spoonman
Member
Just make an HD remake of the original Star Fox like this:
http://www.youtube.com/watch?v=77uVRz7RzjQ
I'd rather have this + the original running at a higher framerate as a bonus game.
http://www.youtube.com/watch?v=4XAJEDJJ_Bo
Just make an HD remake of the original Star Fox like this:
http://www.youtube.com/watch?v=77uVRz7RzjQ
You know that isn't true. That is way too rosy a picture to paint about the success and failures of many games.
On the subject of selling SF on gimmicky tech, there actually is a possible option: dual gamepad support. Nintendo did say the Wii U would support 2 gamepads but to date no game has been announced to utilize that. Star Fox could potentially be the 1st to do so. A couple of ideas off the top of my head:
1. Co-op campaign with the TV player as squadron leader & 2 gamepad players as his wingmen. (James McCloud era scenario)
2. 2 player head-to-head SFC style with the players using the touch screens to wage a simplified RTS battle. (Star Fox vs. Star Wolf scenario)
I'd rather have this + the original running at a higher framerate as a bonus game.
http://www.youtube.com/watch?v=4XAJEDJJ_Bo
Raise you:
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Not being much invested in the series, I found it to be okay, actually.
Even Command sold alright, especially in Japan.
if you make an entertaining well put together game then the sales will come.
I know I'm just stretching it but I get the feeling that Steel Diver Sub Wars having that Peppy tease and online multiplayer focus is just Nintendo testing if Star Fox could work under that low budget format.
It would be great.
Is 93k considered alright?
I'd rather have this + the original running at a higher framerate as a bonus game.
http://www.youtube.com/watch?v=4XAJEDJJ_Bo
It was shit and let us never speak of it again.
Basically this. I suppose Metroid Prime wasn't an easy endeavour as well, since the side scrolling games were kinda different. But it did exceptionally well critical acclaim wise, financially not so much.Nothing worth doing is ever easy
Basically this. I suppose Metroid Prime wasn't an easy endeavour as well, since the side scrolling games were kinda different. But it did exceptionally well critical acclaim wise, financially not so much.
They should give it a try.
I'd rather have this + the original running at a higher framerate as a bonus game.
http://www.youtube.com/watch?v=4XAJEDJJ_Bo
Yeah, but it was a good idea. Unfortunately, Rare was going downhill at that point. I'd be up for another Adventures style game if they had the right team behind it.It was shit and let us never speak of it again.
If Star Fox was developed in-house I think that would automatically give it a better chance of being successful.Xav's list of how to successfully bring back StarFox
1) Don't outsource it.
While the gameplay is solid, even at its best the games aren't revolutionary enough to justify the short length and high price to the mass market. I don't know if in house would be able to change that without changing gameplay or having a huge budget.If Star Fox was developed in-house I think that would automatically give it a better chance of being successful.
I never understood why people don't take kindly to Star Fox's general design. I mean, the core gameplay of the first three games is great and the characters have some charm. There's nothing wrong with "space furries" or whatever people like to call them; these characters make the franchise entirely unique.
Nintendo needs to revive the Star Fox aesthetic from the original game. You don't see that sort of thing ANYWHERE. It's just crazy enough to work!
I hear that. Maybe the eShop route that others have suggested would work.While the gameplay is solid, even at its best the games aren't revolutionary enough to justify the short length and high price to the mass market. I don't know if in house would be able to change that without changing gameplay or having a huge budget.
This sort of stuff seems like free money. Unless aspects of Star Fox 2 were HEAVILY re-used in later games (like Command) then there's no reason to leave a near-finished project just sitting there, unplayed by the fan population.StarFox 64 was the reboot of the original StarFox. Anyway, I'd like to see Starfox 2 get a proper release on the eShop since that game is basically finished.
How about just making a straight rail shooter like the first game instead of changing things for the worse?
In fact, they should just remake the first game. It has all the makings of a great game but is hampered by a poor frame rate and primitive graphics. It needs an update more than Star Fox 64 did. Some fans are even modifying the SNES carts with extra SuperFX chips so it will run twice as fast, but a remake could go much father than that.
Team up again with the original sound composer, his music was the best and had more style than the later games.
Poke fun at the animal characters. Make it funny, like with real muppet-like puppets and record them against green screens to tell the cut-scenes. Could appeal to everyone that way.
Take away the stupid PvP multiplayer mode and replace it with an online co-op mode of the single player campaign. Up to four players, each taking the role of one of Fox, Falco, Slippy, and whoever the fourth team member is these days. Include more enemies and make it a point-scoring competition.
This isn't rocket science.
^^^
Which is a very good game.
It is when you consider that it was a DS action game (The only DS games that sold well were RPG or Puzzle-style games).
93k doesn't really sound too good for any first-party Nintendo game on a platform with an install base as high as the DS to me. 100k or go home.
Lots more here: http://www.dromble.com/2014/03/15/why-rebooting-star-fox-isnt-easy-for-nintendo/
She makes some good points...unfortunately. I would love to see more Star Fox =(
Anthropomorphic animals who fly space-ships is always going to be a hard sell.
Starfox doesn't have to be this big budgeted CoD chaser. I doubt it has to cost much at all to make compared to a lot of Nintendo properties. Any excuse not to do SOMETHING for the series is just an excuse because there is fans hungry for a new one.
I also hope they aren't using SF64 3DS sales to measure interest in a new SF because I'm not interested in buying a 20 year old game that I already have three copies of.
It struggles to appeal to the Titanfall/Gears of War audience because it has talking animals for protagonists. Star Fox struggles to attract small children because the characters aren’t drawn cutesy and adorable like Yoshi, Kirby, or Animal Crossing.
Something like this would destroy me.I think Star Fox could work as an online focused space combat "shooter" not unlike Steel Diver, but on the WiiU as a graphical showcase. Free roam space battles is something that there isn't much of right now on any system so there is a space for Nintendo if they were willing to pull out all the stops for matchmaking and ship customizability.
I hate to dream but with Steel Diver on 3DS if they also did a Star Fox "shooter" Nintendo could potentially start making vehicular-only competitive shooters a thing again.
Star Wars?