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Why is climbing so boring in Uncharted 4, yet so fun in Zelda BOTW?

Weird, I remember climbing a ton while in combat sections in Uncharted whether to stealth entire areas or to move around while under fire.

Apparently this thread is telling me those were all scripted sections. Huh.

The climbing in combat was actually very well done in UC 4 and allowed for a sense of player agency unlike any UC game before. But it also exposed the very strict limitations of the climbing system (the amount of times I glitched on a grip only for Drake to spaz out or fall off was disheartening)
 
So "climbing mechanic is smart, fun and encompasses environmental awareness/puzzle with great incentives" means "climbing is revolutionary" now?

That's your perspective... "smart, fun and encompasses environmental awareness" is something YOU find to be of value. We don't have to agree to what we both find "fun".

I find it necessary in the game world but it's mechanism in BOTW is utterly boring. Oh look... I guess I'm a deviant to have another opinion. I found it more fun in Grow Up to be honest.
 
Climbing is boring in BOTW as well. It got old really fast. I find myself constantly wondering why the hookshot isn't in this game. Because it would make scaling all these walls and mountains so much more fun.
 
Planning as in just upgrading your stamina wheel?

No, a full stamina wheel doesn't guarantee you can climb anything. You need to look for things to use for ledges, and possibly a point you can parachute onto the cliff from in order to make it. Also, you have to judge whether you can get away with using jumps or not.
 
Lol why do people get so salty at other people enjoying BoTW

Let me offer you a different perspective.

Why do people get so salty at other people enjoying Uncharted?

This thread is so ridiculous since neither games have anything in common about their respective worlds.

Next question by OP; Why does the horse in RDR have better control than the one in Last of Us or Skyrim?

Ridiculous.
 
That is a bold accusation. How about you justify to me how the two mechanics are comparable ?

The TC is asking why the climbing mechanic is so much more fun in BotW, a game that just came out and he is playing at the moment, compared to Uncharted 4.

Extremely simple thread premise and a valid question. You are falsely reading console wars into a simple question the TC had on his mind and even worse, derailing this thread.
 
There are actually alot of ledges and stuff that you need to look out for during climbing sections that allow you to rest. There is also the risk reward of choosing to jump and get up quicker or climb it and not risk losing stamina. Then there are things you can cook up to add temporary segments to your stamina.

So yes, the game does involve planning beyond choosing to upgrade your stamina wheel.

Calling it "planning" is making it seem more complicated then it really is.

Yeah, I had to look for areas I might be able to rest, but that was before I upgraded my stamina. Even then if you fall you don't usually die. You just slide back down, so there's no risk.
 
I don't understand why this thread is not closed.

I could ask thousands of similiar questions in favor of games that I like against those I don't and have nothing in common between each other.

Anyway, have a good time.
 
The TC is asking why the climbing mechanic is so much more fun in BotW, a game that just came out and is playing at the moment, compared to Uncharted 4.

Extremely simple thread premise. You are falsely reading console wars into a simple question the TC had on his mind and even worse, derailing this thread.

What gives OP tendencies is that he just had to pick out a specific game when there are at least many games with climbing mechanics to compare to. Including some in the same genre. These 2 have nothing in common besides OP's personal disdain for one and liking for another.

I want to ask the OP why the ambience of Dead Space is so much more "fun" than Bioshock?
 
Confirmation bias much?

Look, I LOVED Shadow of the Colossus, but the stam meter was annoying as fuck until you hunted down enough lizards. Who in their right mind decided to put that green circle of stupid right in the center of your view for most of the game in Zelda?

The climbing mechanics in Uncharted are just played out. We've used them for 4 UC games, plus all the games that copy it, and that it copied from to begin with. Where UC shined was ND's ability to really mix it up, and make it work cinematically. Climbing up the train falling off the edge of the cliff is still fucking awesome compared to straight climing shitstained, uninspired straight up cliffs.
 
Calling it "planning" is making it seem more complicated then it really is.

Yeah, I had to look for areas I might be able to rest, but that was before I upgraded my stamina. Even then if you fall you don't usually die. You just slide back down, so there's no risk.

The consequence of falling is time wasted, something the player actively wants to avoid.
 
Re: "These games are too different to compare"

Climbing is fundamentally different between the two, yet what's being compared is the way each game uses their climbing.

