It's just the way I'm wired, I don't have the need or desire to try every least little thing that comes along, no more than I care about the latest Hollywood blockbuster or how many "apps" are available for my phone. It doesn't matter to me, I just don't care.
With games, "innovation" has never been anything I've worried about. I don't need games always trying to toss new gameplay mechanics at me, always reinventing the wheel, in order to have fun with a title. On the contrary, I find that less is more. The better your game is received, the less you should change in the sequel. It isn't broken, don't fix it. Similarly, holding a controller in my hand and staring at a two dimensional television screen are not limiting factors in immersiveness for me. I simply don't care if the technology of games improves, or if the mechanics of gaming evolve. It's not important. What will make me happier is if games studios continue to improve at telling stories, and telling new stories. (No reboots -- I'm looking at you, Hollywood. And, for that matter, Nintendo.)
Yall can have VR, just like you can have motion, 1080p, and 60fps and eleventy billion polygons on the screen, and that's just for the 892 different types of guns. I don't need it, it's not interesting. Continually improved story telling, that's all I'm interested in seeing, and, frankly, technology isn't the limiting factor there, it's imagination and talent (and desire).