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Why is Konami so stingy with Silent Hill?

Because they think console games is a thing of the past and they'll focus on making smartphone games and pachinko machines from now on. The only exception is Pro Evolution Soccer.
 
The last mainline game didn't seem to do very well (In sales and critically). So I suspect that Konami are hesitant to invest in another.
 
The last mainline game didn't seem to do very well (In sales and critically). So I suspect that Konami are hesitant to invest in another.

That was an issue of quality though. I didn't play Downpour but it seemed rather low effort and without the unique ambience that distinguishes Silent Hill from similar titles. They just need to invest a little more care into it.
 
Because they think console games is a thing of the past and they'll focus on making smartphone games and pachinko machines from now on. The only exception is Pro Evolution Soccer.

Well that's understandable, but they can still employ the IP without having to make a "console game". I agree that consoles don't have much longer but with cloud and everything there will be more people than ever gaming on phones and tablets.
 
Maybe they haven't received a good enough pitch for another one..
 
They drove it into the ground with shitty cheap titles for years before they realized it wasn't worth the minimal investment they were putting in. Hell, they tried to release the last 3 console/portable products all in the same month before realizing how terrible an idea it was.

They've used some characters in other things and they just let the Dead by Daylight crew put out the best Silent Hill related anything since like SH3.
 
Honestly, I think their upper management aren't big into making it big in gaming without a successful title on their hands. I think they focus on all their other avenues such as casinos and whatever brings in the money. They're sticking with stuff like PES because it's a safe avenue. How many soccer/football games are there? They made a pretty safe/affordable move with Symphony of the Night on Smart Phones. Honestly, they had a huge boost with Silent Hills and now they've gone completely silent. They probably recuperated development costs with The Phantom Pain, but I bet Survive tanked in sales. The negative press they received and the lack of direction from leaders within the company. There are a ton of amazing IPs at Konami, but they need the vision/leadership to make it happen. That's my two cents for being a fan of their collection of titles over the years. The fact that the last two Silent Hill games weren't exactly their best. They were also not from the traditional Japanese development side, just the music was.

Akira Yamaoka is amazing at what he does, but you could make a poor game with his works of art. I don't think just having Akira Yamaoka saved Silent Hill. Kojima was going to bring an all star cast to the table and it just gets canned. It was so bad they had retrospects to discuss a canned project. That's tough to get over. It would be hard to beat, unless they get the original Team Silent members back on board.
 
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Damage control

They fucked up Metal Gear and more recently Contra. Silent Hill's last thing was a hit, and even thou the final game was supposed to be totally different than the demo, people was nuts about it

The question should be "why they don't sell part of the rights?". They keep the part with pachinko and the other part a publisher buys. Can you imagine a SH distributed by Capcom and develop by Suda 51?!
 
Because Silent Hill is fucking dead. Why can't people accept this already?? It's literally been 17 years since the last true Silent Hill (3).

Get.
The.
Fuck.
Over.
It.

Seriously though, the architects behind the original four are long gone from Konami. Any new Silent Hill will be nothing but a mere imitation, much like every SH post-4. Is that what you really want? No, it's not. Just let it die.
 
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Maybe poor sales? I didn't find any legit numbers from a quick google search but the estimated sales are pretty low even for a game that can leverage over-working heavily underpaid Japanese developers. They can probably make a lot more money with those slot machines.
 
Seriously though, the architects behind the original four are long gone from Konami. Any new Silent Hill will be nothing but a mere imitation, much like every SH post-4. Is that what you really want? No, it's not. Just let it die.
Ito said he would return for another one. Blaustein & Yamaoka, the same. Hiroyuki Owaku, Yuki Mizuochi, Kazuhide Nakazawa are still at Konami. This idea that no one is left at Konami, or that some developers wouldn't return for another one isn't exactly true.
 
Ito said he would return for another one. Blaustein & Yamaoka, the same. Hiroyuki Owaku, Yuki Mizuochi, Kazuhide Nakazawa are still at Konami. This idea that no one is left at Konami, or that some developers wouldn't return for another one isn't exactly true.
Hmm, I might have mistaken this with the Suikoden situation, where the architect/creator truly is gone from Konami and didn't want to return (last I heard, at least).

That said, I maintain that any new Silent Hill would be either be a pale imitation to what once was, or would completely fall apart during production again like Silent Hills.

Just play that new Bloober game if you want a new Silent Hill, because that's as close as we're gonna get.
 
They're a gacha company at this point. It's amazing that something like SH3 dlc for Dead By Deadlight even exists.
 
Does Konami make any games really now? I do miss Silent Hill though. Oh and Suikoden, and Vandal Hearts even. Konami used to be so damn great.
 
That was an issue of quality though. I didn't play Downpour but it seemed rather low effort and without the unique ambience that distinguishes Silent Hill from similar titles. They just need to invest a little more care into it.

Downpour is not a bad game really, some of the side quests are really freaking cool and inventive. You can tell that the team who made it was putting their heart into but probably needed some technical help. Vatra games was a small Czech studio that went bankrupt after making Downpour. Konami was trying to make a new entry as cheap as possible.

If there was a PC port that fixed Downpours technical issues it would be a fairly decent entry to the series really. I would put it somewhere around The Room.
 
Hmm, I might have mistaken this with the Suikoden situation, where the architect/creator truly is gone from Konami and didn't want to return (last I heard, at least).

That said, I maintain that any new Silent Hill would be either be a pale imitation to what once was, or would completely fall apart during production again like Silent Hills.

