GhostTrick
Banned
Climbing isn't fun in any game, however you're rewarded with something in Zelda.
Shadow of the Colossus nailed it though. So did Zelda.
Climbing isn't fun in any game, however you're rewarded with something in Zelda.
Having not played Uncharted but put around 70 hours into Zelda, the thing that makes the climbing fun is that climbing is almost a game in itself. By that I mean that the team have sculpted pretty much everything to be climbable, and the reward upon reaching the summit is a view of a content rich world in which you can go anywhere.
As I understand it Uncharted is a scripted and linear game so you're always guaranteed to succeed in the climb as the game is pushing you there, whereas in Zelda you climb because you can.
When it rains and you have to stop playing the game is also not fun.
Because it's not on rails, and isn't brain dead gameplay.
Climbing as a mechanic in uc4 is really old as it started around 2007/8 during uc1 ... but in zelda its new ... i'm sure climbing was fun in previous uc games and in time botw climing will become a chore
Because Uncharted 4 climbing isn't about the mechanics of climbing.
It's a way to pace the game, and give a sense of adventure and exploration while at the same time letting character development happen between Drake and his ally.
If you're pressing up to climb in BotW, you're doing it wrong.0 Fun with Zelda climbing...
Press up and wait.
Climbing in Uncharted = nuisance.
Climbing in Zelda = challenge.
Or you could throw down some wood, start a fire and wait till it stops raining?
There's always one.Staring at a green circle slowly deplete is not fun.
Combining the weekly Uncharted 4 hate thread with the daily Breath of the Wild praise thread.. it was the natural next step I suppose.
It's not true though.Gameplay mechanics wise, both are boring. Sorry.
It's not true though.
When you see a huge wall in Zelda you have to have a quick look and see where the resting spots are, so there's a bit of tactics/thinking involved "Can I climb this?".
Whenever the Stamina meter is near depletion and you just about make it to a resting spot or to the top, especially when it's the last hit off the dash button which fully depletes your meter, that's very thrilling to me.
on another note, we have threads about zelda's gyroscope control, climbing, raining, open world, swordplay, take photo...etc etc..
fully expect another thread on why 'saving/load a game in zelda is so much better than other games'.
Combining the weekly Uncharted 4 hate thread with the daily Breath of the Wild praise thread.. it was the natural next step I suppose.
He's not wrong, also it's stupid that when it starts raining you're most likely screwed and have to stop climbing.There's always one.
Because you're climbing for different reasons. In Uncharted it's to get past a section of a level, while in Zelda it's because you're exploring or going for a higher vantage point.
In terms of the actual climbing I don't see how either is "fun".
He's not wrong, also it's stupid that when it starts raining you're most likely screwed and have to stop climbing.
Better get used to it for a few more weeks.
Yeah this.Because Uncharted 4 climbing isn't about the mechanics of climbing.
It's a way to pace the game, and give a sense of adventure and exploration while at the same time letting character development happen between Drake and his ally.