What exactly makes climbing so fun? I have not played Zelda but for all the games that had some type of platforming but all climbing was just press X/B/A to engage climb, use the d-pad or analog stick to grab a hold of the obvious footholds/handholds, the occasional X/B/A to jump across large gaps....then "You have reached your destination"
Does Zelda really do something all that different? (legit question)
They're both third-person action games with climbing, melee, and shooting mechanics. It's not like we're comparing FIFA to Fallout.Let's compare two completely different genre's mechanics.
Climbing is the best thing in Shadow of the Colossus.
This makes me wish BotW had a dedicated rope/grappling hook weapon. We could be lassoing animals and enemies from atop our horse and adding to the physics craziness with a bunch of rope swinging.
Are we seriously comparing climbing mechanics between two very different games?
Can we compare the running mechanics of Mario & GTA next?
Yes, the quality of comparison is definitely conclusive: poor.
The simple movement of the Colossus in SotC is already by itself more complex that anything Zelda seems to offer. That Stone golem fight just highlights how barebones it is in comparison and like you said there really isn't a comparison here.
SoTC will be forever remembered for its mechanic due to its dynamism, visceral appearance, tactical approach and scale. Zelda's climbing system will not even be remembered.
They're both third-person action games with climbing, melee, and shooting mechanics. It's not like we're comparing FIFA to Fallout.
First post is really all there is to it. The rope swinging mechanic in Uncharted 4 was far more interesting and less automatic vs. climbing/traversal, and I wish they'd put a stronger focus on that instead. It can be argued that TR2013 did climbing/traversal better than Uncharted ever did.
Stamina adds tension, and you really only have yourself to blame if you don't plan well enough and slip and fall (and sometimes die). Climbing in BOTW almost always leads to some type of reward too, which makes the effort a lot of fun IMO.
Mario has brain dead running mechanics.
Uncharted 4 also incorporates an exploration angle, both to find collectibles and stumble upon context-sensitive conversations.It makes no sense. One is an open world that relies on exploration, another is a linear experience with great story telling. What do you think is going to happen in this thread besides the obvious? Why is a game that focuses on exploration so much fun than a game that doesn't? It's just silly. These threads comparing games just don't make any sense to me. I might as well open a thread, why is so and so combat's so boring in blah blah and yet so fun in blah?
We do not appreciate posts that are too sensible, thank you very much.It makes no sense. One is an open world that relies on exploration, another is a linear experience with great story telling. What do you think is going to happen in this thread besides the obvious? Why is a game that focuses on exploration so much fun than a game that doesn't? It's just silly. These threads comparing games just don't make any sense to me. I might as well open a thread, why is so and so combat's so boring in blah blah and yet so fun in blah?
- No "obvious foot/handholds", you can climb anything (pretty much)What exactly makes climbing so fun? I have not played Zelda but for all the games that had some type of platforming but all climbing was just press X/B/A to engage climb, use the d-pad or analog stick to grab a hold of the obvious footholds/handholds, the occasional X/B/A to jump across large gaps....then "You have reached your destination"
Does Zelda really do something all that different? (legit question)
- Rain makes it impossible to climb; a source of some frustration but also greatly adds to the urgency and sense of danger when climbing. You don't want to be stuck on a mountainside with no shelter as a storm rolls in.
Good summary. And yeah, I was surprised that if there is shelter, you can still climb, wasn't expecting that kind of detail. For example, you can climb the beacon towers in the rain; once you reach the top, you can actually see the central area that has cover, isn't getting drips of rain. Neat.- No "obvious foot/handholds", you can climb anything (pretty much)
- Full movement in any direction (not just up/down or sideways like in most games)
- Stamina meter; you have to keep track of your energy as you will fall if it runs out
- Risk/reward with being able to "dash" as you're climbing; quicker but drains the stamina meter fast (means it's very quick to climb minor obstacles)
- Using the dash just as your stamina meter is about to run out makes Link do kind of a "last ditch effort", reaching the top of a tower with this last effort is highly satisfying
- Rain makes it impossible to climb; a source of some frustration but also greatly adds to the urgency and sense of danger when climbing. You don't want to be stuck on a mountainside with no shelter as a storm rolls in.
Only on walls that are actually rained on. You can climb along walls with enough overhang that its dry inside. Its not like a global (you can't climb anything now)
Agreed, you push a stick and you go. There is no challenge to the running in the game, it's basically a cinematic you push a stick during.
Being reductive about a games design is so lame. I'd pay a LOT of money for some people to go sit in NaughtyDog and tell them how they do it wrong and how they know better. It'd be fantastic.
Pretty much. This is why people get salty with Zelda and Nintendo. The amount of entitlement of it's fans is amusing and such a bother.
I really abhor this second coming of jesus with BOTW.
Maybe i'll make a thread about The Last of Us and Mario, so we can compare story and character development.
It makes every sense, UC4 could have had Zelda's climbing mechanics, a stamina bar and a few path options to pick from, and still have otherwise been entirely the same game.It makes no sense. One is an open world that relies on exploration, another is a linear experience with great story telling. What do you think is going to happen in this thread besides the obvious? Why is a game that focuses on exploration so much fun than a game that doesn't? It's just silly. These threads comparing games just don't make any sense to me. I might as well open a thread, why is so and so combat's so boring in blah blah and yet so fun in blah?
Show or tell me anything more captivating than things like this then:
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This is not even a set piece either.
Let's stop comparing Zelda to every highly acclaimed game in the past few years, k?
Thanks.
0 Fun with Zelda climbing...
Press up and wait.
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Neither of these gifs have climbing in themwhat' are we doing here exactly.
You should add this to the site ToS. Let us know when you do though
Or instead, perhaps consider how it's relatively reasonable to compare the climbing mechanics and application of two third-person action games and discuss why someone could like one and dislike the other rather than make a disingenuous console warrior butthurt fanboy thread that'll get you juniored or banned
Pretty much. This is why people get salty with Zelda and Nintendo. The amount of entitlement of it's fans is amusing and such a bother.
I really abhor this second coming of jesus with BOTW.
Maybe i'll make a thread about The Last of Us and Mario, so we can compare story and character development.
Why is botw's performance worse than U4? I find that 20fps docked mode boring to be honest.
I'm convinced they sit back and have a good laugh for awhile before doing soI've been saying this since page 5. Mods should lock this thread.
The real reason is why is this thread even up, why do Nintendo fans feel the need to trash other game, can't they just discuss this in the OT. Does this really need its own thread? And since this thread has been made no the climbing is not very fun in neither UC4 or Zelda.
Yes, keep telling everyone that Zelda fans are horrible for comparing all games to the latest Zelda while continue having discussions about how all games should be like Bloodborne or Dark Souls.
I'm convinced they sit back and have a good laugh for awhile before doing so
The real reason is why is this thread even up, why do Nintendo fans feel the need to trash other game, can't they just discuss this in the OT. Does this really need its own thread? And since this thread has been made no the climbing is not very fun in neither UC4 or Zelda.