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Why Rebooting Star Fox Isn’t Easy For Nintendo (Emily Rogers)

I know I'm just stretching it but I get the feeling that Steel Diver Sub Wars having that Peppy tease and online multiplayer focus is just Nintendo testing if Star Fox could work under that low budget format.

It would be great.
 
I kind of agree. Even Sin and Punishment has broader appeal than Star Fox at this point, coupled with much tighter and varied gameplay, on top of killer level and boss design.

For the record, Star Fox 64 was probably in my top 5 for the console.
 
On the subject of selling SF on gimmicky tech, there actually is a possible option: dual gamepad support. Nintendo did say the Wii U would support 2 gamepads but to date no game has been announced to utilize that. Star Fox could potentially be the 1st to do so. A couple of ideas off the top of my head:

1. Co-op campaign with the TV player as squadron leader & 2 gamepad players as his wingmen. (James McCloud era scenario)

2. 2 player head-to-head SFC style with the players using the touch screens to wage a simplified RTS battle. (Star Fox vs. Star Wolf scenario)
 
Probaly already said, but why not develop it as an eshop title? I dont need an innovative Starfox. Just one with new stages and multiplayer. Make it flat shaded and 60fps-boom! Youre done.
 
On the subject of selling SF on gimmicky tech, there actually is a possible option: dual gamepad support. Nintendo did say the Wii U would support 2 gamepads but to date no game has been announced to utilize that. Star Fox could potentially be the 1st to do so. A couple of ideas off the top of my head:

1. Co-op campaign with the TV player as squadron leader & 2 gamepad players as his wingmen. (James McCloud era scenario)

2. 2 player head-to-head SFC style with the players using the touch screens to wage a simplified RTS battle. (Star Fox vs. Star Wolf scenario)

I love both of these ideas. There is so much potential with the GamePad that Nintendo hasn't used. It makes me sad
 
I think Star Fox is probably closest to having Japanese appeal, but that's just me. And I don't think it's out of the question for the franchise to have appeal for younger audiences either.

As for the gameplay, I've always seen Star Fox as a showcase vehicle-based shooter. The problem is that vehicle-based shooters aren't common at all in today's market. We have regular shooters with vehicles in them, but few shooters completely centered on vehicular combat.
 
Raise you:
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Not being much invested in the series, I found it to be okay, actually.

Command was fine.

The multiple endings bit did spark a bit of idea into what could transpire after that entry, and it was an okay game online.
 
Where is this idea that nobody likes Star Fox coming from?

64 was one of the best sellers on the N64. Adventures and Assault sold pretty well for being poorly reviewed GCN games, they were both successes for Nintendo.

Even Command sold alright, especially in Japan.

I don't know how 64 3D did, but if it did bad that can be attributed to it being a remake on a brand new system.

I mean, it's not lighting up the charts or anything, but it sure as hell would beat stuff like Chibi Robo Photo Finder. Most of Ninty's franchises don't do Mario/Zelda/Pokémon numbers. Can we at least wait a little while before we all declare Nintendo has abandoned all its franchises?
 
The main problem isn't that Adventure and Command lacked gimmicks; it's that neither was very good (although Adventure did look and sound amazing...just too bad about that gameplay)
 
Nintendo to Fox McCloud...
Nintendo to Fox McCloud...
Sure, your franchise is dead but Miyamoto would be proud.

Sorry, I suck at lyrics. And yes, this is based on brentalfloss version.
 
I know I'm just stretching it but I get the feeling that Steel Diver Sub Wars having that Peppy tease and online multiplayer focus is just Nintendo testing if Star Fox could work under that low budget format.

It would be great.

I agree with you on this.
4 player battles in space as you zoom around asteroids and whatnot. Say what you want about F2P, but Nintendo could make it work like with Sub Wars.
 
Instead of using a mediocre IP like Steel Diver, use Star Fox for a competitive multiplayer game with a few solo missions.

Not every single classic Nintendo IP needs to be a full price retail release.
 
The problem with a lot of objections to Starfox on a fundamental thematic level is they don't explain why Ratchet and Clank can continue to be popular in the modern era. R&C is basically fuzzy talking things in space with lazer guns and animal-like robots and aliens.

The problem for Starfox IMO is that Nintendo is good at preserving classic styles for their IP, but not always good a overhauling style when required. Starfox done in a more satirical, adult-humored form like Ratchet could find an audience I think. (Especially the surprisingly dark Into the Nexus.)

In terms of gameplay I do thing this is where the knee jerk "Platinum should make it!" response is actually appropriate. Platinum is good at taking arcade gameplay and making it replayable and deep without losing sight of the fundamentals.
 
Actually, it's not that hard.

- Simplified 3D graphics like Mario World with exquisite lighting in space
- low budget, e-shop episodic title(s)
- online that lets you co-op campaign
- huge online multiplayer versus mode

If the first doesn't sell well enough, don't bother making another episode of the single player missions. The problem I would guess is that the budget for Star Fox is going to be too high now to make even a marginal profit, but this would work for F-Zero I think as well (but pull a Killer Instinct with F-Zero and sell it piecemeal.)
 
Basically this. I suppose Metroid Prime wasn't an easy endeavour as well, since the side scrolling games were kinda different. But it did exceptionally well critical acclaim wise, financially not so much.

They should give it a try.

Yep. Anything not easy is worth doing.
 
Xav's list of how to successfully bring back StarFox

1) Don't outsource it.
If Star Fox was developed in-house I think that would automatically give it a better chance of being successful.

