all.The online is improved from Wii/DS, the specs improved from DS (and in some cases Wii) the system itself can get more substantial software updates unlike the Wii (see upcoming features), it's got the new "hot" display tech (3D, much like HD was a couple years ago, that also didn't offer new gameplay by itself, you know), better storage, all sorts of connectivity features, etc. How's that their worst system? I mean, at least say you personally don't like it rather than pretend Sony's way is everybody's standard and benchmark and the only way to do things. You say you don't care for 3D, someone else may say he doesn't care for the higher resolution display of NGP. That's called a preference, not a standard, for any device to be considered below standard.
 
Sipowicz said:
it's less powerful than one certainly. and when the ipod touch (oestensibly an mp3 player) has better visuals, better battery, better aesthetics, a better price and games that offer far more value for money even i have to take a step back

and then there's the other stuff. in terms of functionality beyond gaming the iphone is way beyond the 3DS
Dude I got an iPhone 4 and an iPad on day one, I have more than 60 games on iOS and I quite enjoy my library. But you make a fool of yourself if you think anything on an iTouch comes close to SSF4, Pilotwings or PES in the visual and control departments. A fool of yourself.
 
marc^o^ said:
Dude I got an iPhone 4 and an iPad on day one, I have more than 60 games on iOS and I quite enjoy my library. But you make a fool of yourself if you think anything on an iTouch comes close to SSF4, Pilotwings or PES in the visual and control departments. A fool of yourself.
BU BU BU Infinity BLade!
You stick your fingers all over the screen to play since there are no buttons!
BUT GOSH DARN THOSE GRAPHICS ARE AMAZING
 
Reallink said:
As I understand it, they were working on it for Gamecube, probably the Wii at some point, and who knows however many other systems, so yea, I don't think you can really lump it all into 3DS.

Well over 10 years looking into glasses-less 3D has to be paid for somehow though, & this is the 1st product to use it.
 
Reallink said:
Actually yes, they were low risk. Making money on every unit sold (Vs. losing hundreds) is low risk regardless of how big a gamble the gimmick is. I'm not sure what the numbers were back for DS or Wii, but estimated hardware cost of the 3DS is ~$100. Adding manufacturing (probably ~$2 per unit in Chinese sweat shops), and distribution logistics (packaging, shipping, retailer cut)-- all things considered, Nintendo are probably pocking $80+ on every unit sold. Remember before the splooge fest as E3 last year, there is little doubt Nintendo was targeting $199, and there would have still been profits in that. $250 is just gravy. With like 3-5 million units sold already or shortly (up to $400,000,000+ in potential profit), they're likely close to breaking even (if not profiting) on the set up costs and R&D. Only advertising might still have them in the hole. They know their brand and franchises are almost a sure bet of x number of units sold, so even if Wii or DS had bombed in the long run, they would have come close to breaking even.

Do you have anything else up your arse to pull out for discussion? What is the point of making stuff up and treating it as fact to build an argument on?
 
fuckthisthreadbu4c.gif


These threads always end up in the same gutter, no matter how they start off.

Actually yes, they were low risk. Making money on every unit sold (Vs. losing hundreds) is low risk regardless of how big a gamble the gimmick is. I'm not sure what the numbers were back for DS or Wii, but estimated hardware cost of the 3DS is ~$100. Adding manufacturing (probably ~$2 per unit in Chinese sweat shops), and distribution logistics (packaging, shipping, retailer cut)-- all things considered, Nintendo are probably pocking $80+ on every unit sold. Remember before the splooge fest as E3 last year, there is little doubt Nintendo was targeting $199, and there would have still been profits in that. $250 is just gravy. With like 3-5 million units sold already or shortly (up to $400,000,000+ in potential profit), they're likely close to breaking even (if not profiting) on the set up costs and R&D. Only advertising might still have them in the hole. They know their brand and franchises are almost a sure bet of x number of units sold, so even if Wii or DS had bombed in the long run, they would have come close to breaking even.

It is an INCREDIBLY bad idea to go pulling countless amounts of numbers out of your ass like this on Neogaf. Profit margins, R&D budgets spanning years, and who and what is in the red and black. Watch yourself with the bullshit. Seriously.
 
poppabk said:
Its a higher risk because there is no way to predict how successful it will be because no-one has tried it before. Losing hundreds on hardware at the outset is low risk as long as you have data to support your predictions of eventual profit from software and hardware lifetime. If Nintendo had only sold 2 or 3 million Wii's and DS's then they would be flat out bankrupt by now regardless of their profit margin per console.

If you lose money on each console sold then you lose less money if it sells less, so the more it fails the less harmful it is. A catastrophic failure will bring down a company using either model - the Wii was much more likely to be a catastrophic failure though.

For starters, Nintendo had several billion dollars in savings going into DS/Wii, so really, no amount of failure would have come close to bankrupting them. You are also assuming R&D on DS/Wii are somehow greater than PS360. It seems likely they were not, and I would guess were actually much lower. In any event, losing $300 on every unit sold as well as 500+ million in set up and R&D is MUCH greater than gaining $50 on every unit and losing the set up and R&D--regardless of how you try to slice it. Nintendo also spent much less advertising DS/Wii in the outset (compared to MS and Sony). You guys seem to be having trouble differentiating between cost risk and potential sales risk. Potential sales is not a risk if you're not spending much money to roll those dice.
 
i used to be really bothered by nintendo not building machines with more power but i really don't give a shit anymore. there's still been great games despite the fact that more power can in a lot of ways make for better games. the biggest problem i have with the systems is their online infrastructure. i'd rather nintendo fix that over have more powerful tech.
 
syoaran said:
Not really this, because Microsoft's numbers include epic bombs such as Zune (multiple iterations) or Kin and slooow start of WP7, all of which cost a lot of money to launch and didn't bring any revenue afterwards. 360 is more than likely quite profitable, with "quite" changing to "very" soon.

Now original Xbox and PS3 were much bigger money sinks, but in the case of the first one it was clearly MS getting screwed by contracts with Intel and nVidia (which is their own fault, obviously), so just going with high-end hardware isn't synonymous to financial losses.
 
Yeah guys, it's not low risk to put out a new idea like that out there. I mean, if it had failed they'd just stop making them and not lose any more money. Coming up with their strategy was hardly expensive, you know! And then, it's not like their brand power would be at all tarnished (hey, if people don't buy it they don't know how bad it is!) they could just launch a new GameCube 2 that would trump PS360 in grafix and online a year after the fact and make up for any losses!

Ugh, are you for real? No risk because they sell above cost? So Nintendo never has a risk folks, lol.

Oh well. Serves me right for checking back here. Bad Alex, bad.
 
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