Uncharted's is automated so that the player can feasibly traverse an environment while in a shootout (while in a train, in collapsing buildings, jumping from truck to truck, etc.).

Zelda's is meant to allow exploration that feeds into free-form overall progression. There's almost always items/shrines atop a given mountain and those items can help you get stronger to reach new places.

Uncharted frequently has climbing that isn't mixed with any combat or action, and the only thing going on besides the scripted climbing is linear conversation with an NPC. These moments don't always provide further insight into the story or character motivations, and when there's no spatial puzzle or pathfinding the player has to do, it's just a matter of going through the motions along a set path. A lot of people don't find that engaging, and it happens a lot through 4—even when there is some story development going on, not everyone is going to enjoy the story or characters, or think that those are worth so much focus.

In Zelda, the core act of climbing a high structure always has the threat of falling, which leads to losing progress or a game over. The player gets to choose when and where they climb, and the risk and frequent rewards for climbing are more likely to matter to the player than character dialogue or pretty scenery.

I see lots of people cite climbing and traversing in Zelda as a highlight whereas people point it out as a negative in Uncharted, and I attribute that to how the two are used in their respective games.
 
What gives OP tendencies is that he just had to pick out a specific game when there are at least many games with climbing mechanics to compare to. Including some in the same genre. These 2 have nothing in common besides OP's personal disdain for one and liking for another.

I want to ask the OP why the ambience of Dead Space is so much more "fun" than Bioshock?

The TC played a popular game called Uncharted 4 which incorporated a climbing mechanic he found boring.

Then he played another popular game called Breath of the Wild where he found the climbing fun.

He wants to know why he felt the climbing was more fun in one compared to the other.

Simple. If you read more into this you have a problem.
 
I haven't played BoTW yet but I'd say the fact you can climb any (?) surface as a design decision is just going to be inherently more fun than tediously traversing carefully crafted yellow paths.

It's one thing I've always disliked about Uncharted, especially after playing UC4 and seeing the impressive articulation of the joints and hand movements while rock climbing and wishing that they'd scrapped the scripted paths and designed more realistic and complicated surfaces to climb that aren't so obviously marked.
 
The TC is asking why the climbing mechanic is so much more fun in BotW, a game that just came out and he is playing at the moment, compared to Uncharted 4.

Extremely simple thread premise and a valid question. You are falsely reading console wars into a simple question the TC had on his mind and even worse, derailing this thread.

Are you kidding? The very title of the topic is console war crap. It's "why is thing boring in Sony game but fun in Nintendo game?"

In Zelda climbing is about exploraton and discovery. In Uncharted it's about following the script.

Do you think Uncharted is a "walking simulator" too? Doesn't sound like you even played it.
 
Climbing in UC is basically just a visual thing. It has little or no proper gameplay implications.

I mean, I'm fine with it, but I don't see how you can compare a game where the climbing mechanics are a core part of the moment-to-moment gameplay versus one where they're little more than fancy visuals.
 
That's your perspective... "smart, fun and encompasses environmental awareness" is something YOU find to be of value. We don't have to agree to what we both find "fun".

I find it necessary in the game world but it's mechanism in BOTW is utterly boring. Oh look... I guess I'm a deviant to have another opinion. I found it more fun in Grow Up to be honest.

Man get out of here with this persecution complex. It's fine to disagree, but talking shit like "why do people think it's revolutionary" when no one who is praising it made this claim and now being all "oh wow look at how terrible I am for having a different opinion" doesn't make me sympathize at all.
 
I'm sure it's been sid but I always stop and think whether I'll make it up in Zelda. Where as Uncharted you could hang there all day and you're pretty much on rails with where you need to go.
 
The TC is asking why the climbing mechanic is so much more fun in BotW, a game that just came out and he is playing at the moment, compared to Uncharted 4.

Extremely simple thread premise and a valid question. You are falsely reading console wars into a simple question the TC had on his mind and even worse, derailing this thread.

Lol.. so you're not going to answer my question ?
 
Are you kidding? The very title of the topic is console war crap. It's "why is thing boring in Sony game but fun in Nintendo game?"

Keep going.

This seems like something anyone could determine on their own rather than implying that its some kind of unexamined fact

He actually can't examine on his own and that's why he made this thread. Nothing presented by a poster on a message board is ever a fact, either. We had loads of these topics before with no console wars derailing why one game does one thing better than the other.


You can't fail in most Uncharted climbing sequences.
 
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