Toriyamas art isnt very appealing outside of Dragon Ball.
Also, I never heard they had a good, engaging plot aside from VIII. Which is an essential for a JRPG. Makes me wonder why most of them take like 50 hours to beat on average.
Toriyamas art isnt very appealing outside of Dragon Ball.
Also, I never heard they had a good, engaging plot aside from VIII
Hey another new misconception!
Most of them takes around 30 hours or lesser to beat (1-6), DQ 3-7 have really good plot too.
DQ6
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Breath of Fire 1
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Clearly, they're basically the same. Also yes, how can DQ6 be considered better looking than Soul Blazer?
Huh? Really? A ton of games in the series are famous for doing cool and novel shit with their stories.
I thought it was at least common knowledge that they had great ones.
My opinion. Name changes, Square's horror mismanage of the series.
1. The name change. Dragon warriors 1-4, 1-3 gbc, and 7 in america
I had asked people if they knew about Dragon quest. They said no then I ask if they knew of Dragon warriors. They said yes. The renamed confused them
2. Lack of DW/DQ during the snes in the west didn't help the series image.
3. DW 7 has Zero to no advertisement on the ps1. It just released during ps2 era
4. DQ 8, Named change the confusion begin. Advertisement and packed with a FF12 demo to help with the sales
5. Square Released remakes of 4 and 5 with ZERO advertisements and only one Trailer. Sales were non existence. Hell, I was lucky to find them at gamestop with complete box and booklet
6. S-E didn't want to localize DQ 9 because of the DLC missions. Nintendo Took over as they did with DQ 6 since once again Square was going to canned the english release. DQ 9 Was heavy Advertised, DQ 9 at nintendo launch was awesome as hell. Take pictures with Slims, Get a slim ice cream, DQ 9 truck. Never again.
7. It took three in half years for DQ 7, and 8 remake/port to come to the 3ds in the west after the success of Heroes.
Square want the series to have sales that matches the final fantasy series in the west and give up like two times on it. The fact we getting DQ 11 in 2018 still surprise me.
Literally all of your character design points that you claim detract against DQ XI so much as to prevent you from playing it can also be applied to Ni no Kuni 2.I've never played one of these before (in fact I don't think I have played a JRPG before) and just recently saw a trailer for DQ11 on PS4. Basically I'd like to give it try except that I can't get over what to me is the terrible character designs. Why do they all have to such huge eyes, square faces, and tiny pointy chins? Looks so bad. As it stands, Ni No Kuni II will probably be my first JRPG.
No, Dragon Ball is not that popular in Europe. I tried to recommend DQ to my JRPG loving friends and all of them were irritated by the "goofy" art style. They're not used to games with colorful, happy, cartoon like artstyle, European gamers were introduced to the JRPG genre with serious games like Final Fantasy VII.
I still can't get over people saying that DQ games have generic stories.
The broadest strokes - hero saves the world? Sure. Everything else? You've got to be kidding me.
Leaving FF aside. It's a obvious thing to say that Persona is the next more popular JRPG in the west so DQ comes in the third place?
I still can't get over people saying that DQ games have generic stories.
The broadest strokes - hero saves the world? Sure. Everything else? You've got to be kidding me.
I can understand a lot of the stigmas the series may have in the west, whether they are accurate or not, but I won't accept any slander to my goopy brothers and sisters. They're gooed folks.It has a name that sounds extremely generic in English (And the old localized name of Dragon Warrior sound generic and tryhard) and this is the mascot of the series:
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Hmm, I'm drawing a blank here as to why it could possibly be unpopular.
Atlus is just very eco-friendly with all the recycling it does.DQ has the same monsters so it sucks
Persona 5 goty, totally new monsters never before seen
You're not wrong, but I do feel like it's a little unfair. The "problem" is like the meat of the whole thing. Especially when talking about stories, holding the delivery structure against the actual content feels the stories themselves are being cast aside when passing judgement.I think it's more like the people get the pattern is the same and recurring for the vignettes:
Go to town -> Find out town's problem -> Go to dungeon -> Beat boss -> Fix/Kinda fix town
and repeat ad nauseam.
I've finished all the mainline DQ games (minus X) and this is the common vignette pattern I've seen especially in VII. Not that I hate it and it's great for short bursts of play but if you play it for long periods, it can get rather unexciting.
I think it's more like the people get the pattern is the same and recurring for the vignettes:
Go to town -> Find out town's problem -> Go to dungeon -> Beat boss -> Fix/Kinda fix town
and repeat ad nauseam.
I've finished all the mainline DQ games (minus X) and this is the common vignette pattern I've seen especially in VII. Not that I hate it and it's great for short bursts of play but if you play it for long periods, it can get rather unexciting.
