Captain Europe
Member
They've been making the same sh*t for decades now so you'd expect them to be good at it. Why don't you also ask why Nintendo never steps out of their comfort zone?
No they haven't.
They've been making the same sh*t for decades now so you'd expect them to be good at it. Why don't you also ask why Nintendo never steps out of their comfort zone?
But one that's supported by buying behaviors. Sales patterns couldn't make it clearer that the Nintendo audience is heavily resistant to being annualized, while the COD/AssCreed/etc. audiences kept blowing up until about 2012. Even as people moan about the lack of "quality" and/or annualization.
They can, sure. But I'm talking about the rather large portion of the audience that just disappears entirely when the Nintendo output doesn't meet their needs. (Their needs are clearly not being met by PS3/360.)
I think a lot of it is down to those games being established Nintendo franchises. When you see Nintendo step outside of this comfort zone, they have exactly the same problems as other publishers in getting consumers interested in their stuff.
What the heck are you talking about? This is just nonsense. People buy systems to play games they want. The audience doesn't disappear, they just buy the system with more games they want.
They've been making the same sh*t for decades now so you'd expect them to be good at it. Why don't you also ask why Nintendo never steps out of their comfort zone?
Another post that makes no sense.
So that sudden surge of interest in NSMB (as opposed to relative disinterest in 3D Mario) came from... where, exactly? NSMB was definitely targeted at "lapsed gamers." Nintendo even admitted this.
Why don't you read the thread post...he's saying why don't people try to rival Nintendo in the genre they do well in
Because the genres Nintendo do well only sells well on nintendo consoles...and when they made these kind of games on Nintendo consoles they are ignored by Nintendo audience.
Just compare New Super Mario Bros U and Rayman Legend Sales.
The Nintendo fans only buy Nintendo games on their Nintendo consoles. Nintendo games OR Nintendo exclusives. Multiplatform third party's? "We don't want other consoles shit, I bought a Nintendo to play Nintendo games".
Nintendo doesn't step in other consolidated genre (it isn't profitable in the long term), they create their own.I think a lot of it is down to those games being established Nintendo franchises. When you see Nintendo step outside of this comfort zone, they have exactly the same problems as other publishers in getting consumers interested in their stuff.
Makes a lot more sense than half the other post's on a very vague thread titles.
And to the previous poster I agree with the whole NIntendo's Comfort zone.
Just surprising no one else see's it.
To put it shortly: because Nintendo players have proven time and again that they aren't easily swindled into buying bad games. They even reject Nintendo's own stuff when it's bad or uninteresting enough! (See: N64, GameCube, 3DS, Wii U)
I don't think it's that simple. I'm sure some where lapsed gamers, but I'm guessing most were gamers who were busy playing other stuff since Super Mario World and came back because 2D Mario was back.
This is a pretty strange (to put it mildly) point to make, not only does game quality have nothing to do with the commercial reception of those consoles, this also has very little to do with the topic at hand.
And you have the market data to support that?
I tend to think that Nintendo's conclusions about the console market, since they actually led to an incredibly successful console execution strategy before the Wii hubris set in, are more correct than the assumption that everyone who owned a NES/SNES and didn't own an N64 or GameCube must have owned a PlayStation or Xbox.
Wii Sports and Wii Fit and Nintendogs and Brain Age were such failures last gen, right?
Nintendo doesn't step in other consolidated genre (it isn't profitable in the long term), they create their own.
Just think how Nintendo redefined the concept of fighting game which were popular at the time and were based on Street Fighter 2 and Virtua Fighter.
Now Smash Bros is by far the best selling fighting game although some won't classify it as a pure fighting game because it's not based on SF2/VF.
Wii Sports and Wii Fit and Nintendogs and Brain Age were such failures last gen, right?
Not too many people fight to get onto a sinking ship.
Why doesn't Nintendo do Halo?
Why doesn't Nintendo do The Last of Us?
Nintendo isn't unrivaled. They just do what they do like everyone else. They have their AAA flavor just like Sony and Microsoft.
Not too many people fight to get onto a sinking ship.
Well...Where are all those consumers now? Why aren't they all buying a WiiU?
... What??
I'm literally confused by some of the comments in this thread.
Xbox/PlayStation gamers(16-35yo western males)don't buy platformers, kart racers, or Zelda-like games, so the AAA industry largely ignores those genres. It's a pretty simple answer OP.
Also, Nintendo's games are fantastic but I wouldn't exactly call them AAA.
Their games usually cost a lot less to make than something like Uncharted. Which is a good thing. Imagine if a huge flop like W101 had an Uncharted level budget, it would be a disaster.
Other companies try they just can't master it like Nintendo. Little big Planet, Mod Nation Racers, and PS All Stars are good examples of Sony trying to Mimic Nintendo with much less success, at least from a gameplay point of view.
Define "Nintendo Comfort Zone" please.
What would you like Nintendo to make that would be wildly different?
