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Why is Sony shutting down online services for games?

I can understand shutting down older servers as time goes on (I'm still mad about losing MAG though). However if PS4 owners have to pay in order to play online, Sony should be keeping as many servers open as they can for the length of the PS4's lifetime.
 
yeah it costs money to keep servers running, but shouldn't that paid Playstation Plus subscription be covering those costs?

I mean, you are literally paying to play online, you'd think that some of that money could go towards actually keeping the games online.
 
Is it impractical to have community ran servers for games? Why not offer the option if a few devoted fans would foot the cost, I know a few games have this but, it might shut up the few hardcore remaining fans and keep most happy.
 
Sonys infrastructure just doesn't scale that well. And a ton of their games surpass the 16 player count, which I imagine would do horribly for peer to peer.

I'd love if more games would let users host. Warhawk for life.
 
Edited my post but your right they do but I think it's over exaggerated how much it does imo.

No, it really doesn't. If anything, he was short selling the amount of work that goes into the back end of some games.

Now again let me preface that I think sony has been kinda short and overly ruthless with servers with many of its games (especially when examples like mlb come up), especially in light of its competitors.

But running the back end and all of its associated services and VMs (or even physical servers in some cases) has been understated.
 
It costs more than you think. Who's going to patch the servers when there are security flaws? Who's going to repair them when the hardware fails? Who's going to maintain backups and restore data from them if necessary? Who's going to monitor traffic to the servers and mitigate denial-of-service attacks? Who's going to ensure online play is still actually working for their users, and if for some reason there's a problem, perform the necessary software or hardware maintenance to fix it?

The cost of the hardware and the Internet connection is one thing, but the cost of the labor required to maintain these servers is the more important number here. If the cost to maintain them is greater than the amount of money they bring in, even if they have multiple online games collectively using the same servers for their online play, then as a business, and especially as a struggling business, which is more or less what Sony as a company overall is, they don't have much incentive to keep them running.

I still think it's a shame, but it's also just a reality when trying to use limited resources efficiently.
 
yeah it costs money to keep servers running, but shouldn't that paid Playstation Plus subscription be covering those costs?

I mean, you are literally paying to play online, you'd think that some of that money could go towards actually keeping the games online.

You guys seem to like your subsidized extended game rentals quite a bit. Aside from lining the pockets of some major third party publishers for their continued presence on their platforms, much of ps+ pays for your rentals.

Is it impractical to have community ran servers for games? Why not offer the option if a few devoted fans would foot the cost, I know a few games have this but, it might shut up the few hardcore remaining fans and keep most happy.

What you're looking for is pc gaming not console gaming :p
 
Edited my post but your right they do but I think it's over exaggerated how much it does imo.

Just for XBL servers for XB1... MS added hundreds of thousands of servers for redundancy

Now try to figure out how much that costs just in energy alone

Then you need to calculate the cost of the buildings and land in which they sit

Then you need to know how much it costs to have the huge data pipes running into these facilities

Then you need to factor in maintenance on both software (monitoring, reprogramming in case of failure) and hardware end (replacements) and customer service.

It's not cheap. Not even after initial build out.

The reason MS has all these fancy toys to play with is because their servers are already a business... so they are just leveraging what they have... it'd probably be a money loser if they went as large scale as they went with for X1 and didn't have that existing infrastructure.
 
At this point I wouldn't even mind Sony cutting off servers if they did:

A) P2P fallback

B) Allow to host your own servers (Use your PS3 etc. as a server BAM good as shit
, I already own 12 PS3's
8 jailbroken :3
)
 
Another strike against console gaming. You are at the hardware manufacturer's mercy when it comes to online servers for games but on the PC, P2P fall backs and private servers have been an expected standard for years.
 
Not at all easy in most cases. It isn't just the game itself but a lot of stuff surrounding the game still needs to run. See the post above detailng some of the ancillary cost of online games.

A lot of games require more processing power and throughput than any 1 console is able to deal with as a client server. True P2P is garbage for fast-paced games that require a reliable server connection, since it's only as good as the weakest link in the network. And crappy internet is still more of the rule than the exception, if not in download speeds, certainly in ping times and packet reliability.
 
Another strike against console gaming. You are at the hardware manufacturer's mercy when it comes to online servers for games but on the PC, P2P fall backs and private servers have been an expected standard for years.
Except thanks to the focus of console gaming, pc gaming has become saddled with the shackles of p2p as well.
 
