Definitive statement supported by anecdotal experience.
Hooray!
1. I just glimpsed the first page, and most of the threads are asking questions.
2. Again, when you lead with something like your title, people tend to want to see objective results, not anecdotes. Does it really matter if something is redundant if it's clear? Would you rather people argue about your language or the content of what you are saying?
You seem to be fighting tooth and nail defending your somewhat careless use of language when all I'm suggesting is that when you talk to people about this, being clear is the most important thing or else your thread turns into this.
What kind of evidence are you looking for? Studies and data from a lab? It's fucking video games.
But I am most interested in talking to people who have also tried introducing friends to these indie games that are part of this new same screen renaissance (Samurai Gun, Speed Runners, Sports Friends, Towerfall, etc.) than I am in arguing with Nintendo die hards about how holy and perfect Nintendo is.
I wasn't really being careless in my language usage other than maybe in the fact that I underestimated the defensiveness of Nintendo fans, I guess.
...I feel like it's pretty clear what is happening here. There's no reason to bring Nintendo up here in the title, and especially not in the responses to legitimate criticism.
You can start a multiplayer race of MK8 with around 10 button presses, that seems pretty immediate to me.
I think the thread has already addressed this multiple times, but a definitive, console wars esque statement isn't a good idea for a title, especially when it's backed up by a "What I did over Christmas vacation" grade school paper.
There are certainly ways this could have went without being bait, but between the title and this gem:
...I feel like it's pretty clear what is happening here. There's no reason to bring Nintendo up here in the title, and especially not in the responses to legitimate criticism.
Objective results of why Nintendo is still king? What? People say that they offer the best party games all the time without providing "objective results." I'm not even sure what the hell "objective results" would mean in this case.
I wasn't really being careless in my language usage other than maybe in the fact that I underestimated the defensiveness of Nintendo fans, I guess. Again if I had started a thread saying that Nintendo was still King of Multiplayer, nobody would be asking for "objective results" or accusing me of being intentionally incendiary. I was very intentionally taking a counter position to a common claim made over and over again about Nintendo's dominance over this area of gaming.
Weirdly enough, OP's analysis isn't supported by his evidence at all. Nintendo Land takes way longer to get into than 3D World so the argument of "immediacy" doesn't really hold.
How is indie same-screen multi gaming the king? especially over nintendo
I can see why you would think that. I probably didn't do a good enough job explaining what i meant by immediacy. Although I do think the convoluted button presses thing is a problem and indicative of similar design philosophy problems, I was talking about "immediacy" in the sense of immediate big moments and emotional climaxes in multiplayer gaming sessions.
If you look at sales (even if they have greatly decreased), critical acclaim and overall output, which are far closer to objective metrics than what you and your buddies do in your spare time, then Nintendo is still far ahead of the competition when it comes to local multiplayer. It's not so much that people care about defending Nintendo, it's that what you are claiming is absurd.Objective results of why Nintendo is still king? What? People say that they offer the best party games all the time without providing "objective results." I'm not even sure what the hell "objective results" would mean in this case.
I wasn't really being careless in my language usage other than maybe in the fact that I underestimated the defensiveness of Nintendo fans, I guess. Again if I had started a thread saying that Nintendo was still King of Multiplayer, nobody would be asking for "objective results" or accusing me of being intentionally incendiary. I was very intentionally taking a counter position to a common claim made over and over again about Nintendo's dominance over this area of gaming.
I'm pretty sure all the games I mentioned require less than half that number of button presses to get started.
But that's not quite what I meant by immediacy. I mean time to big moments and big pay offs. You might play an entire match of Mario Kart and have a handful of special moments, one of them being clutch when someone gets off a turtle shell at just the right angle as you pass the finish line. I games like Sports Friends and Samurai gun, those kinds of moments where the entire room screem and laugh occur like several times a minute, not once or twice a game.
There probably isn't any objective results you could use, which is why your language doesn't make sense. Is it really worse to say "I think nintendo is no longer king of same screen multiplayer". It's so much clearer and actually does service to your anecdotes.
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I'm about as big a Nintendo die-hard there is.
On my PS4, Sportsfriends and Towerfall are great. Super Pole Riders, in particular, is a fantastic party game. Watching a group of four experience the game for the first time is a beautiful and wonderful thing. Towerfall is also great, Headhunters provides a pretty solid way to keep people in the game.
The problem with a lot of these new indie multiplayer games is that the skill ceiling is too damn high. I will crush people in Towerfall, grabbing motherfucking arrows out of the air and pinpoint sniping people, every time. Smash Bros will always be a better party game for this reason, chuck items on High and everyone has a chance to win every once in a while. The same goes to Sonic All-Stars vs Mario Kart. There's just way too much a skilled player can do in Sonic to stay waaaay ahead of the pack. Mario Kart is a much better party game because of that. You can be an excellent racer, but get pummeled with a blue shell, then a red shell, then some asshole with a fire flower, then you're right back in the pack.
If your group is all hardcore gamers, which one of my multiplayer groups is, Towerfall is great. If you've got more of a mix of skill-sets, Nintendo is still king. Too many of these new indie multiplayer games tend to just get new/casual gamers frustrated quickly.
