Gunstar Ikari
Unconfirmed Member
I revisited 1, 2, and bits of 3&K because of this thread, and this...
...rings more true than ever IMO. Genesis Sonic's momentum-based handling is not good for precision platforming at all. The stuff that a lot of people claim makes Sonic what it is, like pinball physics and "speed as a reward", are showcased in less than half of the stages in Sonic 1. It is plodding platforming segment after plodding platforming segment with a character that controls like a brick half of the time.
Sonic 2 is the perfect showcase of Classic Sonic's unique qualities, and 3&K adds expansive level design. I just don't know what the S1>everything crowd sees in the game.
Green Hill Zone is really the only level correctly designed for Sonic's mechanics. Every time I replay the game, I get bored at Marble Zone, it's an incredibly tedious level, and level design is spectacularly uneven in the whole game, without any unity.
...rings more true than ever IMO. Genesis Sonic's momentum-based handling is not good for precision platforming at all. The stuff that a lot of people claim makes Sonic what it is, like pinball physics and "speed as a reward", are showcased in less than half of the stages in Sonic 1. It is plodding platforming segment after plodding platforming segment with a character that controls like a brick half of the time.
Sonic 2 is the perfect showcase of Classic Sonic's unique qualities, and 3&K adds expansive level design. I just don't know what the S1>everything crowd sees in the game.