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Why Don't I love Demon's Souls?

I'm using light armour have 100% block shield, etc. I know most of that stuff from Dark Souls. I don't have the sword you're talking about. When will I start to find loads of grass? Or do I just have to start buying loads of it.
Farming enemys and purchasing from vendors. Does not take long. Farm the first area.
 
I really hate Demon Souls.. I bought it and returned it the same day... Watching streamers play it now after 200+ hours in DS2 its looks like a shitty beta of the series... I hate the art direction even more....

The combat mechanics may be less refined but the bosses are actually interesting to engage, some of the them are super memorable for being unique and impactful, and the art direction is different, sure, but I like the more "dark" fantasy of Demon's Souls rather than the out-there fantasy of Dark Souls 1 and 2. Also the levels are, generally, extremely well done, atmospheric, secret-laiden, and super detailed. Several of them are the best levels in the series and shit on anything in Dark Souls 1/2 from a great height.
 
I might be crazy, but I felt like Demons' Souls contained far more "how was I supposed to know that???" with regard to crafting/upgrading weapons than Dark Souls. I'm a terrible person who hates "my numbers vs your numbers" battle systems, so I used weapon and character build guides for both games because I really loved the atmosphere and wanted the experience-tourism.

Playing Dark Souls, I felt like I could have blundered through the game without following an optimal character build guide so religiously. I say that, although I had more trouble with bosses in Dark than in Demons.

Really, I know neither game is meant for me: I want more reliance on player skill and less on stats. That's why I think Bloodborne will hit the sweet spot for me.
 
Really, I know neither game is meant for me: I want more reliance on player skill and less on stats. That's why I think Bloodborne will hit the sweet spot for me.

All 3 Souls games can be beaten at SL1 with starting gear with relative ease. Player skill > equipment >>> stats as far as your likelihood to succeed is concerned. Stats are pretty unimportant.

Also, what gives you the impression that Bloodborne will be any different?
 
I might be crazy, but I felt like Demons' Souls contained far more "how was I supposed to know that???" with regard to crafting/upgrading weapons than Dark Souls. I'm a terrible person who hates "my numbers vs your numbers" battle systems, so I used weapon and character build guides for both games because I really loved the atmosphere and wanted the experience-tourism.

Playing Dark Souls, I felt like I could have blundered through the game without following an optimal character build guide so religiously. I say that, although I had more trouble with bosses in Dark than in Demons.

Really, I know neither game is meant for me: I want more reliance on player skill and less on stats. That's why I think Bloodborne will hit the sweet spot for me.

WTF? That's the big appeal of the Souls game, right? That they rely more on player skill, then on stats. Compared to most other RPGs.

Are you sure you were playing the right games? lol.
 
I view Demons as the more raw, unfiltered, unrefined Souls experience. It has more flaws than the later games, but I think the victories you get in that game are more rousing than in later Souls games

Nothing in Demons comes close to beating Oreo and Smores on my first time solo. And I did it the hard way by killing Smores first.
 
I played Dark Souls before Demon's Souls as well. I preferred Dark Souls overall, but there were some things about DS that I thought were neat, mainly the hub-world format.
 
I dont know, I think Demons Souls is actually much better than Dark Souls. Dark Souls was great untill Anor Londo, but after that became so boring that I actually havent completed it yet. I just found the level design in Demons so much better overall. Anyways, both games are amazing imo.
 
Really, I know neither game is meant for me: I want more reliance on player skill and less on stats. That's why I think Bloodborne will hit the sweet spot for me.

Are you serious? There is not a single game as in action rpg without difficulty scaling which relies more on skill. And no this is not an opinion.
 
Nothing in Demons comes close to beating Oreo and Smores on my first time solo. And I did it the hard way by killing Smores first.

Flamelurker? Old King Allant? Old King Doran?

I had an easier time with O&S than most, but those 3 I'd put up against O&S without issue.
 
You said your SL 30 but what weapons are you using? You may want to grind and level a little before pressing on if you are having a hard time. I don't remember having a hard time with grass. Going through the level from the beginning was part of the reward when clearing it to me.