Another strike against console gaming. You are at the hardware manufacturer's mercy when it comes to online servers for games but on the PC, P2P fall backs and private servers have been an expected standard for years.
Thing is this would be possible as well on console if they actually fucking allowed it smh. It's been done before but Sony in that bitchmade mode rn smh :l

Except thanks to the focus of console gaming, pc gaming has become saddled with the shackles of p2p as well.
just need a couple mad hacks son and ur on dedis mad quick

power of the PC gaming mane, gaben overlords n all that
 
Live Footage From Microsoft HQ:
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You wanna try to play Rockstar Table Tennis online in 2015? Go right ahead you magnificent bastard.
miss you Ryan :(
 
At this point I wouldn't even mind Sony cutting off servers if they did:

A) P2P fallback

B) Allow to host your own servers (Use your PS3 etc. as a server BAM good as shit
, I already own 12 PS3's
8 jailbroken :3
)

I don't really see a P2P fallback being feasible from a business standpoint, Sony/Microsoft would have to create the infrastructure and coding to support that and if the server populations for a game are that small where the servers are being shut down they would probably lose money in the deal.

As for the second, again coding and other things would need to be put in place for this kindof thing to work making it unfeasible. Also server hardware is fairly different from console hardware because of their different purposes, making consoles a bad choice to host a server from. As far as third party hosting solutions for consoles I don't see it ever happening because console gaming seems to be more "consumable" than PC gaming.

No way it's costing that much money to keep up some fucking servers.

That's bullshit to the highest degree.

Also unless you have some extensive experience working in the networking field I doubt you have the background to make that kind of call.
 
yeah it costs money to keep servers running, but shouldn't that paid Playstation Plus subscription be covering those costs?

I mean, you are literally paying to play online, you'd think that some of that money could go towards actually keeping the games online.

As said earlier in the thread, Sony still prioritizes what games get shut off based on player count and how many people are still playing. Since MLB is an annualized franchise, they probably record major drop offs of player count from the previous year's edition to straight to the the next one.(or if you feel they are more insidious, they cut them off to get people to upgrade, who knows)

Games like MAG, and Resistance and the games they shut down are essentially online games that dried up population wise long before then.

I'm not defending such a practice, just offering the explanation.

You guys seem to like your subsidized extended game rentals quite a bit. Aside from lining the pockets of some major third party publishers for their continued presence on their platforms, much of ps+ pays for your rentals.

*and very reasonable game sales might i add. People always say the 'free' games are the big thing of PS+, but i usually don't care about them over the great discounts on the store
 
There is no positives for them if you keep playing old games.

They want you to preorder next month's hotness.

If it was about cost they would offload some of that to the players by making them run servers or rent 3rd party servers like on pc.
 
I don't really see a P2P fallback being feasible from a business standpoint, Sony/Microsoft would have to create the infrastructure and coding to support that and if the server populations for a game are that small where the servers are being shut down they would probably lose money in the deal.

As for the second, again coding and other things would need to be put in place for this kindof thing to work making it unfeasible. Also server hardware is fairly different from console hardware because of their different purposes, making consoles a bad choice to host a server from. As far as third party hosting solutions for consoles I don't see it ever happening because console gaming seems to be more "consumable" than PC gaming.



Also unless you have some extensive experience working in the networking field I doubt you have the background to make that kind of call.
in my defense if warhawk can do it anyone can. its just if your willing to do it if you catch my driftie ;3

Hahahahaha pretty good joke funny guy. Pretty good jokes.
You think this is a fucking joke? No it's not stop it.
 
It costs more than you think. Who's going to patch the servers when there are security flaws? Who's going to repair them when the hardware fails? Who's going to maintain backups and restore data from them if necessary? Who's going to monitor traffic to the servers and mitigate denial-of-service attacks? Who's going to ensure online play is still actually working for their users, and if for some reason there's a problem, perform the necessary software or hardware maintenance to fix it?

The cost of the hardware and the Internet connection is one thing, but the cost of the labor required to maintain these servers is the more important number here. If the cost to maintain them is greater than the amount of money they bring in, even if they have multiple online games collectively using the same servers for their online play, then as a business, and especially as a struggling business, which is more or less what Sony as a company overall is, they don't have much incentive to keep them running.

I still think it's a shame, but it's also just a reality when trying to use limited resources efficiently.
I'd imagine Sony already has teams managing servers and server code. If they are making use of virtualization, or at least automated deployments and scalable designs, supporting one additional game with a small community probably wouldn't cost that much.
 
It doesn't make any sense to me that game servers ever shut down permanently in 2015.

Practically all servers are virtual these days – it seems like it would be simple to just dynamically scale the number of VMs allocated to each game based on the number of active players.
If there's only 1-32 (or whatever) players, then only one server instance runs.
If there's not a single player logged into the game, then zero instances run until someone connects, and then one gets spun up.

