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Why don't more people play Halo Infinite, MP?

OP has offended me with this thread and I have no other choice but to publicly challenge him to a duel.

It is not "Why aren't more playing Infinite?"

It is "Why are so many playing Infinite?"
 
Current state isn't shit. The problem is that it took way too long to get there and people don't care anymore.

It needed to be in the stage it's in now a few months after launch.
No lies detected.

Don't know why they don't just stick it on Playstation at this point.
 
People keep lamenting about lack of content or it not really feeling like Halo when I would argue that it does feel like Halo and unfortunately that's the problem. People have just largely moved on from that style of FPS.

There just a lot of legacy things with Halo that make it not feel as tight as other shooters these days. The movement, lack of ADS(or a very rigid version of ADS). I could also see the weapons just be a turn off to anyone use to playing modern combat style FPS. Tbh even as a Halo fan I was not fond of a lot of the weapons in Infinite.

It can still be fun but if you don't have any nostalgia towards it you are probably not going to stick with it like COD or BF...
 
Because its sh!t

monkey-gorilla.gif
 
No lies detected.

Don't know why they don't just stick it on Playstation at this point.

Accepting defeat and starting over fresh with a new audience to tap.

That is why we will get a wall of remakes and one new mp for them all instead of MCC on Playstation.
 
I thought the campaign was cool.

I don't really play competitive shooter multiplayer unless it's Splatoon. I played a few matches of Halo multiplayer and it seemed good, but not really my thing.
 
Well the kicker is that it was actually better than Vanguard and BF 2042. But massively mishandled by a very lame battle pass, little sense of progression and unkept promises.

I liked it for a while. I found it more cozy to play than those ADH zoomer FPS.
 
I loved the game when it got out.

Played it religiously, but it got released with too little content.
It really suffered from having almost no content.
Then as time past, when new content came then people have moved on to the next shiny online shooters.
 
I was a Halo fanatic and I did get into Infinite for a time, despite the dev's absolutely terrible post launch failures which were essentially catastrophic for the game's chances. In the end though, I've just moved on like everyone else has. Halo's famous formula, as sturdy and reliable as it is, just feels old hat nowadays. I prefer more modern design sensibilities in my online shooters, with a slightly faster ttk than the pop pop pop back and forths of Halo.

Wait until the Halo faithful find out just how much of a departure the next major multiplayer instalment turns out to be. It's going to entertaining.
 
It crashed on me once. It has been dead to me since then.

Seriously though, I don't care about multiplayer, so there is nothing of value with Infinite for me. The crash during the opening of the campaign(on XSX no less) sealed the deal. What I did play was boring and uninspired.
 
Because they fucked it up. There is nothing i wanted more than waste my thirties playing halo but the game released in such a poor state so everyone left and most people are not coming back and because most people are not coming back im also not coming back because to me halo has always been about variety, a ton of different playlists that i enjoy, but now it will never have the population to support all those playlists and some will be relegated to being on a rotation and i have no interest in playing a halo game where some of my favorite playlists only exist sometimes.
 
I've been playing regularly for several months and it is great. Only problem I see is the same one that plagues all games like this: the no-life losers who play nothing else, and know all the spawn points, all the best weapon locations, all the bottle necks etc. and have played 20, 000 matches who like to ruin regular people's matches.
 
I get what you are saying for sure, but the core issue for me personally was content. It was as bare bones as you can get for months. The battlepass and that kind of thing don't interest me in an FPS.

I agree, but I can guarantee you that this core lack of content would at some point lead back to a decision around the monetisation.

To give an example people often say that the people who are working on the MTX shop are not the same people developing the game and this is sometimes true. For example Darktide's MTX store is some chinese company that creates the models, it does not link into the developers outside of the fact they designed the entire cosmetic system to be as unrewarding as possible to drive people to the shop. Events ingame do not mirror the ingame store.

But in Halo infinite when they release a map, its "themed" around that season, the cosmetics are all "themed" around that season. The people working on the models for the store are the same people making the assets for map items, they cant work on new weapons when they need to create 15 skins and models of the old ones for the next season event theme. Remember how BTB was abandoned at launch? Thats because Microsoft went hard in the Esports scene selling team cosmetics, BTB match making was broken but they didnt care because all focus was on the smaller arena modes because thats was streaming in the tournaments and thats what Microsoft was selling in their store.

Its why BF 2042 had specalists, its why BF6 as soon at the Battle Royale mode launched is selling a skin for the NATO faction that looks exactly like the PAX factions defualt look turning hardcore into a joke. Everything stems back to the core reason, some stronger than others, and its why I distrust free 2 play as a concept, the entire premise means the game has to designed intentionally to be annoying, rather than fun.

I think "Halo infinite is annoying" sums it up perfectly as to why most people dont play.
 
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People don't want to play FPS games like Halo anymore.

I know it's hard for old people to understand, but we went through this with Quake and Doom and UT already. It's old-fashioned. 343's attempt to modernize just pissed off the dwindling number of people who want to play Halo while bringing nobody else in.
REAL TALK, Quake basically took back seat once Counter Strike took off and it was never able to recover.

Same thing with UT when Fortnite released. Saw it during the development of both games and saw 1st hand UT just wasn't gaining any traction due to change of playstyle of games around 2014 to now basically BR changed how people thought about FPS games as a multiplayer type of game.
 
The MP is awesome now. Honestly as good as you could ask a modern Halo MP suite to be. If that doesn't interest you, than that's your prerogative, but to claim it's "shit" is blatant trolling.
 
