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Why is Super Mario Maker full price?

It comes with 100 premade levels, which is about how many are in a nsmb game

That was an error on Nintendo's part, it turns out. There are 60+ levels included andany do not rise to the level of those in a NSMB game and serve more as tutorials or ideas for making levels. Not to diminish the product, as I'm very eager for SMM, just wanted to clarify this.
 
As a side note I wonder if SMM will devalue their other 2D Mario's though

(I haven't read through the whole thread so sorry if this has being already brought up)
 
SonyToo!™;177397688 said:
As a side note I wonder if SMM will devalue their other 2D Mario's though

(I haven't read through the whole thread so sorry if this has being already brought up)

Their other mainline Mario platformers serve a completely different purpose and offer a cohesive, mostly linear experience. It'll certainly allow people to explore the intricacies of level design and understand how Nintendo crafts the levels they do, but the core package is at most supplemental-- they'll innovate and deviate with each new iteration, just as old titles provide gameplay opportunities unable to be replicated in Mario Maker.
 
It's the price of whatever the market determines it's worth. It's the flagship Wii U game for 2015. It's been in development for at least 1.5 years, just counting the time since it was announced to the public in 2014.

I don't really understand your complaint, unless you just don't want to spend the money.

If you'd been following his responses on the thread, he constantly wants sales pointed out for wii u games and for sales tracker sites. So that's essentially his deal. Along with the ignorance about content value, of course.
 
Unless they plan to roll out more stuff ala Splatoon to keep us interested. I don' think its honestly worth 60$.
I want my slopes darnit

I do agree though, yes it is nice to see that they put in mind of having a UI design to be pretty yet workable. But I feel like so much is missing that they could have added to make deeper levels. Which they could implement in an easy way. But I feel like they think we are too 'stupid' for more advanced objects.

But who knows maybe someone will dig into the game once it comes and we find out there is slopes and all sorts of other objects to be usable or rolled out later.
 
Unless they plan to roll out more stuff ala Splatoon to keep us interested. I don' think its honestly worth 60$.
I want my slopes darnit

I do agree though, yes it is nice to see that they put in mind of having a UI design to be pretty yet workable. But I feel like so much is missing that they could have added to make deeper levels. Which they could implement in an easy way. But I feel like they think we are too 'stupid' for more advanced objects.

But who knows maybe someone will dig into the game once it comes and we find out there is slopes and all sorts of other objects to be usable or rolled out later.

lol too stupid? They've added tons of things across versions that weren't in the original. Shit like missing slopes are because they didn't exist in SMB. They could have included them (like the bowser clown car) but concessions were made. They could have also left out all the great new things they've included too.
 
While OP didn't make the best points, I still think his main question is rather legitimate, and am rather surprised by the heat he's taking for it. The arguments suporting MM beeing 60$ aren't much smarter than the ones he made againts it imho.
Anyways, it'll be some time before we can debate again if a Wii U game is really worth 60$ :p

The game is going to be overstocked, and it won't be long after release when you see the game drop $10-$20 from it's official price.
Exactly. Too bad I only buy digitaly, and that it will never be on sale on the e-shop :(
 
While OP didn't make the best points, I still think his main question is rather legitimate, and am rather surprised by the heat he's taking for it. The arguments suporting MM beeing 60$ aren't much smarter than the ones he made againts it imho.
Anyways, it'll be some time before we can debate again if a Wii U game is really worth 60$ :p

the answer to 'why is x y price' is always 'because the publisher thinks the market can bear the cost'
 
Any product is worth what the people releasing it think people will pay, or what people have proven they'll pay.

That is why it's priced like it is. Press S if satisfied.
 
SMM uses probably more than 95% existing Graphics less than CTTT
Uses existing game play same like CTTT.So Honestly what gives?
I cant be the only one that feels it's a bit unfair no?

Louis-CK-Scratches-His-Head.gif
 
the answer to 'why is x y price' is always 'because the publisher thinks the market can bear the cost'

Yep. People need to realize that their perceived value of a product is not always the same as others. There are plenty of people that will wait for MGS V to hit $30 - $40 too, for comparison. And I'd imagine this is a game that the OP may think justifies the launch MSRP
 
I have less of a problem with SMM's price and more of a problem of not having the excitement for it.

