We are the worst in MMOs, MOBAs, and RTS, however. Combine all these fields, and I'm not sure how the conclusion is escapable, but I am willing to listen to counterarguments.
Not buying it without actual proof.
We are the worst in MMOs, MOBAs, and RTS, however. Combine all these fields, and I'm not sure how the conclusion is escapable, but I am willing to listen to counterarguments.
Except the skills required to compete in them couldn't be more different.
You can keep pointing to the dictionary, but you're arguing a view that people from the US are saying is peculiar. I'm not saying you're wrong, but rather than continually repeating yourself maybe you could try to explain why you feel they are completely comparable, despite the required skills being completely different.
Fighting games are definitely the US' strongest suit, but even then we are not the strongest, just not the worst.
We are the worst in MMOs, MOBAs, and RTS, however. Combine all these fields, and I'm not sure how the conclusion is escapable, but I am willing to listen to counterarguments.
Am I taking crazy pills here?
I specifically, explicitly, and repeatedly stated that one game enjoys more respect than the other game in the US. What are you looking for here?
Subjectively, I agree, people view them differently. One game is more respected than the other. Objectively -- as in, fact based, or "dictionary based" -- they are both simply games of skill. Which part of that do you disagree with?
Right, this isn't as simple as US literally being the worst at every single game ever invented, but the pattern is fairly clear. Using fighters as the example, US was worst at SFII, SFIII, and SFIV, which is considered the pre-eminent fighting game.
The US is also good at Halo, mostly because almost no one else plays it. But they are worst at CS (essentially all versions), worse at UT, and worse than EU at most modern shooters (e.g. Natural Selection 2).
WoW had a scene for a while. It was part of IEM IIRC. I think it was 3v3 or something. I remember this because two kids on American WoW teams snapped and started throwing their gear and bashing their team mates two IEMs in a row. Must have been back in '07 or possibly '08.
Read the post above the one you just quoted. I would genuinely be interested in your answer to the question.
I completely agree that subjectively, one game is given more respect than the other in the US. This does not change the fact that both are, ultimately, just games. Games of skill, of course.
I think what he's referring to is the fact that you don't seem to grasp the orders of magnitude we're discussing here. Basketball pros are heroes in the United States. Fan cults, people wanting their picture taken with them,etc. Starcraft II players are complete unknowns. If they tried to brag about their prowess in SCII tournaments on a resume they'd probably get about the same level of respect as a gas station superintendent.
The highest paid SC2 player thus far made something like 350k. The highest paid NBA player made $27 million.
http://www.sc2earnings.com/
That is the gulf we are talking about here. They are comparable, but only in the broadest sense imaginable. They're comparable in the same way that the President of the United States and a high school grad class' Valedictorian are comparable as authority figures.
After reading your posts throughout this thread, I think I've come to understand why your perspective on this matter seems so skewed.
I think what he's referring to is the fact that you don't seem to grasp the orders of magnitude we're discussing here. Basketball pros are heroes in the United States. Fan cults, people wanting their picture taken with them,etc. Starcraft II players are complete unknowns. If they tried to brag about their prowess in SCII tournaments on a resume they'd probably get about the same level of respect as a gas station superintendent.
The highest paid SC2 player thus far made something like 350k. The highest paid NBA player made $27 million.
http://www.sc2earnings.com/
That is the gulf we are talking about here. They are comparable, but only in the broadest sense imaginable. They're comparable in the same way that the President of the United States and a high school grad class' Valedictorian are comparable as authority figures.
After reading your posts throughout this thread, I think I've come to understand why your perspective on this matter seems so skewed.
I think what he's referring to is the fact that you don't seem to grasp the orders of magnitude we're discussing here. Basketball pros are heroes in the United States. Fan cults, people wanting their picture taken with them,etc. Starcraft II players are complete unknowns. If they tried to brag about their prowess in SCII tournaments on a resume they'd probably get about the same level of respect as a gas station superintendent.
The highest paid SC2 player thus far made something like 350k. The highest paid NBA player made $27 million.
http://www.sc2earnings.com/
That is the gulf we are talking about here. They are comparable, but only in the broadest sense imaginable. They're comparable in the same way that the President of the United States and a high school grad class' Valedictorian are comparable as authority figures.
After reading your posts throughout this thread, I think I've come to understand why your perspective on this matter seems so skewed.
Am I taking crazy pills here?
I specifically, explicitly, and repeatedly stated that one game enjoys more respect than the other game in the US. What are you looking for here?
I'm not sure why you keep talking about respect when quoting me, considering I've been talking mostly about pay and the difference between sports and video games, but ehhh. I don't really feel like this will turn into discussion any time soon.
I cannot believe that people have created a pages-long discussion because you feel I should say "much more respected" rather than just "more respected."
Yes, they are much more respected. Just as Basketball players are also much more respected than Curling players, even though they are ultimately all just games. Is this sufficient?
I very much feel that everyone else here is skewed, not I. It seems many people here do not view sports as games, when of course that is precisely what they are. Literally and factually.