I have no idea why people are clinging on to Halo that hard. If you are an older gamer - which I am now - you have seen the old school shooters of your youth all die a slow, painful death. That would be Quake, Unreal Tournament, Painkiller, Alien vs Predator, Halo, WoW PvP. All of these games looked like they would last forever, and they just didn't. Now, none of these games and the philosophy they represent is truly dead, they live on in niche, custom, community run servers. But mainstream? Nope.

And why would they? The Halo nostalgia specifically is tied to a specific, historic social group. The 14 to 25 year olds of the 2000s, who often had their first multiplayer experience with Halo and the XBox. That was almost easy to do, with far less competition than today. These players aged out, got jobs, finished colleagues, got married, got kids and mortgages. That's not an issue, if you have new players coming in. But they didn't come, not with League of Legends, WoW, Call of Duty, Roblox, Fortnite, etc. taking them in. Today, kids would be bored to death by Halo, looking at Tiktok verticals during quieter moments.

In an alternate universe you could have managed the Halo franchise properly by adopting the formula to modern tastes, but that is hard to do. Probably impossible with that much competition. You have brands or franchises who did survive for decades, let's give James Bond, Harry Potter or Call of Duty as examples. But even those are dead or declining as we speak. Adopting the formula only goes so far. If Halo yesterday was a shooter sandbox, then a PvP MMO, then a MOBA, then a battle royal, then an extraction shooter, then a Netflix show, now a PvE team shooter ... you don't have a brand anymore.
 
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I played for a few but it felt repetitive, and some maps were not fun, and the leveling up was tedious. About doing dailies more than just playing. You had to play their way to level up instead of just playing your way. That sucked. They dropped the ball with the way they handled XP.
 
I played Halo Infinite MP for a week upon release, then felt like I'd gotten what I wanted out of it and moved on. I imagine that's what a lot of those all-time high CCU players did.
 
Battle Royale took over, and the people who would potentially play it are pushed away by the public perception of the game.

In truth, it's damn solid.
 
It's a great example of a "Too Little , Too Late" situation. Dev laziness as well as business constraints & kneecapping included, it went on to be an incredibly bastardized product. Prior and throughout its release.

There was a real NEXT halo game in there but we'll never see it.
 
I just play Halo 2 and 3 on MCC when I'm in the mood for Halo because they're both better games than Infinite. Especially the maps.
I imagine most casual players dipped quickly in and out at launch because it was just more Halo, it was buggy, it was bare bones, it has overpriced cosmetics, and those more tuned in were watching 343 making asinine excuses like how the UI couldn't support Slayer.
 
Halo infinite does far too little to evolve halo or bring in new blood/old blood to play.

The good things are:
-Very nice battle pass system other games are now adapting that doesn't have FOMO
-Plenty of customization for your Spartan compared to old games.

But when you look at the leaps the original halo series did with each iteration for say Halo 1-3 it's pretty damn impressive the ambition.

This game lacks any and all ambition or imagination. It's a by the numbers creation for shareholders.
 
Just type in "why halo infinite sucks" in youtube and you'll get the answer
short-term:they can't deliver enough content to keep player in game
 
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it's not a true Halo game, so I have no interest in it as a Halo fan.

it also isn't a good non-Halo game, so I have no interest in it as a shooter fan.

I did go back to it when they had the Halo 3 anniversary playlist, which played like Halo 3, aka... it played like Halo. and that was fun.
but the playlist is now gone, and so am I...
 
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There's no shame in playing halo mp, I could easily play halo infinite mp, the bottom line is there's no maps that are recognized as great, I think we all know elite players make you feel like a bum, you're either good or trash, in battlefield you can string together 3-4 good games, it's the ranking system, good guns and usually good maps. Halo had multiple opportunities to siege the gaming multiplayer scene through MLG, esports, game battles etc. halo isn't close to being bad but here's the deal, when you look at a halo infinite multiplayer it doesn't draw comparisons to those memories of Halo 2/3/Reach.
 
-Gunplay feels lacking as far as feedback and punchiness goes. After playing Split gate, it was hard for me to get excited about the way it feels in Halo

-It takes forever to start the game, and the downtime between matches just feels needlessly long

-The guns just aren't that interesting, despite there being a whole boatload of them. With this wide array of weapons, the game kinda lost the rock/paper/scissors approach older entries had, where you were more intentional with the tools needed for the job
 
People don't want to play FPS games like Halo anymore.

I know it's hard for old people to understand, but we went through this with Quake and Doom and UT already. It's old-fashioned. 343's attempt to modernize just pissed off the dwindling number of people who want to play Halo while bringing nobody else in.
So where does halo go from here?
 
The whole "Finish the Fight" campaign and Halo hype in general died down. People moved on. Is it a bad game? No. Bad experience? Not really.

I loved playing Lockout and Ascension maps in Halo. I played those for hours and I knew people (at the time) who played 6-8 hours a day. IMO those people probably burned themselves out. I finish 30+ hour games, but that also means I don't want it to be Halo. I finished Halo 1-5 and Infinite campaigns. Even got the achievement for beating it under 10 hours or something crazy.

I'd honestly pick something new or something different than a competitive MP game. You also have the CoD, BF, Overwatch, Marvel Rivals. Those headshots and plasma grenade sticks are amazing. Gaming has expanded and there's so much more to play IMO. I think it would suck to play 1 title, all the time, and never try anything new. Idk how people do it these days. The Halo crowd was also the Xbox crowd and the crowd who lined up for midnight launches. You don't have to do that anymore and there's still plenty to pick and choose from. I will also say that I found Halo 2's maps to be the best maps.
 
I played it for like 2 weeks and had a good time with it, but never felt like playing it again.

Id rather play Halo CE multiplayer in the MCC if I get the Halo itch.
 
I liked it at release (not a Halo fan) I thought its only got a few maps? Took too long to add maps and people bailed.
 
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