I want the people who say DQ has generic stories to point me in the direction of where I can find a ton more RPGs with stories like DQ games. Sure would be nice.
Dragon Quest is interesting in that it may have a broader story, but it is very episodic at the same time. You have 'chapters' that have their own self-contain story with their own issues and plot that needs to be resolved, which is different from most RPGs where such episodic parts feel like 'filler'. There are some chapters in Dragon Quest that I found more interesting than the main story and absolutely heart-wrenching since some stories outright have a drowner ending or so bittersweet that it's mostly bitter.
Dragon Quest also don't focus on characters as much has say Final Fantasy. The characters may have some development, but overall it's the world and the individual stories that make up the game.
for real, dragon quest has done so much for storytelling in JRPGs. Each one has a unique setup, and I can only imagine that people parroting this aren't aware of how any of the individual premises barring maybe I and VIII's.I still can't get over people saying that DQ games have generic stories.
The broadest strokes - hero saves the world? Sure. Everything else? You've got to be kidding me.
That is really simplifying it. While I have only played a few Dragon Quest games, what makes Dragon Quest quite different from many RPGS is how you have different stories that don't really connect to on other, but they all combine into a bigger plot or story. It's similar to Paper Mario in that respect and even Mario RPG to a lesser extent.
I mean most RPGs can be broken down the way you put it if you ignore everything else.
I Guess the Trails series capture some of the feeling of DQ, especially with the NPCs development (but they are much less tragic) .This... DQ stories are episodic and usually tragic.
There were plans, iirc Enix Japan said no to V and VI just needed to be approved by Nintendo but Enix NA ran out of money and shut down.Dragon Quest V & VI - didn't even bother releasing them
People complain about the DQ series having simplistic menus, but apparently they're not simplistic enough? DQ7 has a menu option that literally tells you exactly what to do next. On top of that, you can go see the little NPC in the area where you place the fragments to get another type of hint.
They're not breadcrumbs or minimap markers, but... the info is there.
DQ11 actually does have map markers, so if people still miss those...
I want the people who say DQ has generic stories to point me in the direction of where I can find a ton more RPGs with stories like DQ games. Sure would be nice.
That's what is a bit funny about this all--the cliché JRPG story is that central story. DQ experiments in story structure and with its little stories of peoples' lives and deaths. And this latter part just sort of gets ignored and thrown under cliche while focusing more on the heroes story makes people happier, i.e. focusing more on the cliché.That's what I notice during my playthroughs so yes, I may be oversimplifying it. My memory might be hazy since my only fresh memories of DQ are III, VII, and VIII.
I think if people are expecting a long, grand and one epic adventure, I don't think DQ is the right game for them since each vignette can be a standalone episode not connecting or barely connecting the main story.
VIII at least has a lot of parts that connect to the main story though.
What's also refreshing to me, as a non-anime fan, is that the games are mostly free of the anime tropes and teen angst that so many RPGs center themselves around.
Hasn't pretty much every single release since VIII sold really well for JRPG standards in the west, including most spinoff titles?
Leaving FF aside. It's a obvious thing to say that Persona is the next more popular JRPG in the west so DQ comes in the third place?
My point is that in Europe.. which is the part of the world I currently live in, the first (mainline) title available was Dragon Quest 8..while everyone is familiar with eg Breath of Fire and Final Fantasy since the SNES days.
Pretty self explanatory why it isn't more popular here I think.
Yep. I did like Persona 5, but cannot understand the love for the Cold Steel series. I think the games are decent, but between the mediocre pacing and cookie cutter anime characters (albeit with some interesting twists), I just don't get the love for them. I did kinda stopped watching anime all together a few years ago so maybe I'm just not into that stuff any more.
Europe's first Final Fantasy was 7, though. Kind of the same thing. But people went nuts for FF7.
I dislike the Cold Steel series because, no matter how big or grand the adventure is, the character development (and design) is cliche in my opinion, like cookie cutter tropes. And how friendship is everything. I cringed when playing through Cold Steel.
That's one thing I can appreciate about DQ, even if the stories are simple and the cast don't get major and deep developments (maybe sans VIII), it doesn't feel cringeworthy and rather joyful and quaint. It's also trope free.
I want the people who say DQ has generic stories to point me in the direction of where I can find a ton more RPGs with stories like DQ games. Sure would be nice.
Last DQ I played was DQ 9 on 3DS. It was awesome and I had so much friends with my friends.
Maybe its not popular because of a negative perception? I dunno.
Is having it on PS4 be something of a positive push for the series?