Just play that new Bloober game if you want a new Silent Hill, because that's as close as we're gonna get.
With Suikoden, most of everyone is gone. A lot of them left because they started families. You're thinking of Yoshitaka Murayama, who left before 3 came out, didn't get credit, and was asked to come back but chose not to. Interestingly enough, Konami won't progress with the Suikoden series without him. It's the reason why they concentrated on prequels and spin offs.
 
Downpour is not a bad game really, some of the side quests are really freaking cool and inventive. You can tell that the team who made it was putting their heart into but probably needed some technical help. Vatra games was a small Czech studio that went bankrupt after making Downpour. Konami was trying to make a new entry as cheap as possible.

If there was a PC port that fixed Downpours technical issues it would be a fairly decent entry to the series really. I would put it somewhere around The Room.
According to Digital Foundry, if you play your 360 copy on your One, it fixes all the initial technical problems.
 
They are making ongoing revenue from past titles. Once you figure out that something else makes money much faster and more, you dont care anymore about the other thing. Same as Valve and Steam. Making a HL3 will please fans but monetary wise they will make the same amount of money in 2 months just on running Steam. So why make an effort. Probably due to decline in popularity they think its going to be more of a waste of money than making money.
 
Expecting something new from Konami is like expecting something new from Valve. There's no incentive as they're already both making money hand over foot doing their own thing, and the profit they would make off a new game would pale in comparison. So hate to burst your bubble, but not gonna happen.
 
The way I see it it would be very expensive to make such a game and very hard to break even with sales because there is no MP with chances to recurpurate some of the costs with microtransations.

This is not PS1+2 any more where teams are rather small and you can make a financial success with 1 million sold unit.

I do not see another SH happening expect if it's in cooperation with Sony or Microsoft.
Konami not giving away the license also makes sense because why the fuck should they? Perhaps sometime in the future a new business model for games pops up where they can make money with the IP and then they can get it out of the cellar.

It is what it is folks.
 
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Because they think console games is a thing of the past and they'll focus on making smartphone games and pachinko machines from now on. The only exception is Pro Evolution Soccer.

In fairness, they're not actually wrong as far as money is concerned.
Those games are cheap to develop and can make way more money when compared with the effort.
 
I wish Konami would sell their major franchises to Sony since they don't seem keen on doing much with them, if anything, and many of their own internal stuff not worked on by Kojima wasn't very good. So many franchises to choose from, too.
 
I can only assume the upper management at Konami are simply genuinely rotten people.

It's sad that some of the best talent ever assembled in gaming history would be managed by awful people, either driving them away completely like in the case of Iga and Kojima or simply not utilizing them well like Team Silent.

Konami used to be my favorite publisher but I always knew there were two sides to them, for every Metal Gear or Silent Hill there was crap like Firefighter FD18 or CyGirls, eventually the bad side won out.
 
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Why can't they just make a fucking Silent Hill game?
They are making a new Silent Hill with Sony, but you just wait a little longer to see it in motion.

It's no secret that many announcements were moved from the PS5 event - like Dead Space's writer game and two top secret projects from Sony (one of them Japan Studio's new Silent Hill) just to name a few.
 
All they'd have to do was license their IP, like Disney does, and let the money roll in. The fact that they don't suggests that they still intend to make console games... And they are, but they are failing because they are low budget subpar-quality games (Contra, SH:Downpour, although Downpour was not an awful game) or milking the IP and reusing assets games like MG:Survive (slapping the Metal Gear IP on a fad zombie survival game was an extra insult). .

They are trying to keep that budget super super low, but expecting them to sell well. Outside of sported games, that usually won't work in the AAA console space.
 
All they'd have to do was license their IP, like Disney does, and let the money roll in. The fact that they don't suggests that they still intend to make console games... And they are, but they are failing because they are low budget subpar-quality games (Contra, SH:Downpour, although Downpour was not an awful game) or milking the IP and reusing assets games like MG:Survive (slapping the Metal Gear IP on a fad zombie survival game was an extra insult). .

They are trying to keep that budget super super low, but expecting them to sell well. Outside of sported games, that usually won't work in the AAA console space.
 
No company in gaming pisses me off more than Konami. No other dev house is sitting on such a stable of legendary, yet unused, IPs.
 
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Whoever makes decisions at Konami is retarded. It started with kicking out Kojima and went downhill from then on.

Konamis future is Smartphone Games and Pachinko
 
There must be someone out there that wants to develop for those IPs and do it justice. Konami wouldn't be taking much of a risk to license IPs out to someone, would they?
 
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The last mainline game didn't seem to do very well (In sales and critically). So I suspect that Konami are hesitant to invest in another.
Downpour wasn't a bad game. But a terrible Silent Hill game. Same with Homecoming.

But I have to say Origins was pretty damn close to Team Silent, Silent Hill. Shattered Memories was not bad either. But Origins was great.
 
No clue. It's incredibly unfortunate though. Konami has a solid number of great IPs, and they're just decaying. Their fan bases all want more, and it's just not happening.

I truly believe a new Silent Hill IS happening, but when it will be shown? Who knows. I'm just hoping sooner than later as I've been wanting another for what feels like forever.
 
Do Silent Hill games actually sell well? I feel like the first two were big games but then after that were the sales good?

Just to be clear I love the games and would like to see a new one made (although not in the style of PT which I thought was scary but would be boring as a full game).
 
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