It's great and all, Mega Man X is an immaculately designed game, but it's a sidescroller with 2-3 buttons. I could give my mom the controller and she'll be able to figure out how to get out of that pit if I give her a minute, and then from there she'll have the gist of the entire game. When in doubt move right. If you see something move, press this button, if you can't move right any more, press the other one. I could give her Call of Honorable War 22- Electric Bugaloo and I might as well be asking her to perform brain surgery. Changing direction while walking forward will probably give her fits, never mind doing this while drawing a bead on a moving target in the distance that you have to zoom in, adjust your reticule over, press the other trigger and then remember to reload after but also move aside because that grenade icon means you're about to explode, and by the way you better be standing behind a barrel while you're doing this and remember to press the crouch button and watch that radar for the red blip because you're going to be doing this again in one second when the bad guy behind you in this huge 3D space gets close except this time you'll die instantly unless you press the melee button and when you've done this 15 times in 30 seconds you need to look for the door 100 meters behind you with the little flashing thing on it. We as gamers underestimate how complex games are nowadays, and every day tons of gamers play their first game, or their explore a new genre for the first time. This shit is CRAZY complex, really.