1. You can't tell the dragon quests apart visually.
2. The npcs have a handful of versions and toriyama draws 3.5 faces. goku bulma satan and piccolo which is a green bulma face.
3. The exact same monsters in every game. Goes back to 1.
4. chiptunes past the snes.
5. no big cinematics.
6. story is generic.
7. gameplay barely innovates.
You could probably make DQ in rpg maker.
You gotta be kidding me. They have the same artist and artstyle but are you sure you can't tell a ps2, ds, and ps4 game apart?
I'll agree about the NPCs and Monsters, but I'm personally okay with those. We have our FF mainstays as well, though they do get varied up a bit.
We got the orchestrated OST for DQ8 four score and more years ago, I don't know what they were thinking not including ithem in the 3DS versions though.
The stories aren't terribly generic, I'd say they're classic. There's a hero, and there's problems to solve. DQ7 was an especially interesting time travel story.
I won't say much for DQs before 7, but 7 had jobs, 8 had static characters, 9 had jobs, 10 was a mmo, 11 has static characters.FF6-10 had static characters, with 10 getting gentrified into everyone's the same at the end/postgame. FF12 had the same character with different looks until IZJS/Zodiac age. FF13 and 15 have static characters. They may not innovate a whole lot, but at least they vary it up a bit anyway.
Releasing DQ8 on the 3ds felt like a spit in the face. Doin some searcing since I'm playing it right now I found some old emulator screenshot thread where posters were expecting a ps3 remaster. This game was not made for a handheld at all and it shows every time i step outside of a town. An absolute waste and it would have been an AMAZING intro for new players to get into. Nah just toss it on the 3ds in the middle of the year where jrpgs are getting good and popular again on consoles.