I'm not sure why you keep talking about respect when quoting me, considering I've been talking mostly about pay and the difference between sports and video games, but ehhh. I don't really feel like this will turn into discussion any time soon.
Because saying one merely garners more respect is downplaying the differences. Your main point has boiled down to the fact they're both "just games" in the dictionary. As I mentioned above one draws huge spectator interest in the USA while the other draws relatively zero. One has programs in schools across the nation, often at the expense of education, while the other has relatively zero. Bringing embarrassment, shame, even being the root of mass murders vs being the hometown hero. Being a loser versus being a millionaire celebrity. Scholarships. Sponsorships. The differences are much more than a matter of respect.
You also ignored my post about skill in competitive gaming having no correlation whatsoever with gaming revenue, since it requires very little financial investment in actual products. Competitive gaming is not about spending a lot on various games, but focusing on and pouring your time into one or very few over the course of years, so what the US spends on games tells us absolutely nothing about what should be.
Overall your tone in this thread, in my opinion, seems rather passive-aggressive and dismissive, so I am curious what your answer to your own question is beyond what you've expressed.
Because saying one merely garners more respect is downplaying the differences. Your main point has boiled down to the fact they're both "just games" in the dictionary. As I mentioned above one draws huge spectator interest in the USA while the other draws relatively zero. One has programs in schools across the nation, often at the expense of education, while the other has relatively zero. Bringing embarrassment, shame, even being the root of mass murders vs being the hometown hero. Being a loser versus being a millionaire celebrity. Scholarships. Sponsorships. The differences are much more than a matter of respect.
You also ignored my post about skill in competitive gaming having no correlation whatsoever with gaming revenue, since it requires very little financial investment in actual products. Competitive gaming is not about spending a lot on various games, but focusing on and pouring your time into one or very few over the course of years, so what the US spends on games tells us absolutely nothing about what should be.
Overall your tone in this thread, in my opinion, seems rather passive-aggressive and dismissive, so I am curious what your answer to your own question is beyond what you've expressed.
I think it's largely in part of the idea alone is a little goofy. It's doubtful that your average person isn't going to think sitting down to, what in their mind is just watching someone play a video game like anyone else, is going to be all the entertaining. This is the source of a large misunderstanding IMO.Allow me to jump in a second, because I do enjoy this conversation. Lets assume for a minute that my last couple posts are accurate, key factors to answer the initial question posed. (Which isn't really a stretch). Now, I'm not saying this to "/end thread," but to help refocus and shape the debate. A few people are on to something, but I think what's worth discussing is another question... "Why do Americans, at large, not enjoy watching videogame tournaments?"
It's a simple question, but it literally is the million dollar one. To use the current example, what's so appealing about other popular sports, such as basketball, that isn't in gaming that people prefer one over the other? How do companies insert these factors into their games and tournament structures to increase spectators? What's intrinsically appealing about ball sports to Americans that make it such a rich market to monetize vs gaming?
You solve this, crack that code, and you can cultivate a profitable market that would warrant creating minor leagues and sustainable talent pools to create the kind of talent that would eventually be competitive on a global scale. Skill and talent and social acceptance sure, it's all anxcillary factors, all relevant, but you can bet money that if someone came up with a way to get more people to WATCH Americans play games, we will create the talent to go toe to toe with anyone
Not buying it without actual proof.
I definitely agree that it's possible US gamers simply prefer lower skill games. I'd then ask why that is.
Could you expand on this a bit? I'm not huge on competitive Pokemon but I do follow it to an extent, and this is very interesting to me. Do you know anything about how the US metagame compares to the one in Japan? I remember seeing the Japanese tier list for 4th gen and thinking it was very odd, with weird bans like Dugtrio. What's the general play-style over there?
I was under the impression that the US side of Pokemon was quite well developed considering the reputation of Smogon and Ray Rizzo's threepeat. However, if Japan really did get screwed over the past few years like you're saying then I'm really curious to see how the next few championships go down.
I'm curious
Opiate said:I would love some statistics myself, but this is purely from observation of competitive games, single player world firsts, and speed runs. I could absolutely be wrong.
Err... that's quite commonly accepted. In the MOBA scene: In the International 1, there was only 1 NA team in the final 8, in the International 2, there were no NA teams in the top 8. In League of Legends, NA won only 1 game in the Season 2 World Championships. At MLG Dallas, 8 teams were invited, 5 from NA, 2 from Korea, 1 from Europe. NA finished 4th-8th, with the foreign teams taking top 3. At IPL5, NA's best team finished 6th out of 16 teams.
As for SC2, I don't follow that as much, but I'm pretty sure there are no US/NA players that made it through to the WCS, even in the NA region.
I cannot believe that people have created a pages-long discussion because you feel I should say "much more respected" rather than just "more respected."
Yes, they are much more respected. Just as Basketball players are also much more respected than Curling players, even though they are ultimately all just games (And the latter two are fully recognized olympic sports). Is this sufficient?
