Iorv3th
Member
I'm using the Uchigatana.
Doesn't that sword wear down really quickly? That may be why you are doing so little damage to bosses when you reach them.
Also really important to get back stabs on as many normal enemies as you can.
I'm using the Uchigatana.
I'm not even sure why some people keep making this complaint about DS1.
It doesn't look and feel like "typical out there fantasy" at all.
If anything, the opposite. It gives a very exotic and distinct vibe. t's like a twisted mix of an European medieval setting with Indian mythology, with giant demigods living among men and reigning over them, strange architectures, etc.
You don't need either. That's the point.My character had no real strategy, is what I'm saying. I couldn't go near them because of their arrows would knock me off in one block or hit, and I had no projectiles that reached.
Doesn't that sword wear down really quickly? That may be why you are doing so little damage to bosses when you reach them.
Also really important to get back stabs on as many normal enemies as you can.
You don't need either. That's the point.
Running is more than enough as far as you are on your way to the top and a well timed roll can make you avoid the arrow from the archer in front of you when you are close, even if completely naked.
It's missing some of the nicer quality of life aspects of Dark Souls but with 10x more atmosphere. Personally I think the trade off is worth it.
Good to know my point completely went over your head. I never said it was impossible, I am saying Dark Souls is full of BS OHKO surprises you cannot avoid by being patient or seeing hints. When I passed Anor Lando, I think "well that was shit"/"finally".
It's not that "it went over my head", it's more that I just don't think your "point" holds any factual truth.Good to know my point completely went over your head. I never said it was impossible, I am saying Dark Souls is full of BS OHKO surprises you cannot avoid by being patient or seeing hints. When I passed Anor Lando, I think "well that was shit"/"finally".
In Demon's Souls, providing you used the correct strategy and didn't brute force Old Hero, I think "OHHHHHH I SEE"/"that was supposed to easy haha".
Dark Souls wants you to be a master of the, purposely clunky, movement and combat system to pass, not use your head to figure out the puzzle.
It's not that "it went over my head", it's more that I just don't think your "point" holds any factual truth.
So you think Anor Lando wasn't forcing people to die at least once, just because it was a new encounter? Did you pass it first try?
The fact that you know about that area specifically but can't tell ne a strat other than perfectly timing dodges otherwise OHKO proves my point.
I'm not getting the atmosphere of the game either. In Dark Souls, the world felt like it used to be alive, before everything got fucked up by the undead cruse. The atmosphere feels more real, in my opinion.
In Demon's Souls, it just feels darker. Tower of Latria felt nice (Well, I wouldn't call it nice, but you get what I mean!), but that's about it, to be honest.
No, I didn't. But I learned from my mistakes and now I know it's entirely possible.So you think Anor Lando wasn't forcing people to die at least once, just because it was a new encounter? Did you pass it first try?
Well, there are *several* working strategies, actually. You even mentioned two of them yourself. I just said that none of those was "required" and one of them not even optimal.The fact that you know about that area specifically but can't tell ne a strat other than perfectly timing dodges otherwise OHKO proves my point.
I also don't think that "passing things at the first try" is the prerequisite to prove something to be good.
No, I didn't. But I learned from my mistakes and now I know it's entirely possible.
I also have seen others who are better than me doing it.
I also don't think that "passing things at the first try" is the prerequisite to prove something to be good. And dying isn't the end of the world either.
Well, there are *several* working strategies, actually. You even mentioned two of them yourself. I just said that none of those was "required" and one of them not even optimal.
You are also stressing the "perfectly timed dodge" as if it was something incredibly demanding, when it isn't. It's not like you need to nail the exact millisecond to dodge.
It's not that punishing. You have a window of almost half second to do it properly.
The spider boss is bullshit and no one can tell me otherwise. I know how to dodge-roll. I couldn't get in an attack in time and I don't feel guilty for cheesing it, at all.
Flamelurker's shortcut shouldn't be that annoying for such a hard boss, though.
I used the Falchion for a while and still had trouble hitting those rats.
I'm gonna have to so disagree with you on that.
My point being that Demon's Souls, second playthrough, is easy to 0 Death for pretty much everyone. Perhaps you could just count it as "easier" but it made the messages system perfectly interesting.
If you are saying you can still fail the Archers, then my point stands. They removed real penalty to dying because it happens a lit in Dark Souls.
To address the post above by another member, there aren't any bogus areas of Demon's Souls. The Vanguard at the beginning is basically what Dark Souls is. It isn't too difficult for me, but it doesn't feel as rewarding because of it.
I also find stats are far more important in Dark Souls than Demon's Souls. I have Dark on my 360, I bought it digitally, but fuck finishing it. I'm not here to say one sucks over the other, but they focus on very different things.
Dark Souls should have had more hints, instead they put in so many OHKO opportunities and felt that the messages should fill in the players, rather than intelligent hints.
Demon's Souls was a masterpiece giving us a game that appears to be hard, but is actually the easiest action game to complete.
Its a tough location, but it isn't the "cheap/gamebreaking" section you're making it out to be.
I played through it my first time with a faith build and felt invincible I enjoyed it but it was easy as hell. Also I never understood why people said the maneaters are hard I beat them on my first try seeing them I just ran to the middle
Well like I said I did have a faith build so my hp regen was through the roof plus I did a crap ton of damage. I took that fight slowly and just keep my back to the fire.
It didnt help the game gave out herbs like candy on halloween
I played through it my first time with a faith build and felt invincible I enjoyed it but it was easy as hell. Also I never understood why people said the maneaters are hard I beat them on my first try seeing them I just ran to the middle
What's wrong with me? Why is my body reacting this way when only reading the thread title? God, I'm such a nerd.
Maneaters kicked my ass personally, probably started that fight 20 times...
I wonder why from Demon's even to Dark Souls 2 that magic is for some reason really /good/.
I'm not sure how active the game is these days, but I feel like part of the charm is lost when you aren't constantly invaded. That constant threat pushing you forward, combined with the atmosphere and challenge just created an experience that I've really not seen in game before or since. When I finally made it to the end, it resonated a bit more after all the killing and being killed. It felt like a real end.
Int builds are by far the easiest way to play the game while Faith builds are typically the hardest to kill.If it'll be easier, should I start over with a faith or intelligence build?
Well like I said I did have a faith build so my hp regen was through the roof plus I did a crap ton of damage. I took that fight slowly and just keep my back to the fire.
It didnt help the game gave out herbs like candy on halloween
I think your point that stats matter more in Dark Souls is accurate, and thats a fair reason to dislike Dark over Demons.
But your Anor Londo archer example really doesn't hold water. That part really isn't the death trap its meant to be. I didn't know it was coming, but I had already purchased poison arrows and had a bow, so it seemed like a natural fit for my dex character. When I tried it with my pure physical build, I dodged the arrows on my first try, no problem.
Its a tough location, but it isn't the "cheap/gamebreaking" section you're making it out to be.
Your not the only one... I fucking LOOOOOOVVVEEE Dark Souls 2 and only like Dark Souls but am definitely replaying it next month when its steamworks.. SW+Sweetfx+DSFIX+MODS KREYGASM
I really hate Demon Souls.. I bought it and returned it the same day... Watching streamers play it now after 200+ hours in DS2 it looks like a shitty beta of the series... I hate the art direction even more....
If it'll be easier, should I start over with a faith or intelligence build?
Flamelurker? Old King Allant? Old King Doran?
I had an easier time with O&S than most, but those 3 I'd put up against O&S without issue.