It's anti-consumer bs but what can you do?
This game will eventually be free. I just don't see why I would play this over TF2.
The game should be at 40$ on any platform, 60 is already too much for this game, the content is pretty low.
It's anti consumer that blizzard offers a cheaper version where they can (on pc, on their own storefront where they don't have to pay fees to anyone else) instead of forcing everyone to the higher price point?
Wouldn't it be the other way around?
Without even dwelling down to the gameplay.Well it's a lot better IMO.
This game has tons of content as-is and is getting free content updates.The game should be at 40$ on any platform, 60 is already too much for this game, the content is pretty low.
It's not though.
Considering the amount of content in the game, it shouldn't be priced $60 altogether.
Ok and why is that?
This game has free content coming in the form of free heroes, maps and probably modes as well.
And it will be supported for a long time with free updates.
Maybe You'd rather they price it at 40$ and charge 45 for a season pass? Like is common these days? Their free content system should be applauded.
OP look up what console licensing fees are. Blizzard gets every dollar on Pc and they don't on console. Also, $40 games traditional don't sell well on consoles. Under 60 but above twenty at retail generally gets ignored.
Why do people say games are less expensive on PC? For exclusive or indie games, sure, but AAA games are often the same price as on consoles.
Just look at Fallout 4 on Steam, still 80$CAN. Doom? 80$CAN. Mirror Edge Catalyst pre-order? 80$CAN. Battlefront was 80$CAN when it launched. And so on...
I'm going to guess it's pretty the same for US.
W-wh-what? That's...that's now how this works.Because the game is actually $40?
The $60 version is the $40 game with extras...extras that make little sense for a console player. Few virtual items for games most of which aren't even on consoles.
If the base game was $40 only because Blizzard is cutting the middle man and selling it directly like many people like to believe,
then Origins Edition should be less than $60 on Battle.net by the virtue of not having any middle man...but it's not, it costs the same as Origins edition from Amazon or any other seller...regardless of the platform.
The sweet price point for this game should be around $30 to be honest.
Umm Rachet & Clank says hello....
W-wh-what? That's...that's now how this works.
The game is $60 on console because of the middle-man in Sony/MS. That doesn't preclude selling a $60 version on the PC.
Umm Rachet & Clank says hello....
Without even dwelling down to the gameplay.
TF2 has mod support, custom servers that can run custom maps, audio, modes, skins, extra features etc. What's more is that it allows for a community to grow where you play with familiar people depending on the time of day and you don't have to rely on devs and their rather incompetent anti cheat solution (like Valve's VAC) to ban cheaters since admins can do that for their servers. Because of this the game will pretty much stay alive for years to come despite being almost a decade old.
It is the quintessential "PC multiplayer experience" that Overwatch lacks and will forever lack because Blizzard doesn't like any of this.
It's not though.
Considering the amount of content in the game, it shouldn't be priced $60 altogether.
The $40 version is a bit overpriced still, but more reasonnable.
The sweet price point for this game should be around $30 to be honest.
I don't see what's hard to grasp here.Why is it $60 on PC (for the same edition) then?
If it's $60 on consoles due to middle man then surely cutting them out should bring the cost down from $60.
The Prime discount was enough for me to purchase this at launch. That, and the fact the only paid DLC is cosmetic.
Though it would be nice if console users didn't have to pay a $20 premium.
Because the game is actually $40?
The $60 version is the $40 game with extras...extras that make little sense for a console player. Few virtual items for games most of which aren't even on consoles.
In the future, I'm sure Blizzard will take note of people's lack of utility for the extra items and be more than happy to sell us a $60 version of a game with no extras at all.And this. Most of the extras included in the console release are bizarre. They make sense for the PC $60 version I guess (still doesn't seem like much for an extra $20), just not the console version.
In the future, I'm sure Blizzard will take note of people's lack of utility for the extra items and be more than happy to sell us a $60 version of a game with no extras at all.
Without even dwelling down to the gameplay.
TF2 has mod support, custom servers that can run custom maps, audio, modes, skins, extra features etc. What's more is that it allows for a community to grow where you play with familiar people depending on the time of day and you don't have to rely on devs and their rather incompetent anti cheat solution (like Valve's VAC) to ban cheaters since admins can do that for their servers. Because of this the game will pretty much stay alive for years to come despite being almost a decade old.
