.In Zelda climbing is a kind of puzzle. You have to finde on of potentially many possible routes to your target location that is within your stamina budget. In Uncharted, you basically are just on rails.
.In Zelda climbing is a kind of puzzle. You have to finde on of potentially many possible routes to your target location that is within your stamina budget. In Uncharted, you basically are just on rails.
Fun = mental stimulation.
lmao climbing in Zelda is not 'fun'
Maybe more rewarding or more free but not fun.
Staring at a stamina bar deplete is not fun.
Not being able to climb since Hyrule must take place in prehistoric Seattle is not fun.
?Not after you get 1-2 upgrades for the stamina. Then is just press up to pay respect to the mountain.
Combining the weekly Uncharted 4 hate thread with the daily Breath of the Wild praise thread.. it was the natural next step I suppose.
And why would that be a problem? There was already a thread about which GOTY people liked less not so long ago. And we probably had a similar thread the year before that, etc.LOL, exactly what I was thinking coming into this thread. And given that Zelda is quite likely a lock for GOTY, I still expect some kind of idiotic "Worst to Best GAF GOTY transition?" type of thread next year. Mark my words.
Yeah this.
I haven't played Zelda but it seems something like Grow Home or Windlands would be a better comparison (wrt the climbing).
You know what my favorite thing about these scripted climbing sequences is? Sometimes I'll press up once and they'll jump once and then automatically jump one more time without any input from me. Happened to me a few times in Horizon. And by favorite I mean annoying as fuck. At least pretend it's a real mechanic that you can fail.
And why would that be a problem? There was already a thread about which GOTY people liked less not so long ago. And we probably had a similar thread the year before that, etc.
Because the name zelda blinds people and make them think the game they are playing is much more fun that it actually is.
And then we get a deluge of Mario Kart Deluxe threads?
"Why is hitting the horn button in Mario Kart more satisfying then in Uncharted 4"?
Because the name zelda blinds people and make them think the game they are playing is much more fun that it actually is.
You know, when lot of people are using the word "reward" over the montain, etc... to praise Zelda climbing MECHANIC is because soemthing isn't fun in the action itself.
Zelda actually requires some thought if you're trying to climb anything high. Uncharted climbing is "tension" by way of making something break at pre-determined moments entirely for the sake of justifying another setpiece moment.
Some people like myself get stimulation out of appreciating the artistic elements, like the textures, animations, scripted events and dialogue that happen in the Uncharted sections just as much as the freedom of choice in Zelda
You know, when lot of people are using the word "reward" over the montain, etc... to praise Zelda climbing MECHANIC is because soemthing isn't fun in the action itself.
It's the best climbing mechanics I've felt in a game since the original Tomb Raiders.
If you're pressing up to climb in BotW, you're doing it wrong.
And then we get a deluge of Mario Kart Deluxe threads?
"Why is hitting the horn button in Mario Kart more satisfying then in Uncharted 4"?
Perhaps it would've helped if he had played the game.
Staring at a green circle slowly deplete is not fun.
The point I guess from op and all these threads so far is to praise Zelda till the high heavens while making shit of any other games in existence...The fact that you can climb everything is what makes it interesting in Zelda, certainly not the act itself. Link climbs very very slowly so it can actually be a rather annoying experience especially combined with the rain. Then you get the climbing gear and stamina upgrades and just jump everywhere. So it's really just a mechanically uninteresting action that gets less annoying through upgrades.
I don't get the premise of your thread OP.
when did scripted events and setpieces become so hated? I feel like im going insane being able to appreciate both kinds of game, like im supposed to like one kind of game.
Did nobody else enjoy the scripted ways Kratos killed bosses and enemies in God of War as well as the rest of the games?
First reply etc etc.One is scripted with specific spots to climb, while the other is completely free.
Holy shit. I hope her face was okay after that.
Why is running so boring in real life, yet so fun in Zelda BOTW?
Discuss.
on another note, we have threads about zelda's gyroscope control, climbing, raining, open world, swordplay, take photo...etc etc..
fully expect another thread on why 'saving/load a game in zelda is so much better than other games'.
The point I guess from op and all these threads so far is to praise Zelda till the high heavens while making shit of any other games in existence...
I remember similar reactions when force awakens first came out......