I enjoyed Star Fox Adventures, was a cool zelda clone
Why do they have to reboot it? Why can't they just make another one like the old games?
if you make an entertaining well put together game then the sales will come. the problem with this line of thinking is that you are overthinking the demographic or who it appeals to. don't worry about that. make a quality game and there will be a fanbase for it. there is a MAJOR lack of air combat type games out and nintendo could capitalize with starfox and a quality multiplayer component coupled with a decent single player experience.
Definitely agreed.That's the point though. Remaking the first Star Fox would be the worst move they could make. Star Fox, at its core is only a very basic rail shooter. When it tries to be other things, it sucks. In fact, when you look at the series as a whole, it doesn't even HAVE an identity. The games bounce between styles and genres like you wouldn't believe. Remaking the first game is meaningless, because all that first game is is A) a tech demo for tech that is so irrelevant it's insane, and B) a very standard rail shooter.
Star Fox 64 was a very standard rail shooter.
I'm in the opinion that if you reboot Star Fox, it needs to be absolutely nothing like Star Fox, because Star Fox as a brand is meaningless. It has no defined, coherent style, and its "roots" are "show off this new chip, and don't make any advancement gameplay-wise".
Oh bullshit! The reason the series failed was because you tries to appeal to the groups instead of making a Star Fox game. The concept is simple: give us talking animals piloting space fighters in on-rail worlds that end in screen filling bosses. HOLY SHIT, I JUST MADE YOU SOME MONEY. It's Nintendo's idiocy that keeps my favorite Nintendo series from being made again and will ensure I never buy a Nintendo console outside of EOL bargain status again unless that changes.
nintendo won't capitalize on anything on the wii u. they've already made a few quality games for it.
I could reboot the shit out of this and give it wider appeal at the same time, hire me Nintendo. I'd pump proper budget into it and make it the Star Wars of Star Fox games in scope, epic space battles featuring thousands of craft. :
Inaba worked on R-type Leo. I know it's not a rail shooter. And the Shmup section in tw101 is actually pretty good. Not sure why starfox needs to be exactly a rail shooter anyway.Bolding words for emphasis in the body of an article is terrible writing. Stop it.
So you want Nintendo to give Star Fox to a team that's never made a railshooter and has continuously demonstrated their inability to make them through horrifyingly terrible segments in their otherwise excellent games?
You should probably rethink that.
I could reboot the shit out of this and give it wider appeal at the same time, hire me Nintendo. I'd pump proper budget into it and make it the Star Wars of Star Fox games in scope, epic space battles featuring thousands of craft. We'd have THE GREAT FOX fully modeled in-game, interiors and all, which will act as your hub for missions (you could actually fly your ship into it and disembark, without any loading screens), and which you'll be able to upgrade aesthetically with stuff you earn in missions. There will be a critical co-op component, which you could play online. There will be a mission editor, where players can take various templates for planets and triggers, and set to making custom epic battles which they can share online in virtual reality missions which can also earn you some fuzz.
The core gameplay will be similar to classic Star Fox, and you'll get tanks too. But the difference will be in scale and depth of customization options. I want the ship to be customized ala Armored Core, with its various mechanical features giving benefits to the player based on their combat preferences.
I WILL MAKE IT NINTENDO FOR 40 MILLION. And yes it's awesome I don't care what anybody else thinks on this score! :rocksbackandforthinsanely:
Well, I wouldn't mind stealing some of those ideas for mine
But I wonder - why make it a single package? Why not an episodic series? Considering Star Fox's increasing focus on narrative, it would make sense, one episode for each planet with multiple missions, provide a new multiplayer map with each episode, be able to receive feedback from fans and improve on the gameplay over time, and if the whole thing turns out to be a flop, well, it hasn't lost much money in the first place, which is important when dealing with a more 'niche' franchise like Star Fox, because the risk drops dramatically.
Why go with the Star Wars of gaming when you can try for Star Trek, Babalyon 5 or Battlestar Galactica? lol.
Star Fox struggles to attract small children because the characters arent drawn cutesy and adorable like Yoshi, Kirby, or Animal Crossing.
I don't know how much the 3DS version sold, but I can't imagine it even touched half of what the N64 version did.
EDIT: yup, found the numbers that I got from GAF a while back in 2011 (these are the JPN numbers, at least)
SF Command; 93k
It wouldn't be that hard..
- Open up the paths through the levels even more.
- Multiple vehicles possible on the same levels, which could be great for Co-Op.
- 4 player online Co-Op.
- Gears of War style ground missions (Although obviously tweaked and added upon).
- GamePad Great Fox guidance levels and attack commands.
- Steel Diver Sub Wars Great Fox levels.
- Local/Online deathmatch modes.
- Classic single player high score modes.
- Mission Mode/Structured Challenges.
Thats just for starters, I'm sure they could come up with more ideas. Nintendo just isn't as ambitious as they should be.
I could reboot the shit out of this and give it wider appeal at the same time, hire me Nintendo. I'd pump proper budget into it and make it the Star Wars of Star Fox games in scope, epic space battles featuring thousands of craft. We'd have THE GREAT FOX fully modeled in-game, interiors and all, which will act as your hub for missions (you could actually fly your ship into it and disembark, without any loading screens), and which you'll be able to upgrade aesthetically with stuff you earn in missions. There will be a critical co-op component, which you could play online. There will be a mission editor, where players can take various templates for planets and triggers, and set to making custom epic battles which they can share online in virtual reality missions which can also earn you some fuzz.
The core gameplay will be similar to classic Star Fox, and you'll get tanks too. But the difference will be in scale and depth of customization options. I want the ship to be customized ala Armored Core, with its various mechanical features giving benefits to the player based on their combat preferences.
I WILL MAKE IT NINTENDO FOR 40 MILLION. And yes it's awesome I don't care what anybody else thinks on this score! :rocksbackandforthinsanely:
...What does that mean "Star Fox is hard to reboot?"; its the easiest franchise Nintendo has to reboot.
Just take the flight combat from Star Fox 64 and make it ether an online-multiplayer game with tons of modes and Wii U gamepad features (touch the screen to launch smart-bombs, using the map to see other ships around you, easy usage of the advanced moves, ect), or make it an open world space game.
How that would work is having you start out as ether Fox or Falco with a standard ship to use, and have you be able to visit 4 different planets to start. After you beat the main bosses on the planets, you get upgrades to your ship and can explore deep space, where there are main planets to visit and mini-planets ala R&C A Crack in Time's Moons where you can explore and gain even more upgrades for your ship. The best part would be that the game will have the option for a co-op mode in single player, with one player as Fox and the other as Falco and be able to do what ever they want (as the single player will have the TV and player two will have the gamepad).
There is so much that could be done with Star Fox, but Nintendo refuses to do it because they just want safe money (explaining the over reliance on Mario/Zelda/Kart).
Well.... there is at least one big audience the franchise has.
It's not the audience that Star Fox deserves, but the audience that it... needs... i guess?
it was rebooted one or 2 times already lol
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DS....DS
Well...Nintendo tried I guess?
They really need a developer that 'gets' what made Star Fox great to begin with to develop the next one, so that way you wont have the series just make another promising but flawed game (even though I thought Star Fox Command was a good game and Star Fox Assault to be quite fun from what I played of it at a friends house).
The series has so much potential, and for it to be wasted by doing nothing with the series for at least 8 years now (not counting Star Fox 64 3D, that was a remake, not a new game), is really messed up.
if you make an entertaining well put together game then the sales will come.