Most of the enemies and bosses in the game aren't unfair, you just have to learn how to approach them and when to dodge etc. Use something like this: http://demonssouls.wikidot.com/ if you must.
 
You said your SL 30 but what weapons are you using? You may want to grind and level a little before pressing on if you are having a hard time. I don't remember having a hard time with grass. Going through the level from the beginning was part of the reward when clearing it to me.

Most of the enemies and bosses in the game aren't unfair, you just have to learn how to approach them and when to dodge etc. Use something like this: http://demonssouls.wikidot.com/ if you must.

I'm using the Uchigatana.
 
Heh...Yes. You are all correct. This is why I gave the Souls series a chance in the first place: it is more skill based than the kind of stat based RPG I'd never touch; but still too stat focused compared to the kinds of systems I enjoy. Like I said, terrible person; not the target audience!

I believe Bloodborne will be different because from what we've seen so far, the combat looks to be even more refined, and it looks like it'll push the game into something I'd enjoy rather than something I'd skip (Dark Souls 2).
 
Demon's Souls is like one of my favourite games, but I really fucking dislike Dark Souls and find it to be a pile of crap.

They're not the same.
 
I replayed Demon's recently and was surprised I had forgotten how atmospheric it is. Probably one of the few titles I've played that could be described as existential.
 
I found demon's souls 'easier' than dark souls 1 and 2, especially the bosses. The only ones I died to were 2-1, 4-1 (because I went there way too early), and 1-3 (because I was playing like shit). I did play it after dark souls, and I did know SOME things going in - hard not to, after years of hanging out in souls game threads.

I never got the impression while playing that it was easy, rather it's just hard to die if you're being very careful and patient. Dark Souls 2 for example has a lot of bullshit deaths but those are rare in Demon's. It's just a very well designed game for the most part.

2-2 is horrible though. Worst thing in the series alongside Lost Izalith. Level design you'd expect from a shitty PS1 game or something.
 
No it is not harder... The combat system is different. Basically your first souls game is the hardest.
I also think your first souls game is your favorite. If you played Demon's back in 2009, it was revolutionary. If you played Dark Souls for the first time in 2011, it was revolutionary. If you already played Demon's, then Dark was refinement, and didn't quite leave the same impact. But seeing how Dark Souls was available on more platforms, had wider exposure, and brought more newcomers, I'm not surprised to see so many prefer it. Dark was the start of the souls series for a bunch of people.
 
I'm sorry, wait, what?, no I just, I can't

Not a hyperbole, I just really dislike it. Demon's Souls structure of having an easy, correct path that was purely knowledge based made it feel rewarding. After getting platinum, I did 0 deaths and SL1 runs in the matter or hours, with no glitches.

In Dark Souls, right from the beginning, you are challenged to make a good build and master the combat system to proceed. Getting to Anor Lando worth a character that couldn't use a shield, forcing me to glitch past, is the worst thing I have ever had to do to proceed. Also many deaths were very forced. Nothing in Demon's Souls will kill you without giving you a hint, my first play through was with 20 deaths, most on a boss I thought was hard but I didn't realise he was "blind".

In Dark Souls, you have OHKOs with no telegraphing, with no reward other than... Oh okay, I can't do that.
 
I played Demon's Souls spamming magic with a royal and hiding behind a shield, and Dark Souls while 2-handing a sword. I still found Demon's Souls harder.

Damn it's crazy how two people had such different experiences. Demon's as a Royal was pretty damn easy for me. Dark as melee though (fuck you Capra). Then again the Capra demon is probably even harder as a caster. Also the archers in Anor Londo, nothing in Demon's was even remotely close to that difficulty wise for my Royal. Then there was O&S, again nothing in Demon's close to that hard for me. For Dark 2, the Fume Knight and the two tiger boss in the last DLC were harder than anything in Demon's.
 
Dark Souls 1 is also my favorite game of all time, and funnily enough Demon's Souls is my 2nd favorite game of all time.

You are me.

On topic. It's hard for me to wrap my mind around loving one of the Souls games and not liking another one. They're very similar in spirit and mechanics.
 
