Darunia said:that's a polite way of putting it
mine would've been
ITS NOT A FPS ITS A FPA SADFACE
I'm giving him the benefit of the doubt and assuming he didn't try them as the viewpoint causes him physical suffering.
Darunia said:that's a polite way of putting it
mine would've been
ITS NOT A FPS ITS A FPA SADFACE
traveler said:If you get motion sickness, that's understandable. (and that really sucks. I feel like you're missing some of the best software gaming has to offer) I must ask, however, did you, by any chance, try the Prime series before you decided to not buy them?
traveler said:What? Do elaborate :lol
Linkzg said:You know, things like where you wear a mask the view changes or when you look down you see your body, things from MGS3 I wont mention due to spoilers, various other scenes. They do interesting things that dont make you feel like a floating head. Obviously it isnt a first person shooter, im just making a comment on how they explore the first person view point more than a lot of games do.
traveler said:Your point about limited vision due to TV constraints and lack of the other senses that we have in real life "first person" is a valid one, (Although designers have attempted to compensate for these weaknesses with limited third person sections for certain interactions, motion detectors, radar, flashing indicators, etc.) but I don't feel the genre is popular in America right now because people particularly love the viewpoint, but because the genre has simply seen a lot of quality titles recently. If another genre experiences a similar boom in quality and quantity, I imagine we'll see the same thing, first person or not.
Dolphin said:Nah, the field of view is same. There's just an illusion of a greater field of view because you're behind your avatar.
Gully State said:One thing that always bugged me is that when you look down in an FPS, you don't see your feet or body.
The game deals with the limited vision. It's the devs job to create and balance gameplay around the first person perspective. Plenty of things like minimaps, and directional damage indicators help there. To make up for it, the camera and aiming both tend to be easier to deal with in the first person than in the third person.RurouniZel said:I just don't get it; how do you deal with the limited vision?
LiK said:he did not, he doesnt even own a gamecube. he's also missing out on awesome games like Portal
RurouniZel said:I do agree with this; games like BioShock and Halo are extremely well made with great production values, but I've just never been able to adjust to first person because someone will be shooting at me to the right, but I can't see them unless I turn and focus on them completely. Fine if there's only one enemy, but if there's another in front of me before I turn he may move on me before I turn back, and now I've completely lost him and will never catch up. I admit, the same thing can happen in a 3rd person game, but not nearly to the same degree for me.
But what I'm talking about is the field of view in relation to your character. You may be looking at the same TV in a 3rd person game, but I can see 180 horizontally and some vertical as well in relation to my avatar, whereas in First Person it's just the tunnel.
This has also bugged me similarly. It's creepy to not see your own body when you look down... like I'm just a disembodied head with one arm....
neojubei said:If Metroid Prime was like super metroid with better graphics I would buy it in second. If Portal is a FPS then I would not touch it or allow it into my house.
Fredescu said:The game deals with the limited vision. It's the devs job to create and balance gameplay around the first person perspective. Plenty of things like minimaps, and directional damage indicators help there. To make up for it, the camera and aiming both tend to be easier to deal with in the first person than in the third person.
Don't forget the limited vision that third person games can give you too, depending on how it's done. Having a representation of yourself right in the middle of the screen means less prime real estate for action. I've asked myself "why isn't this game in first person?" more times than the opposite.
neojubei said:If Metroid Prime was like super metroid with better graphics I would buy it in second. If Portal is a FPS then I would not touch it or allow it into my house.
LiK said:agreed. games like the GRAW series are cool cuz you can play in either FPS or third person mode. i assume MGS4 will probably bring some fans over to the FPS and 3rdPS shooter genre if they dont mess it up.
Darunia said:MP: it is.
Portal: first person puzzle game. You don't even shoot anything in the game.
try them, now
RurouniZel said:I do agree with this; games like BioShock and Halo are extremely well made with great production values, but I've just never been able to adjust to first person because someone will be shooting at me to the right, but I can't see them unless I turn and focus on them completely. Fine if there's only one enemy, but if there's another in front of me before I turn he may move on me before I turn back, and now I've completely lost him and will never catch up. I admit, the same thing can happen in a 3rd person game, but not nearly to the same degree for me.
But what I'm talking about is the field of view in relation to your character. You may be looking at the same TV in a 3rd person game, but I can see 180 horizontally and some vertical as well in relation to my avatar, whereas in First Person it's just the tunnel.
This has also bugged me similarly. It's creepy to not see your own body when you look down... like I'm just a disembodied head with one arm....
neojubei said:NEVER. FPS view makes me ill as well.
neojubei said:NEVER. FPS view makes me ill as well.
mj1108 said:If they want immersion they should just enlist in the army.
davepoobond said:because people want to feel like they are actually inside the game, to have there be a distinguishing between games and movies.
Kestastrophe said:So does shooting in MGS make you ill?
RurouniZel said:This brings another interesting point. I think I'd enjoy games like BioShock more if I had the option of switching to a 3rd person perspective, yet many First Person games do not offer this as an option. I wonder why more games don't take this approach...?
mentalfloss said:Because people in North America have a greater need to escape reality?