I very much feel that everyone else here is skewed, not I. It seems many people here do not view sports as games, when of course that is precisely what they are. Literally and factually.
I think it's largely in part of the idea alone is a little goofy. It's doubtful that your average person isn't going to think sitting down to, what in their mind is just watching someone play a video game like anyone else, is going to be all the entertaining. This is the source of a large misunderstanding IMO.
I have never been big into sports and don't know much about the rules to a lot of the popular ones (Hockey, Baseball, American Football). I understand some of the basics, but as far as penalties, specific rules, traditions, and so on though I really don't think I know a lot. I can however still sit down with my friends or parents and watch a game of baseball or hockey because I like the competitive nature of it. That's the important part, the competitive nature. It would be hard to appreciate that without a general idea of what's going on in a sport and the same applies to most competitive games as well, but in general, the "goal" of a sport or a game is pretty simple. I have never watched a game of Rugby in my life, and probably less than 5 games of soccer but I bet I could still sit down and enjoy them because of the competitive nature and a basic understanding of "Oh they need to get the ball down to one end of the field."
E-sports has been growing a lot lately in terms of how amount of attention it gets. It's not that it's brand new, but nobody payed nearly as much attention to it as they do now, so it's a new thing for a lot of people. If you've never watched a tournament for a video game you'd probably think it's a little odd to do so, especially if you're not even really into games in the first place. With that said, I think a lot of people might be surprised by how enjoyable watching a video game tournament can be. I'd recommend catching the EVO streams (huge fighting game tournament) coming up this summer if anyone around here has never watched a competitive game tournament before. Fighting games are some of the most entertaining shit to watch because they're relatively easy to follow even if there's a lot of shit going on at once. It's easy to get caught up in the hype of the crowd and the stream chat even if you don't know much about fighting games/completely suck at them (like I do).
I don't understand how pay could possibly change the fundamental nature of something.
If I were paid four billion dollars to play hopscotch, it would still be hopscotch.
Yes, people who are paid more are more respected in the US generally, and basketball players are paid more than Starcraft players. Therefore, they are more respected. Completely agree with that.
Fighting games are definitely the US' strongest suit, but even then we are not the strongest, just not the worst.
Yea, you're touching on a lot of what I was getting it, the intrinsic appeal of the sports popular in America and where that lies differently in a fundamental level in gaming.
You see companies trying now to inject some of those ideals into their game design and tournament structure, making things simple to understand visually, fostering direct competition, building rivalries, giving teams actual names as faces with histories, creating and fostering statistics and making that easy for observers to follow and understand, getting very talented hosts to explain the action and add drama in the right moments... All of these things and more are important to grow the spectators base, and this, build a viable and sustainable market that encourages and builds a talent pool. People need to see gaming as a lucrative future before they dedicate their lives to fostering their own talent, and right now software development pays more haha
No, this is simply wrong. All of the above distinctions are simply a consequence of respect; they do not respect any fundamental difference.
For example, if Curling were to become more popular and respected in the US, there would most certainly be scholarships for the game. All of this is simply a consequence of being more popular and more respected.
It is not "simply wrong". The things I listed are fundamental differences when you're asking the question of why we are so bad at one and so good at another. Financial and social incentives. Free programs in essentially all places of public education that foster interest and skill. Everything in context, why might we be better in sports than video games, considering all the things I listed in my last post? All of these differences between the two that you chalk up to respect don't make one a more likely candidate for dedication than the other?
So this thread is basically 400+ and counting posts of taking a "why do you keep beating your wife?" accusation seriously.
North America or the U.S. exclusively? Because the initial premise was only the United States.
This is a really interesting way to further discussion. You state something, imply that I said it, and agree with me.
No offense, but you've brushed aside any and all reasons that they might be seen as different. People want money to live comfortably, not to command respect. If there was more money to be made in e sports, they may very well be seen as a viable career choice, regardless of how much respect they have.
NA is the region, but there aren't any Canadian teams. So yea, U.S. and NA are interchangable in regards to LOL at least.
opiate why is Africa so bad at videogames?
I feel this line of discussion has gotten besides the point
I don't think something being a "viable" career choice has much of an impact on things people do out of passion.
I mean there's not alot of money to be made being an artist or a musician or a chef but we still have alot of people who choose to pursue those things as viable career options because their passionate about them.
Games are the same way. Again fighting games/Street Fighter are probably the games the US are most competitive in with the rest of the world, and even at their most popular they don't generate anywhere near as much money as starcraft or league.
It has occurred to many times that, across a variety of genres, the US is almost uniformly the worst region at gaming.
Whether it be RTS, FPS, Fighters, or MOBAs, the US is effectively the worst region across the board, even if we split up Asia in to smaller regions like China/Kor and not just treat it as a single uniform block.
It would be more understandable if the US simply did not play games, but we play a huge number of them and remain the number one market for games by revenue. I can imagine some explanations for this, but I thought I'd let others offer their thoughts before offering my own.