It is the quintessential "PC multiplayer experience" that Overwatch lacks and will forever lack because Blizzard doesn't like any of this.
The game should be at 40$ on any platform, 60 is already too much for this game, the content is pretty low.
It's not though.
Considering the amount of content in the game, it shouldn't be priced $60 altogether.
The $40 version is a bit overpriced still, but more reasonnable.
The sweet price point for this game should be around $30 to be honest.
Maybe if you're not looking anywhere but Steam, sure. You can go to any other site and usually find a 20 percent off or more coupon very easily.Why do people say games are less expensive on PC? For exclusive or indie games, sure, but AAA games are often the same price as on consoles.
Just look at Fallout 4 on Steam, still 80$CAN. Doom? 80$CAN. Mirror Edge Catalyst pre-order? 80$CAN. Battlefront was 80$CAN when it launched. And so on...
I'm going to guess it's pretty the same for US.
Why do people say games are less expensive on PC? For exclusive or indie games, sure, but AAA games are often the same price as on consoles.
Just look at Fallout 4 on Steam, still 80$CAN. Doom? 80$CAN. Mirror Edge Catalyst pre-order? 80$CAN. Battlefront was 80$CAN when it launched. And so on...
I'm going to guess it's pretty the same for US.
Yeah, I actually just got the Origins edition on PC due to this. You can actually use all the bonuses on PC as well.
Because if you buy your PC games directly on Steam/Origin/UPlay then you are doing it wrong.
I haven't paid more than 35 for any PC game I bought in the last years.
I buy deluxe Editions + season pass for the same or less Price than you get the Standard Version on Steam.
Not Shopping around on PC means you don't care about your Money. Which is fine,if you don't care, but I personally do.
First..there is no restriction on that prevents them to put out a $40 version that costs...$40. Secondly if you are saying that they are only selling the more expensive version on consoles to recoup losses due to middle man then why is the PC Origins edition $60? Those extra skins and shit really work $20 extra if there is no middle man involved?I don't see what's hard to grasp here.
PC: no middle-man
Sell base $40 version, sell a $60 version for anyone who wants skins and shit for other Blizzard titles similar to the collector's editions in other games.
Console: middle-man
Sell a $60 version to recoup losses.
The alternative here is Blizzard selling the $40 version with no extras to console users for $60. But that would have produced an outcry from users for having to pay the extra $20 but not getting what the PC fellows got.
First..there is no restriction on that prevents them to put out a $40 version that costs...$40. Secondly if you are saying that they are only selling the more expensive version on consoles to recoup losses due to middle man then why is the PC Origins edition $60? Those extra skins and shit really work $20 extra if there is no middle man involved?
Due to how licensing fees and retailer margins work, retail is a sliding scale going from around 60% at $60 to 15% at $20 (note how retail games almost never go below this price as often the publisher would lose money). This is also why almost no one embraces the $40 retail game idea, since the margins work out poorly.
Digital is a static 70%. You would actually make slightly less at $50 digitally than you would at $60 physically (assuming you had no returns or price protection, which throws a big wrench in things), but you make as much selling a $5 title on Steam/PSN/XBL as you do a $20 title at retail. Similarly this causes a scenario where giving someone a game for free on PS+/GWG and then selling them on a $10 DLC is much more profitable than selling them a $20 game at retail.
This is why the answer to the retail question changes a lot, because it varies based on average selling price, how the publisher structured their contracts with retail stores, and managed how much inventory they sent. Generally speaking they would love you to buy digital though.
Because on console they gave to compete with CSGO which is free.
The game really doesn't have enough content to support the asking price. The amount of game modes are too few and far between, but damn if I didn't have fun in both of the betas I played.
It's a well made game.
The problem too, is that Blizzard games rarely if ever go on sale either. It's like Nintendo, they retain their value forever.This is what's making me balk a little at the price. I wasn't able to play the beta as I was overseas but the general consensus seems to be that it was good.
For 40 dollars, I guess it's not bad. I can't imagine being a console player and paying that extra 20 though for useless digital goodies.