When he learnt that I was drawing as a hobby, my high school sport teacher (who also was a friend of the family) asked me for a drawing of a video gamer, drooling and slouching in a couch while wearing a VR headset, with the title "SeGaGa, c'est plus fort que toi" (which is a pun on a famous Sega ad, and shows that he was twice visionary

). (little did he know that I was playing videogames myself)
VR is the best symbol of why video gaming is still in a cultural ghetto. It cuts people from their environment and prevents any social or physical activity. Of course it was in the early 90s, but I still think that if you show to a regular person a picture of someone playing games with VR, he'll be more scared or mocking than really enthusiastic.
Besides, like I said in another discussion on that topic, the current evolution of the technology is more about following you everywhere and being quick to access and dismiss (phones, tablets, watches, glasses...). Compared to what a static desktop can provide, our common electronics didn't really push display or computing performance, but improved on mobility, autonomy, connectivity etc. VR doesn't fit at all in that model (while AR does).
So that's why I'm very skeptical on VR being "the next big thing". It may very well become popular among specific crowds (gamers and some professionals), but I don't expect to see in 2015 the McFly family with each of them wearing a helmet at dinner.