Everyone? Again, I said I'm sure some lapsed. My point is that it's illogical to think 30 million gamers simply stopped by game systems because 2D Mario games stopped being released, or because Nintendo's output was less than optimal.
I said they had the same problems of other publishers in getting people interested in their stuff, not that everything else they make was a failure. Those games were successful because they captured the mass-market's imagination - Nintendo didn't have any advantage from being Nintendo (if you know what I mean).
But would it be successful without Nintendo's IP all over it? If you made the same game, but with characters nobody gave a shit about, I reckon it wouldn't be anywhere near as popular (see: Playstation All-Stars).
Maybe something that doesn't have Mario, Zelda on the cover, and something relevant to the themes and genre's being explored in other games. Like the Last of Us, Heavy Rain, Alan Wake, Braid, Journey, Shadow Complex, Bastion, Portal, Little Big Planet, Gears of war, The witcher, Elder scrolls, Demon Souls, or how about anything that's open world?
Because the genres Nintendo do well only sells well on nintendo consoles...and when they made these kind of games on Nintendo consoles they are ignored by Nintendo audience.
Just compare New Super Mario Bros U and Rayman Legend Sales.
The Nintendo fans only buy Nintendo games on their Nintendo consoles. Nintendo games OR Nintendo exclusives. Multiplatform third party's? "We don't want other consoles shit, I bought a Nintendo to play Nintendo games".
They've been making the same sh*t for decades now so you'd expect them to be good at it. Why don't you also ask why Nintendo never steps out of their comfort zone?
Maybe something that doesn't have Mario, Zelda on the cover, and something relevant to the themes and genre's being explored in other games. Like the Last of Us, Heavy Rain, Alan Wake, Braid, Journey, Shadow Complex, Bastion, Portal, Little Big Planet, Gears of war, The witcher, Elder scrolls, Demon Souls, or how about anything that's open world?
Because the Wii U went from a simple controller concept (Wiimote) to a much more complex, intimidating controller concept (Game Pad).
The best part of this statement is that, by all accounts, we're on track to see a much, much bigger exodus this generation. 3DS alone will see at least three times this shortfall; Wii U and PS Vita will see even more.
Sure, it's just the controller that's wrong with Nintendo, keep telling yourself that.
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If you break it down .. Nintendo has done almost every single gaming genre successfully.
Im sure I am missing plenty ..
FPS: Metroid Prime..
Racing: Mario Kart / Fzero..
2/D : Mario / Zelda / DK / Metroid..
3/D : Mario , Zelda..
RTS: Pikmin..
RPG: Mario RPG / Pokemon..
Sim: Animal Crossing..
Fighter: Smash Bros..
Sports: Wii Sports / Mario Striker / 1080 ..
Flight: Starfox / Pilotwings
Some shooters sell and this is evidence by other shooter developers to burn mountains of cash.
The Nintendo fans only buy Nintendo games on their Nintendo consoles. Nintendo games OR Nintendo exclusives. Multiplatform third party's? "We don't want other consoles shit, I bought a Nintendo to play Nintendo games".
Because the genres Nintendo do well only sells well on nintendo consoles...and when they made these kind of games on Nintendo consoles they are ignored by Nintendo audience.
Just compare New Super Mario Bros U and Rayman Legend Sales.
The Nintendo fans only buy Nintendo games on their Nintendo consoles. Nintendo games OR Nintendo exclusives. Multiplatform third party's? "We don't want other consoles shit, I bought a Nintendo to play Nintendo games".
Like Zelda U?
Console gamers especially Xbox/Playstation are buying Indies though. The industry is changing.
Yes Playstation and Xbox tend to cater to the mature audience but i think indies are helping produce the variety of games people are playing on their systems.
Xbox/PlayStation gamers(16-35yo western males)don't buy platformers, kart racers, or Zelda-like games, so the AAA industry largely ignores those genres. It's a pretty simple answer OP.
Also, Nintendo's games are fantastic but I wouldn't exactly call them AAA.
Their games usually cost a lot less to make than something like Uncharted. Which is a good thing. Imagine if a huge flop like W101 had an Uncharted level budget, it would be a disaster.
This does not make sense, are you saying that the N64, Gamecube, 3ds and Wii U dont have high quality games? because some of Nintendo`s very best games have been released on those systems, and even the 3ds has sold close to 50 million worldwide, there are many factors why those systems didnt sold as well as others, not quality games.To put it shortly: because Nintendo players have proven time and again that they aren't easily swindled into buying bad games. They even reject Nintendo's own stuff when it's bad or uninteresting enough! (See: N64, GameCube, 3DS, Wii U)
Contrast that with the "mature/hardcore" market where the culture promotes playing as many games as possible to fuel your ego (see: gamerscore), heavily encouraging franchise annualization, and it's easy to see why they see that market as more profitable/successful for them. Sprinkle on immense industry pressure to make your game graphically impressive and catch up with Hollywood, and they really have no choice but to play the $$$ rat race game instead of simply focusing on the joy of play.