Either way, it costs practically zero money, goes a long way towards preserving community goodwill, and ensures that no games will ever become dead, uplayable disks (see: MAG).
 
It not just the price of a piece of equipment. You need to add peoples salary into your equation.


Not just equipment. Not just salary. You also need physical space, climate control, maintenance/replacement of hardware, security against incursion, and may have potential problems if upgrades to server break your online somehow. etc, etc.

Online eventually dies and isn't worth maintaining. Where do you draw the line? What if nobody has even tried to play a game in a year? Is that okay to end? Resistance PSP?


Because PSN is an inferior network and probably have capacity problems. So in order to support new online games, they have to shut down old ones. If this is unacceptable to you, then speak with your wallet and go support XBox and Nintendo instead. The best way to force a company to change is to speak with your wallet.

Really? smh.
 
I don't see what you are arguing about Remark. We know money is the cause since what other reason could it be? I hardly think they are shutting it do to spite unless they really hate the vita.

If you want to argue that it morally disgusting to sell the product that you have the intention of only allowing customers access to a bit over a year(unless it becomes popular) than you should say that.

We know why.
 
I don't see what you are arguing about Remark. We know money is the cause since what other reason could it be? I hardly think they are shutting it do to spite unless they really hate the vita.

If you want to argue that it morally disgusting to sell the product that you have the intention of only allowing customers access to a bit over a year(unless it becomes popular) than you should say that.

We know why.
I mean that would probably be the best way to approach it. My problem is that even though I know the why, there's many other options out there to avoid this and/or make it so it doesn't really effect the community.
 
The short answer is costs. Even when factoring in all of the obvious costs, the major post is likely to be opportunity cost, in this case the amount of money that is passed up (directly and indirectly) by favoring to maintain the services of a dying game over expanding the services of an in-demand game.
 
Out of interest is the Demon Souls servers still up after all this time?

I know a couple of years ago Atlus planned to turn them off, but changed their mind a couple of times.
 
Sony/EA and anyone else who shuts down likely have a policy that if a certain number of users don't log in after a number of months/weeks then the game is end of life.

The ideal alternative is that they should allow hosting companies to take over and allow users to rent servers. Like Battlefield 3 & 4.

It doesn't make any sense to me that game servers ever shut down permanently in 2015.

Practically all servers are virtual these days – it seems like it would be simple to just dynamically scale the number of VMs allocated to each game based on the number of active players.
If there's only 1-32 (or whatever) players, then only one server instance runs.
If there's not a single player logged into the game, then zero instances run until someone connects, and then one gets spun up.

Either way, it costs practically zero money, goes a long way towards preserving community goodwill, and ensures that no games will ever become dead, uplayable disks (see: MAG).

And CPU cycles, storage and memory costs are zero? If you're going to allow VMs to spin up, you need to reserve resources for them to spin up. I'm not saying the costs for a single VM is astronomical but if you add up the reservations for every title as time goes on, it adds up.
 
probably a stupid question but why can't they just allocate server resources dynamically as and when? No one gamer can be playing on more than one game at once. If you shut down the server on online game A, maybe he'll move to online game B but the overall server load is the same.
 
Virtual servers run on real hardware.

Anyway, seems like everyone in GAF is an armchair network engineer and server support engineer and business executive.

If you can do it better than do it and quit your bitching. Life isn't fair and all business are about the bottom line.
 
PS3 and Vita online being free services is probably a big factor in taking a more aggressive approach to shutting down support for titles that don't attract enough of an audience to justify server costs any longer.
 
The PS Store is being removed from the PSP anyway so it doesn't make sense to support games online there.

As for other games it's all due to player base vs. profits.

For example, after SOCOM 4 failed and killed the brand it didn't make much sense to keep the older games up. People weren't playing them and weren't buying them.

Conversely, Warhawk is still up because Sony only hosts the master list. Actual game servers are hosted on users PS3s. Plus, they've added the game to PS Now so they are still making money on it.

If a company is only hosting master lists it costs very little to keep it running, the users are footing the bill for the actual servers. That is why GameSpy games stayed up as long as they did despite not receiving payments anymore for their services.
 
Can a mod please lock this thread. Don't know where this thread is going anymore and it seems my question has already been answered.

tank u :-)
 
I can understand shutting down older servers as time goes on (I'm still mad about losing MAG though). However if PS4 owners have to pay in order to play online, Sony should be keeping as many servers open as they can for the length of the PS4's lifetime.
You say this as if PSN and their online titles are interlinked. I'm pretty sure PSN and SCEs online titles are two entirely different sources of costs. Its a bit of a false equivalence.
 
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