I think you're doing the same mistake as I did playing the dark souls games expecting all my previous strategies will work the same. demon's souls has some kinks that haven't been worked out at the time and some techniques that are just different.

as for the kinks (you could exploit) are all the stackable regen items. adjudicator shield + regen ring + blessed weapon makes you save on grass items, upgrade them and you're basically invincible. differences to the other games is definitely the equip load, that forces you to not hoard your items in your pant pocket (which I personally like as a concept).

the online aspect of the game was basically that made me fall in love with demon's souls. this is probably something that's not as prominent as before, which is a shame. friendly invaders, naked fist fights and being trapped in a room with banquet chairs made the experience so exceptional.

I might be crazy, but I felt like Demons' Souls contained far more "how was I supposed to know that???" with regard to crafting/upgrading weapons than Dark Souls.

don't feel bad about it. I love demon's souls, but that weapon crafting concept was pure garbage (well, the crafting itself probably not, but finding it out was close to impossible)!

I used a guide from the beginning (regarding crafting) and that helped a lot.
 
Is it possible you're just in a different mental space right now versus when you played Dark Souls? I played Demon's when it came out and loved it. When I played Dark Souls a couple years later I was getting frustrated and not enjoying it. I ended up quitting in Tomb of the Giants. But when I came back to it this year it got its hooks in me, and I ended up doing three playthroughs, including a SL1 run. I guess I'm saying, maybe play something else for a while.

As for your specific complaints,

- I agree the Estus system is much, much better than consummables, but it's not really a huge deal, is it? You have to waste a little time farming to build up a huge stock of them and then you can not worry about it.

- There are shortcuts. I haven't played Demon's in a long time, but I don't really remember the run to the boss being that much more tedious on average than it was in Dark Souls. It's not like Dark puts bonfires right outside the fog gate.

- I don't think it's significantly harder than Dark Souls (it may even be easier), so your build might suck, or you may have been overleveled in Dark Souls or used magic or something. Grind for levels I guess if you can't handle it as is.
 
Demon's Souls is the predecessor so in theory Dark Souls 1 had to improve certain aspects from it. However, I feel that Demon's Souls is better than Dark Souls 2 which is a pile of crap. So if I were to rank the 3 games it will be Dark Souls 1 > Demons > Dark Souls 2.
 
World 2-1 was also good the boss was complete bullshit though. I only beat it by using bow I couldn't find any other way, and I didn't feel good about it either.

The boss is not bullshit just because you could not figure out how to beat it. 2-1's boss teaches you the importance of rolling. Cheesing the boss using arrows is a disappointing and unrewarding way to play. Not only do you not learn about the mechanics but now you also feel unsatisfied.

2-2 was bad It was just a load of tunnels, I got through it anyway. Then Flamelurker, first of all the "shortcut" (I would barely call it that.) to get to him requires that you take fall damage and it's very easy to miss a jump and just die. Then when I actually get to him, he's way too aggressive. I have basically no opportunities to attack him, not to mention my attacks do moot damage to him.

Of course the shortcut would be brutal. You're skipping out an entire level ( a difficult and long one at that) and its easily accessible so to it only makes sense for it to be difficult.

Flamelurker is an extremely difficult boss. Even after hundreds of hours in DeS I still get worked up when fighting him. Its deliberate though because his soul lets you gain even more powerful weapons/spells by using boss souls. This fight is all about timing and space. Come back to it later in the game.

World 4 is garbage town. The rats that are incredibly hard to hit and give you the plague are so annoying, and those giant things that do way too much damage and have way too much health can go to hell. The boss of this area, jeez maybe it would be fun... If you didn't have to go all the way though the fucking level every time you want to fight it! Is there a shortcut I'm missing because that's so fucking annoying.

To fight the rats make sure you're weapon has a move that hits the ground. Its much easier. Falchion for example but yes you get swarmed by them and they can stunlock you, so avoid fighting them in groups.

The big things hit hard but I never saw their health as a problem. Always fight them on land btw,

World 5 is fun... until those fucking flying stingrays start trying to Steve Irwin me. Fighting enemies on narrow passageways whilst giant spears come flying my way isn't fun at all.