LIKE, AT ALL.

And I love Mario! But I don't know man. I'm just not feeling the hype.

Maybe when it comes out GAF'll light a fire under my ass.
 
Wii U VC:

SM1: 5
SM3: 5
SMW: 10

NSMWU: 49
---------------

69 USD, I'm kidding but this game reunites and gives you a tool not only a game, think about it.

A Tool and a runner of Super Mario... this is like a dream.
 
lol too stupid? They've added tons of things across versions that weren't in the original. Shit like missing slopes are because they didn't exist in SMB. They could have included them (like the bowser clown car) but concessions were made. They could have also left out all the great new things they've included too.

I could make do without the clown car. If we had switch blocks to change paths from SMW. Just missing a lot of World's stuff. Me and my friend were talking about the stuff that was missing. Better off using the Reggie or Lunar editor to make stages still to use all the assets. I still think it was a lazy decision not to add slopes. I'm still getting the game regardless. And I honestly don't care about adding things to objects if I can't make detailed World levels. All the stuff they added to SMM they could have added a ton more objects from each respective game. Its nice for everyone else who wants to dip their feet into level design though.
 
If you want games to be cheaper because you don't think enough work has been put into them, then you would also be okay with them being more expensive for the opposite reason, right?
 
So let me get this straight.

OP claims Mario Maker is not justified with its price because the content is from old games.
OP barely tries to back up his reasoning among the other users in the thread countering said claim.
Then ultimately buys the game anyways slightly cheaper?
 
If you want games to be cheaper because you don't think enough work has been put into them, then you would also be okay with them being more expensive for the opposite reason, right?

If that's the terrible metric the OP wants to use, totally.

People who don't weigh games as a value proposition vs. total input aren't numerous enough to affect game pricing, thankfully. The industry's heading in a better place with a value based model now.

Long winded way of saying I agree
 
I read somewhere that Nintendo prices games based on what value they think it would bring to customers. I'd think this game would bring a lot of value at $60. Cpt. Toad or Rainbow Curse, not as much. That's why they had budget pricing.
 
If you want games to be cheaper because you don't think enough work has been put into them, then you would also be okay with them being more expensive for the opposite reason, right?

To be honest I wouldn't be surprised if the responses you get is yes. I mean, I'm not even surprised anymore when I see a GAF thread pop up with someone asking if games or consoles should be priced higher.
 
I read somewhere that Nintendo prices games based on what value they think it would bring to customers. I'd think this game would bring a lot of value at $60. Cpt. Toad or Rainbow Curse, not as much. That's why they had budget pricing.

Yeah. Admittedly the value ceiling is ambiguous for SMM now, so it probably comes down to an issue of expectation of level quality over a set period of time.

Personally, I'm already there, but I understand people who would be skeptical of fan levels and want to wait.
 
Speaking of which, is it even possible to buy the Limited Edition version with the Amiibo anymore? Or has it not become available? It's like the only version I want physically. But I am afraid I'll miss it yet again and it'll end up on eBay once again at twice the price. Fucking scalpers can go to hell. (I paid $120 for Wind Waker LE just because I had the Wind Waker Wii U. But I don't think I could justify doing it again.)
 
I have less of a problem with SMM's price and more of a problem of not having the excitement for it.

LIKE, AT ALL.

And I love Mario! But I don't know man. I'm just not feeling the hype.

Maybe when it comes out GAF'll light a fire under my ass.

We're in the same boat bro.
But if GAF's good for one thing, it's making you want to buy anything!
 
I'm not trying to be rude but I don't understand op. This is potentially the most content rich game to be released this year? I can't throw 60 bones at Nintendo fast enough when this is released in NA.
 
I certainly wouldn't pay 60 for it, but I guess this thread is proof that some would.

I have the EU version pre-ordered for 45, but will probably cancel. Editor games don't appeal to me.
 
I feel like a lot of the responses to OP are choosing to ignore the point he's trying to make:

Clearly he's saying that the resources that were applied to this game were far less than what you normally associate with a full priced AAA title. To be fair, that is beyond obviously true.

