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Why isn't "Active Reload" used in more shooters?

This anology doesn't work, CoD, as generic and unimaginative as it is, is also a very well made product. Even if you hate that game, surely you can't deny its a solidly made product.

And also, "sales don't have any bearing on quality" is rubbish. Again, crappy summer blockbusters and vacuous pop music may have little artistic integrity, but are usually "well made" in terms of actual execution. Transformers is garbage, but you can't fault its production values.

I meant quality as in an awesome, incredible, something like Dark Souls. I did not argue, or claim that generic products have poor production values, or mention their production values -- I agree that the production values and mechanical polish are usually always great in high budget productions, but that doesn't really mean anything. It certainly doesn't add to a media products (Games, movies and music in this case.) quality.

Perhaps, occasionally, when a game, music or movie takes the polish and production value to another level entirely. But polish or production values can't replace creativity in a game, song or movie.

Games, movies and music are, at their core, "art", but as soon as someone realised that money could be gotten regularly from it, it slowly but surely got twisted into a reliable money making avenue by corporations.

And formulaic, generic games (For example.) will probably only become more and more normal and accepted. And, of course, people will smoothly adjust to the level of quality and start to judge games by those standards -- which is clearly already happening (Call of Duty Modern Warfare and the likes.).
 
Never really got the point of it. 99% of the time you were reloading behind cover, so I really couldn't care less if I could reload one second faster,
 
Title says it all. Shortening the reload time for a weapon when a player times the second press of the button properly is a fun and rewarding mechanic. If you're lazy about it you can still just press the button once, but the reload takes longer.

Has this been incorporated into anything other than the Gears of War series? Does anyone actually dislike this mechanic?

Because it's a stupid idea.
 
Only thing similar I can think of is (of course) the breaching mechanic in Syndicate. You hold the button until you hit the sweet spot.

syndicate_335121.jpg

I hate to say I played like half that game before even realizing that there was a sweet spot.. I felt so stupid that I didn't notice. Of course they tell you, but I skipped that text.
 
I see. Never played gears enough to notice and never bothered with it in Alien Swarm. My only two encounters with it.

Glad it makes more sense than I initially thought. Still don't like it though and the idea of people wasting shots to get the boost leading up to fights for map control sounds stupid as hell to me.

Why do people do this?
Chat shit about stuff they dont actually know?
Fucking NeoGAF!

People reloading before battles is normal, if active reload wasnt there people would still rather enter the battle with a full mag than half.

People dont sit there waste a whole mag just to get the boosted bullets in, they will active reload whatever bullets are missing from the mag only, im pretty sure most people active reloading mainly to get to shooting sooner, not for the boosted bullets.

Play some Gears before you start hating on the mechanic.

I just find it annoying. If it's not in CS 1.6 then it's ass. :P

How can it annoy you if when played like a regular shooter the mechanic does nothing.
Its one of the easiest game mechanics to ignore.
 
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