Again, the stars are just flagpoles argument. I dont get it. As i said above, why does this apply to galaxy, but not 64?
In 64 i complete a bunch of different gameplay challenges and im rewarded with a star. These challenges range from exploration, to collection, to boss fights, to puzzle solving, to, gasp, linear platforming challenges.
Smg is the same setup. Complete challenges, get stars. Or, as someone mentioned above, sometimes you get a star shooter and the game sends you off to a wholly separate, often thematically distinct challenge that typically has nothing to do with the task just completed.
Each planetoid is equal in length and content to about one 64 star. Each star in galaxy is worth about 4 or 5 stars from 64. But, the gameplay is basically identical. Smgs entire suite of scenario design is cribbed from the notes 64 put down twenty years ago. Even the mix between collection and actual platforming and the other gameplay types strikes me as probably pretty similar.
Smgs so called linear levels are nothing but a way to rapid fire sm64s core gameplay at the player without a lot of exploration or retreading of the same ground. Couple this to a massive improvement in scenario design and you have just made sm64s gameplay palatable to people who hated it while alieanating those who preffered the comparative freedom and sandboxey style of 64s overall structure and course layouts
But the fact remains that once you get to where you need to be in 64 scenarios unfold basically how they do in galaxy.