Does that mean that this game is automatically worth less than $60? No, but I do think that if the novelty of building your own levels doesn't undeniably connect with you, then it's likely that even as a big Mario game fan, there's a good chance that you won't be as likely to bite as you would at $40.

If this was Mario Galaxy 3, I'd have stepped over the backs of the people in line to pick up preorders, to get it first....but like the OP this is more of a wait and see title at full price, especially in this game-heavy season. Not sure that sentiment warrants such dismissive responses, it seems pretty reasonable, actually, though I think it could have been expressed differently.
 
I think it's because it's not a full game. No true progression. Op feels it's kind of half baked. Now a days, create your own game games are all over. Minecraft has far more potential and that's just $20-30. This is mario paint music maker of super Mario levels using existing assets. If you had the game you would see the resemblance.

Now... At the end of the day it's up to the player if they will get it and the value is there. If you love 2d Mario games and the challenge they present then this is the game of games. If not then you should probably pass. I think the game is getting inflated reviews because it is a Mario game and to be in the industry playing Nintendo games as a kid is pretty much a norm so this the apex 2d Mario that has come to fruition. I also would probably say this is the last 2d full Mario game we may ever see. What's the point after this?
 
I feel like a lot of the responses to OP are choosing to ignore the point he's trying to make:

Clearly he's saying that the resources that were applied to this game were far less than what you normally associate with a full priced AAA title. To be fair, that is beyond obviously true.

Does that mean that this game is automatically worth less than $60? No, but I do think that if the novelty of building your own levels doesn't undeniably connect with you, then it's likely that even as a big Mario game fan, there's a good chance that you won't be as likely to bite as you would at $40.

If this was Mario Galaxy 3, I'd have stepped over the backs of the people in line to pick up preorders, to get it first....but like the OP this is more of a wait and see title at full price, especially in this game-heavy season. Not sure that sentiment warrants such dismissive responses, it seems pretty reasonable, actually, though I think it could have been expressed differently.

some people in this thread believe that it does have a AAA budget. why do they believe this? i have no idea
 
We really don't know about its budget for development or marketing. We don't know if it's AAA budget or small budget.

But hey, even small things might have bigger budgets than what they seem. Did you know that Vocaloid music has to be licensed and that the production values on many Vocaloid songs are pretty high and are nowhere near indie music budgets. They actually put in a lot of money for their productions and it's not as simple as many make it out to be when they demand for Vocaloid music or the games to be brought over.
 
Well first of all, thats my personal opinion and as we all know personal opinions are personal and different around people :P

I think Super Mario Maker is/will be worth the pricetag. It basically comes with an limitless amount of new levels day by day or even hour by hour. Even the reviewers were already flooded with levels during their period of testtime, now imagine if there are more people actually building levels. The different styles provided the different objects and object combinations. Auto-scroll, no autoscroll. Nintendo really put thought into making a packed game and creator while keeping it userfriendly and accessible.

So if you dont think its worth the full price, watch out for offers, and if you think its not worth the full price, well you are not forced to buy it, and if you really want it, you would pay the price...the discussion is just pointless in my eyes...
 
Because it has a fancy art book and an amiibo. And amazon preorders are free, last I checked?

I thought the "art book" was mostly a manual with ideas for certain levels, just put in a thicker format? So you'd hypothetically be buying this for a hunk of plastic and a glorified art book and ignore the software that comes with it for 45? Now that I have trouble wrapping my head around, but different strokes and all that.
 
Infinite Mario levels is all I ever wanted in life. I would pay $100 USD for it. Considering I still play SMB, SMB3, and SMW every so often for the past 20+ years, I will probably play this game on and off for the rest of my life
 
So is this the Mario Marker deal thread? Anyone got a good deal for the retail version with the artbook? Cheapest I've seen is AU$70 on Mightyape.

To be fair to the OP, games are really expensive these days... I'm totally happy waitng a year for it to be discounted, but sometimes with Nintendo games they get sold out and never discounted.

Owning a Nintendo console is a very expensive proposition.
 
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