Because this would ruin the game?RurouniZel said:This brings another interesting point. I think I'd enjoy games like BioShock more if I had the option of switching to a 3rd person perspective, yet many First Person games do not offer this as an option. I wonder why more games don't take this approach...?
RurouniZel said:This brings another interesting point. I think I'd enjoy games like BioShock more if I had the option of switching to a 3rd person perspective, yet many First Person games do not offer this as an option. I wonder why more games don't take this approach...?
traveler said:Your point about limited vision due to TV constraints and lack of the other senses that we have in real life "first person" is a valid one
fernoca said:But...real life is in first person..
How am I supposed to deal with the limited view ...in real life??
Why I can't change the camera to third person in real life too..???
neojubei said:If bioshock and the darkness had a 3rd person view option I would have bought both of those games.
JeremyR said:While that's true your vision is limited, I'm not sure your subconcious knows this. Or at least mine doesn't - I often will lean my head one way or the other while playing an FPS (or even watching TV, actually, an old roommate pointed this out to me) to get a better view, even though obviously it can't
LiK said:i dont think so, you're not a big fan of horror games so i think you would avoid them anyways.
neojubei said:If the story is good and not in FP view I'll play them.
LiK said:yea, too bad. they both have great stories, imo
traveler said:I wouldn't really classify Bioshock as a horror game. (Haven't played The Darkness) Besides, Bioshock's FP cam actually ties into the central themes of the game and its story, so I'm not really sure it'd "work" (gameplay concerns aside) without it.
neojubei said:The FP view just kills the interest for me. The limited view, motion sickness does not translate into a fun game for me.
RurouniZel said:I'll admit, I've never gotten why First Person Shooters/RPGs/anything is so big here in America. I've heard people tell me before that it's "more immersing" and "seeing through his/her eyes" etc., but I've always found the forced perspective to be extremely limiting and thereby jarring.
The thing is, because of the limitations of TVs/monitors simply being a flat rectangular shape, you can only see directly in front of you at 45 degrees of vision. If you want to see what's to your left or right, you have to completely turn your character's head and now you can't see anything in front at all! The human eye is round though, so when I look straight ahead I don't just see my monitor and desk, I can see the window to my left and the TV to my right, without having to turn my head to see them. When I try to play a game that forces the first person perspective on me it's extremely jarring, like I'm looking through a little tunnel. This is why I greatly prefer the 3rd person perspective. While you're not "seeing through his/her eyes", I can see what's around them in 180 degrees at least, and both horizontally and vertically so, making it much easier and more natural for me to get my bearings.
I just don't get it; how do you deal with the limited vision?
Many have tried, and most of the time, it just looks awkward and shitty (see: any Elder Scrolls game).bafflewaffle said:I've had a similar experience and agree 100%. Also, I enjoy having a character I can see who I can project my identity onto. In an FPS its like my on screen identity is a disembodied handgun, which feels strange. I'm not sure how it would impact game design but it would be nice if all games gave a choice between first and third person view.
neojubei said:I HATE FPS games, so I have no idea why they are popular.
Vast Inspiration said:Japanophilia - You has it
From your gamefaqs background, its not too surprising.
Vast Inspiration said:Japanophilia - You has it
From your gamefaqs background, its not too surprising.
traveler said:The problem is that if first person and third person viewpoints are opposed. Asking for a game to be designed with both in mind is sort of like asking that developers offer both a linear game and an open game within the same game- they just don't work together, with some exceptions of course.
LiK said:yea, the GRAW series is one of the few games that does it well. you might use the FP mode for precision and the 3rd person to check your surroundings. it's great.
The main difference is that GRAW's style of FP is one that most people shy away from. You're just a camera; no gun, no indication that you're a person, nothing. It's the ultimate form of disembodied head syndrome.LiK said:yea, the GRAW series is one of the few games that does it well. you might use the FP mode for precision and the 3rd person to check your surroundings. it's great.
I AM JOHN! said:The main difference is that GRAW's style of FP is one that most people shy away from. You're just a camera; no gun, no indication that you're a person, nothing. It's the ultimate form of disembodied head syndrome.
RurouniZel said:I'll admit, I've never gotten why First Person Shooters/RPGs/anything is so big here in America. I've heard people tell me before that it's "more immersing" and "seeing through his/her eyes" etc., but I've always found the forced perspective to be extremely limiting and thereby jarring.
The thing is, because of the limitations of TVs/monitors simply being a flat rectangular shape, you can only see directly in front of you at 45 degrees of vision. If you want to see what's to your left or right, you have to completely turn your character's head and now you can't see anything in front at all! The human eye is round though, so when I look straight ahead I don't just see my monitor and desk, I can see the window to my left and the TV to my right, without having to turn my head to see them. When I try to play a game that forces the first person perspective on me it's extremely jarring, like I'm looking through a little tunnel. This is why I greatly prefer the 3rd person perspective. While you're not "seeing through his/her eyes", I can see what's around them in 180 degrees at least, and both horizontally and vertically so, making it much easier and more natural for me to get my bearings.
I just don't get it; how do you deal with the limited vision?