The Last of Us does it pretty well.
we're done
The Last of Us does it pretty well.
This really isnt related to crafting systems in any way, shape, or form. You can have rare drops without crafting systems.
Rare Mats
Rare Recipes
Ultra Long Combination Times
Chance for Failure
/wrists
Alchemy in Skyrim and Oblivion can be extremely strong (perhaps even too strong) if used correctly, but the way to master it is so damn tedious most of us just give up.Fuck any RPG with Alchemy. Fuck them all. So fucking useless.
Edit - I'm looking at you, Bethesda!!!!!!!!!!!!!!!!
The Last of Us does it pretty well.
Alchemy in Skyrim and Oblivion can be extremely strong (perhaps even too strong) if used correctly, but the way to master it is so damn tedious most of us just give up.
Assassin's Creed 3 had THE WORST "crafting" system I've ever experienced in a video game.
Simplicity, good UI, and no trial and error. Just tell me what mats I need to make every item.
Crafting was my favorite part of FFXI and EQ2.
Ultra Long Combination Times
Chance for Failure
guild wars 2 crafting is excellent. You'd probably love chef.
Thought of this immediately. Extremely simple for sure, but I do love the timing of it. Such a thrill in multiplayer to sit somewhere and craft an arsenal.
It's really fun in FFXIV:ARR :x~
What would make crafting fun?
Simple menu, intuitive ingredients, and quick crafting process. Yeah, its just about perfect for a basic crafting system. But this is a game that expects you to craft while you're in the middle of dangerous situations.The Last of Us does it pretty well.
The gem crafting in Xenoblade is like crack to me.
Basically the same as other crafting systems except it is in a Naught Dog game.
Assassin's Creed 3 had THE WORST "crafting" system I've ever experienced in a video game.
I'm not familiar with Last of Us' crafting system. How does it work, exactly?
guild wars 2 crafting is excellent. You'd probably love chef.
.The Last of Us does it pretty well.
.The Last of Us does it pretty well.
I hope every game copies this system. Crafting systems have ruined other games for me when done poorly.
Weird. I was just about to say I can't understand a single thing about it. Shooters and engineers and trying to get effects past 100%...it's convoluted. I understand you want to get as many effects past 100% as possible (?) but I don't get what role the characters play in it.
Hopefully it's not important to do if you want to finish the game, because I doubt I'll use it.
I thought we didn't like dumbed down systems.
Last of Us's 'crafting' is about as dumbed down as it gets. It's fine for an action game ,I guess, but it's so simple that it might as well not be there.
One and done.The Last of Us does it pretty well.
Assassin's Creed 3 had THE WORST "crafting" system I've ever experienced in a video game.
I can only imagine what hell it is to try crafting a really powerful weapon in Monster Hunter.
I can only imagine what hell it is to try crafting a really powerful weapon in Monster Hunter.
This. So complex when you're looking to try and optimize everything, but I spent hours just doing that alone. I'm sure OP would have hated it.The gem crafting in Xenoblade is like crack to me.
Don't forget mega heat (300%) which gives you two gems. Lots of time trying to get the wanted stats on the crystals you're gonna combine as close to 99% as possible without going over to make cylinders, and trying to make as many of them as possible.You can add crystals to the reactor until one of the effects breaks 100%, then you can't add any more. You can also move on before that point. Then you pick which character is the shooter, who adds a unique factor to the crafting process (Shulk has a higher chance of triggering a crafting fever for instance), and which character is the engineer, which determines how likely they are to use the different flames. Then the crafting starts, and the characters work at all the effects of the crystals you put into the reactor. The number of times they'll use enhance something is determined by the affection between the shooter and engineer. The engineer will pick a flame at random depending on their preferences. Red flame enhances one of the effects at random by a large amount. Blue flame enhances all of the effects by a small amount. Green flame increases the cylinder gauge. If the shooter has good affection with other party members, they are likely to help out and enhance one or all of the effects by a very large amount.
Once the crafting is done, any effects that have reached 100% will be made into gems that you can equip as normal. If anything made it to 200% during the crafting (indicated by the percent disappearing and being replaced with HEAT!), it will yield a gem one rank higher than the crystals you crafted with. If anything failed to reach 100%, it can be recovered in a cylinder for further use at the strength it reached during crafting. You can recover one incomplete effect for each level the cylinder gauge reached during crafting.