This is incredibly tangential but I think it is worse, yes. I'm not claiming to be an expert or someone who has the most purple prose, but I do have a Phd in English and have been teaching composition for nearly ten years. And in fact I tell my students on a regular basis to just make their arguments rather than drawing too much attention to their own metacommentary (I think that... I am going to discuss... etc.). Of course it is important to put relevant qualifiers and to be careful not to make all inclusive statements where there are important exceptions. And that is where I try to get them to modify their messaging--to get them to focus on carefully to qualifying statements rather than just offering a mundane "It is just my opinion that..." or countering someone else by just saying it is "just their opinion." Hiding behind that kind of empty relativism just leads to lazy thoughts where there are worlds of opinion but little analysis of their worth.
So you're just talking about the frequency of exciting events? Is that really something that is lacking in Nintendo games in general or is it just a fault of the kart racing genre? Seems to me that racing games just aren't built around as many direct player-to-player interactions as something like a fighting game. Are there any indie games more similar to Mario Kart that you could compare it to?
I can see why you would think that. I probably didn't do a good enough job explaining what i meant by immediacy. Although I do think the convoluted button presses thing is a problem and indicative of similar design philosophy problems, I was talking about "immediacy" in the sense of immediate big moments and emotional climaxes in multiplayer gaming sessions.
Well that's why the Nintendo comparison came up to begin with. Because when you put those Nintendo games side by side with the game I mentioned, the contrast between how frequently you get those peaks and valleys becomes very clear. Games like Samurai Gun or Sports Friends will have the whole room cheering and laughing and screaming "OOOOH!" every half a minute. Then you put Mario Kart on and while it's fun, the tempo and the mood of the room just changes almost immediately in comparison. It's not that those games are completely lacking in fun, it's just that they don't create that same sensation at all in comparison.
This makes more sense and in the context of the games mentioned, I can also see where you're coming from. 3D World is a co-op game that hardly encourages competitiveness. Blocks give enough power ups for all players for example, whick takes out fighting over resources. On the other hand, the other games you mention all feature a strong competitive element which, in my opinion, naturally leads to more and more emotional "big moments". Mario Kart and Smash Bros. are probably better points of comparison.
Who the fuck is king then? Nintendo are pretty much the only ones left that offer it.
Well that's why the Nintendo comparison came up to begin with. When you put those Nintendo games side by side with the games I mentioned, the contrast between how frequently you get those peaks and valleys becomes very clear. Games like Samurai Gun or Sports Friends will have the whole room cheering and laughing and screaming "OOOOH!" every half a minute. Then you put Mario Kart on and while it's fun, the tempo and the mood of the room just changes almost immediately in comparison. It's not that those Nintendo games are completely lacking in fun, it's just that they don't create that same sensation at all in comparison.
Well that's why the Nintendo comparison came up to begin with. When I put those Nintendo games side by side with the games I mentioned, the contrast between how frequently I get those peaks and valleys becomes very clear. Games like Samurai Gun or Sports Friends will have my whole room cheering and laughing and screaming "OOOOH!" every half a minute. Then I put Mario Kart on and while it's fun, the tempo and the mood of my room with my friends in it just changes almost immediately in comparison. It's not that those Nintendo games are completely lacking in fun, it's just that they don't create that same sensation at all in comparison in my house.
That's an interesting point and while it is true that most of the group are pretty well versed gamers, not all of them were. And while for example they might not win at Samuari Gun as often, for example, I never got the sense that they were frustrated.
I would agree with you that these games do create more of a gap in skill ceilings, perhaps. But I'm not sure that automatically means they are less fun for more casual gamers. Maybe it is because the immediacy of just gutting someone with that dramatic pause in Samurai Gun is enough in of itself even if you don't win.
Pole Riders is definitely a group favorite but we got pretty caught up in the insanity of it all. I was noticing a singificant skill increase near the end of the night, though, so it will be interesting to see if it does become frustrating for some in the group.
I would say no one. The king has been dethroned and replaced by a benevolent collective of governing indies.
Isn't that example still completely anecdotal? I don't currently own Mario Kart 8, but play sessions in Mario Kart Wii have provided me with exactly the same type of atmosphere that you're discussing here. I worked at a Cyber Cafe with 20 computers and people constantly playing gigantic multiplayer games, but you know what evoked the most vocal response from both players and onlookers? When we brought in the Gamecube for four player Melee.
Well that's why the Nintendo comparison came up to begin with. When you put those Nintendo games side by side with the games I mentioned, the contrast between how frequently you get those peaks and valleys becomes very clear. Games like Samurai Gun or Sports Friends will have the whole room cheering and laughing and screaming "OOOOH!" every half a minute. Then you put Mario Kart on and while it's fun, the tempo and the mood of the room just changes almost immediately in comparison. It's not that those Nintendo games are completely lacking in fun, it's just that they don't create that same sensation at all in comparison.
The best comparison I can make is tempo in music. These games run at a higher tempo so to speak. Is that somewhat subjective? I guess maybe in the sense that someone who finds one song "too slow" another person might find that song suitably fast for them. But I'm not sure there would be much disagreement as to which was a faster tempo. Similarly, it seems to me that the "tempo' of these games is much higher and therefore creates more energy in the room comparatively speaking.
Anecdotal. My friends reacted very positively to MK8, I'd say even more so than any other MK before.
Towerfall and Samurai Gunn both smartly abuse slow-motion in order to create hype as fuck moments. The slow motion goes down and everyone gets excited - to a point. I'm not sure if I've ever played a Towerfall session longer than an hour, that mechanic in particular wears on people after a while.