Use the thief's ring.
 
Damn it's crazy how two people had such different experiences. Demon's as a Royal was pretty damn easy for me. Dark as melee though (fuck you Capra). Then again the Capra demon is probably even harder as a caster. Also the archers in Anor Londo, nothing in Demon's was even remotely close to that difficulty wise for my Royal. Then there was O&S, again nothing in Demon's close to that hard for me. For Dark 2, the Fume Knight and the two tiger boss in the last DLC were harder than anything in Demon's.

I should be clear. I think they were actually close together in terms of difficulty. I just found Demon's a tiny bit harder. I personally found Flamelurker a bit harder than O&S. As for the archers, I just kept running since I didn't have a shield because their arrows are too slow to hit you if you run. It worked out for me without much difficulty. I haven't played Dark Souls 2, so I can't comment on that. I'm hoping for a next gen port with all the DLC.
 
I should be clear. I think they were actually close together in terms of difficulty. I just found Demon's a tiny bit harder. I personally found Flamelurker a bit harder than O&S. As for the archers, I just kept running since I didn't have a shield because their arrows are too slow to hit you if you run. It worked out for me without much difficulty. I haven't played Dark Souls 2, so I can't comment on that. I'm hoping for a next gen port with all the DLC.

The base Dark Souls 2 is the easiest of the three. Dark 2 DLC has challenges that match up to Demons and Dark 1 for sure. Don't think they will port to PS4 though. I played Dark 2 on PC so the graphics were light years better than the other two games which I played on PS3.
 
I played Demon before Dark and found it to be superior in every way. The difficulty is more satisfying and the design and characters more interesting.

The only issue I ran into later on was how cryptic world tenacity was with its light/dark system. But with a wiki on hand things become a lot clearer.

Also lets talk derivative- Dark Souls feels like it just copypastes every thing from Demon's. Bosses are just reskinned.

Man Eater > Gargoyle
That leech thing > that bone thing
The penetrator > the other guy

Etc etc

Even animation and AI feels like it has been lifted from the game.

Progression in Demons is way better. Being able to progress in 5 different locations at your leisure makes playing a lot more comfortable especially with players who are fed up with dying at one point.



Also Demon Souls PVP netcode >>>>>>>>>> Dark Souls.
 
The combat mechanics may be less refined but the bosses are actually interesting to engage, some of the them are super memorable for being unique and impactful, and the art direction is different, sure, but I like the more "dark" fantasy of Demon's Souls rather than the out-there fantasy of Dark Souls 1 and 2.
I'm not even sure why some people keep making this complaint about DS1.
It doesn't look and feel like "typical out there fantasy" at all.

If anything, the opposite. It gives a very exotic and distinct vibe. t's like a twisted mix of an European medieval setting with Indian mythology, with giant demigods living among men and reigning over them, strange architectures, etc.

EDIT:
The archers require you to either kill them, or use a big shield to get past.
No, they don't.
Hell, approaching them with your shield up is arguably the worst strategy, actually.
 
There are alot of things wrong with your post, but... what the heck does this even mean?

The archers require you to either kill them, or use a big shield to get past. My character couldn't use a shield, nor could he use any projectiles. I looked online and found out, others with the same issue had to run up, fall down, then reset checkpoint to pass. Or I could go back and level up after grinding a kind of character I didn't want to play... Later on I was up against some Fire boss when my only weapon/spell was fire, so THAT was also impossible.

What else is wrong with my post?

The fact that they removed Soul form is because they know they did this death bullshit. Also Hollow was ugly, and going human was pointless waste of a cure. I hated it.
 
:

No, they don't.
Hell, approaching them with your shield up is arguably the worst strategy, actually.

My character had no real strategy, is what I'm saying. I couldn't go near them because of their arrows would knock me off in one block or hit, and I had no projectiles that reached. It was bugged as shit. I made it close by rolling through the arrows, only to have the parry animation make me fall off. There was none of that BS in Demon's Souls, even at SL1.
 
It's a different type of world. Dark Souls, to me, felt more like one giant world, whereas Demon's Souls was split into various segments. But I definitely don't think Demon's Souls is the harder game. I felt they both had their own unique challenges that made them equally difficult and rewarding.