I never understood why people don't take kindly to Star Fox's general design. I mean, the core gameplay of the first three games is great and the characters have some charm. There's nothing wrong with "space furries" or whatever people like to call them; these characters make the franchise entirely unique.

Nintendo needs to revive the Star Fox aesthetic from the original game. You don't see that sort of thing ANYWHERE. It's just crazy enough to work!
 
If Star Fox was developed in-house I think that would automatically give it a better chance of being successful.

I never understood why people don't take kindly to Star Fox's general design. I mean, the core gameplay of the first three games is great and the characters have some charm. There's nothing wrong with "space furries" or whatever people like to call them; these characters make the franchise entirely unique.

Nintendo needs to revive the Star Fox aesthetic from the original game. You don't see that sort of thing ANYWHERE. It's just crazy enough to work!
While the gameplay is solid, even at its best the games aren't revolutionary enough to justify the short length and high price to the mass market. I don't know if in house would be able to change that without changing gameplay or having a huge budget.
 
While the gameplay is solid, even at its best the games aren't revolutionary enough to justify the short length and high price to the mass market. I don't know if in house would be able to change that without changing gameplay or having a huge budget.
I hear that. Maybe the eShop route that others have suggested would work.

Just return the series to the basics. It doesn't have to be AAA.

StarFox 64 was the reboot of the original StarFox. Anyway, I'd like to see Starfox 2 get a proper release on the eShop since that game is basically finished.
This sort of stuff seems like free money. Unless aspects of Star Fox 2 were HEAVILY re-used in later games (like Command) then there's no reason to leave a near-finished project just sitting there, unplayed by the fan population.
 
How about just making a straight rail shooter like the first game instead of changing things for the worse?

In fact, they should just remake the first game. It has all the makings of a great game but is hampered by a poor frame rate and primitive graphics. It needs an update more than Star Fox 64 did. Some fans are even modifying the SNES carts with extra SuperFX chips so it will run twice as fast, but a remake could go much father than that.

Team up again with the original sound composer, his music was the best and had more style than the later games.

Poke fun at the animal characters. Make it funny, like with real muppet-like puppets and record them against green screens to tell the cut-scenes. Could appeal to everyone that way.

Take away the stupid PvP multiplayer mode and replace it with an online co-op mode of the single player campaign. Up to four players, each taking the role of one of Fox, Falco, Slippy, and whoever the fourth team member is these days. Include more enemies and make it a point-scoring competition.

This isn't rocket science.

StarFox 64 was the reboot of the original StarFox. Anyway, I'd like to see Starfox 2 get a proper release on the eShop since that game is basically finished.
 
Starfox doesn't have to be this big budgeted CoD chaser. I doubt it has to cost much at all to make compared to a lot of Nintendo properties. Any excuse not to do SOMETHING for the series is just an excuse because there is fans hungry for a new one.

I also hope they aren't using SF64 3DS sales to measure interest in a new SF because I'm not interested in buying a 20 year old game that I already have three copies of.
 
Who wrote that? It is really like low level forum drivel rather than anything insightful about Nintendo or the Star Fox franchise.
 
Starfox doesn't have to be this big budgeted CoD chaser. I doubt it has to cost much at all to make compared to a lot of Nintendo properties. Any excuse not to do SOMETHING for the series is just an excuse because there is fans hungry for a new one.

I also hope they aren't using SF64 3DS sales to measure interest in a new SF because I'm not interested in buying a 20 year old game that I already have three copies of.

Man, I wish Nintendo had the power to just make any game they want al a sony. They make unique games that sell terribly. Nintendo isn't owned by some of the biggest entertainment companies in the world.
 
I think Star Fox could work as an online focused space combat "shooter" not unlike Steel Diver, but on the WiiU as a graphical showcase. Free roam space battles is something that there isn't much of right now on any system so there is a space for Nintendo if they were willing to pull out all the stops for matchmaking and ship customizability.

I hate to dream but with Steel Diver on 3DS if they also did a Star Fox "shooter" Nintendo could potentially start making vehicular-only competitive shooters a thing again.
 
Who said it had to be a reboot? Really, with the advent of downloadable games, Star Fox should still be a consideration.
 
It struggles to appeal to the Titanfall/Gears of War audience because it has talking animals for protagonists. Star Fox struggles to attract small children because the characters aren’t drawn cutesy and adorable like Yoshi, Kirby, or Animal Crossing.

It's like there is no middle-ground. StarFox is good saturday morning cartoon material like He-Man, TMNT, G.I. Joe, Thundercats, Silverhawks, Biker Mice From Mars, etc. It's not intended for small children who haven't learned to speak and watch Teletubbies, Barney the Dinosaur or whatever is that little kids are into these days.
 
I think Star Fox could work as an online focused space combat "shooter" not unlike Steel Diver, but on the WiiU as a graphical showcase. Free roam space battles is something that there isn't much of right now on any system so there is a space for Nintendo if they were willing to pull out all the stops for matchmaking and ship customizability.

I hate to dream but with Steel Diver on 3DS if they also did a Star Fox "shooter" Nintendo could potentially start making vehicular-only competitive shooters a thing again.
Something like this would destroy me.
 
Nintendo is full of shit with regards to Starfox. Sometimes Nintendo egos need to get out of the way and let a good game happen. The formula is so clear. The Wii really could have used some games late in the cycle. Pride goes before a fall.
 
" the characters aren't drawn cutsy "


* looks at sonic * I don't think you need to do that.

I don't even think your games need to be good


I think the issue is team rocket-ism.

We messed up a star fox on foot game, we must abandon that . Instead of just improving the idea and succeeding probably . Epically considering there is a company who's game you just funded who could that really well...
 
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