In the end, I felt Dark Souls was the better game, but having spent so much time with Demon's Souls before that, it will still always be my favorite of the two.
 
I have a problem with the lack of shortcuts. Since there aren't bonfires, many of the bosses seem so far from the checkpoint. I can't bear the journey too the bosses every single time I die to them.

There's a trick you can use if you really, really don't wanna make the journey from the beginning of the level, to the boss area each time you die; but it will really spoil the game, so i don't really recommend it:
If you turn off the console/exit the game as soon as you die, when you reboot, you re-appear exactly in front of the boss fog-door

Edit. For the grass problem, when i was low on Grass, i always went with the vendor in 1-2 (in the tunnel below the bridge) and buy a lot of Grass from him. It was the cheaper i think, and there's enough easy enemies in between, to get a good amount of souls.
 
I honestly think that Demon's Souls and Dark Souls 1 are arguably equal, in greatness.

They are very different experiences, though. Hub vs. Metroidvania, Grass vs. Flask, Magic Meter vs. Magic Charges, Magic Too O.P. vs. Melee-lolol.

The only thing that ought to be clear to the discerning eye, is the fact that Dark Souls 2 is inferior to such an extent that the number of lesser than signs necessary to properly depict its status, would be misconstrued by mods as spamming.
 
The boss is not bullshit just because you could not figure out how to beat it. 2-1's boss teaches you the importance of rolling. Cheesing the boss using arrows is a disappointing and unrewarding way to play. Not only do you not learn about the mechanics but now you also feel unsatisfied.



Of course the shortcut would be brutal. You're skipping out an entire level ( a difficult and long one at that) and its easily accessible so to it only makes sense for it to be difficult.

Flamelurker is an extremely difficult boss. Even after hundreds of hours in DeS I still get worked up when fighting him. Its deliberate though because his soul lets you gain even more powerful weapons/spells by using boss souls. This fight is all about timing and space. Come back to it later in the game.



To fight the rats make sure you're weapon has a move that hits the ground. Its much easier. Falchion for example but yes you get swarmed by them and they can stunlock you, so avoid fighting them in groups.

The big things hit hard but I never saw their health as a problem. Always fight them on land btw,



Use the thief's ring.

The spider boss is bullshit and no one can tell me otherwise. I know how to dodge-roll. I couldn't get in an attack in time and I don't feel guilty for cheesing it, at all.

Flamelurker's shortcut shouldn't be that annoying for such a hard boss, though.

I used the Falchion for a while and still had trouble hitting those rats.

Man Eater > Gargoyle

I'm gonna have to so disagree with you on that.
 
If you don't love DeS, I don't know how you can call yourself American.

If you can't see that's a joke shame on you.
 
You can cheese all but 2 bosses in Demon's by using intentional tactics. The other two, 2-3 boss and final, can both be cheesed too with glitches.

If you have a problem with any other boss, think a little. Don't spoil it on YouTube.
 
Demon's Souls is a much more hard game on the brain I feel like - this is due to the much more grim mood that goes with the actual Dark Fantasy theme ( Dark souls is not as "dark-fantasish" as Demon's, and Dark Souls 2 even less ).

You just feel so much more alone in Demon's Souls..it's really tiring and terrifying - but personally it's why I love it so much, and in my opinion has by far the best and strongest atmosphere of any game ever.

It's not my favorite in terms of controls and gameplay though. Many people complain about DkS2 ( and 1 ) being much slower but I actually like it more that way. DeS is just too floaty and the way gravity behaves in the game is an absolute joke.
The game also has much less loot and the upgrade system isn't as good IMO.
If you are coming from DkS some of these things might hinder your enjoyment.

Just try to enjoy the atmosphere and the little details in the game - it's really where it shines.

Also, here's a link to the best in-depth playthrough of this game - this is a must watch for any fan of DeS, IMO.

https://www.youtube.com/watch?v=SrJ8lH-dbUU&index=1&list=PL_ftpUY_ldBTanZ1LLEfGNqI68h5VfOxU
 
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