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Why Resident Evil 6 is Awesome (video)

This is basically where I'm at. I felt like RE6 was the Die Another Day of the franchise. Similarly to how the Bond films started to get extra silly with invisible cars and surfing tidal waves, and they consequently rebooted it, RE has gotten extra actiony and all-over-the-place for my taste since 5. Personally I'd like to see a full-on reboot. For the folks who liked 6, maybe create a spin off series or something that builds on that gameplay.

Here's the rub: How likely is it that the series will go the direction you want with a reboot?

And given how poor the general spin off treatment has been on the survival horror side, why try and throw the action fans under the bus to a similar fate?

The series just needs to settle to some sweet middle ground. A reboot may be necessary soon depending on how much further they can escalate the stakes in the narrative, but as much as a survival horror direction would be welcome it's unlikely to work out that way.
 
The core mechanics of RE6 being good don't save it from the entire rest of the game being a dumpster fire of shit. Those campaigns were a form of torture.
 
But it wasn't awesome.


It was boring. The pacing and onslaught of terrible action section after action section.

I don't have to try hard to say it sucks, as he assumes people do. It's really not hard at all to say it's mechanically janky, with some genuinely terrible gameplay segments.

Maybe mercenaries makes up for it, but honestly, I wanted a single player game.

More content wasn't a good thing. They should have culled down what wasn't working, and worked on what had a chance to be something fantastic.

The most egregious part of the video explaining why RE6 is so awesome:

"Jakes got mad charisma"

*queue a generic "lol women" line

Come on...not to mention he's one of the least inspired characters in the game he's in.



... And ladies and gentlemen... That is that.
 
This review covers the positives of the game very well, and I'd be lying if I said I haven't found myself saying the same things (e.g., having to note that I'd played and enjoyed the entire series from 1 and on, because if you like RE6 you must not be a "TRUE" fan). I especially like make the connection to other Capcom games like Devil May Cry, as a "crazy action" game in its own right. "Call of Duty!" comments look more ridiculous in that light.

Disagree with his comments on RE5, especially regarding co-op. I don't think there is a tighter co-op campaign on the market and it is overall better, with a possible exception to Chris campaign in 6 (which is turning out to be quite underrated even among the people who like the game).

He probably could have spent more time on the enemies. Without the enemies the player's options are not that special.


Resident Evil stopped being survival horror at 4. There was no survival. I was never low on ammo in that game and every game after.

This happened earlier than 4, really.


Tetris briefcase of 4 wasn't anything special. RE5's real-time inventory is superior (and more true to the series, if that's a sticking point).
 
Finished RE6 not too long ago and I could not disagree more with the video. Didn't play around too much with Mercenaries, but the campaigns are trash with some of the worst pacing in a modern big budget game. Enemy variety sucks ass too as you are fighting Cthulhu masked enemies for far too long.
 
Finished RE6 not too long ago and I could not disagree more with the video. Didn't play around too much with Mercenaries, but the campaigns are trash with some of the worst pacing in a modern big budget game. Enemy variety sucks ass too as you are fighting Cthulhu masked enemies for far too long.

Most of the people who support the game will argue that the j'avo are apparently some of the most varied and innovative enemies in the history of gaming, but I always saw them as the same crustacean monsters with guns. They mutate in different ways that cause you to change your approach a little, but they're still the same fucking enemies over and over. It was incredibly boring fighting through multiple campaigns of them. I thought "zombies with guns" was the low point of RE5, and they made an entire game out of it in RE6.
 
I hope that it's good, despite what everyone has always been saying, as I bought it in a weak moment during the recent PSN sale.

I liked RE5 well enough, but mostly for the gear grinding metagame rather than anything else. As long as RE6 can scratch the same weird itch I think I'll be fine.

Zombies with guns definitely were the worst part of RE5 though...
 
Leon's campaign was good.

The rest all blur in to one big pile of mediocrity.

I'm playing Leon's campaign right now, so far i'm liking it a lot better then I thought the game would be, but we will see when I get to the other ones.

Its def more action then survival horror but enjoyable
 
Game was liquid shit all the way around.

"But legacy, it had like EIGHT campaigns!" -Which made it lack focus
"But legacy, it was ACTION PACKED!" Fuck out my face with that mess.
"Co-op is SOOOOoooo FUN!" Which ruins any chance of enjoying a coherent sense of atmosphere and aloneness.

RE7 needs to go back to basics, or the series can fuck right off
 
Forgive the editing, but... you should listen to yourself.


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Is this really necessary?

I've admitted that some the campaigns have flaws but that doesn't make the whole package objectively bad. Ada's campaign is an unlockable bonus. Jake's campaign suffers in the first half but gets better towards the second.

A lot of games have shitty sections but get away with it scot-free and I'm not saying RE6 doesn't have shitty sections, I just don't think that any of the low points of the game are bad enough to objectively call the game crap.
 
Is this really necessary?

I've admitted that some the campaigns have flaws but that doesn't make the whole package objectively bad. Ada's campaign is an unlockable bonus. Jake's campaign suffers in the first half but gets better towards the second.

A lot of games have shitty sections but get away with it scot-free and I'm not saying RE6 doesn't have shitty sections, I just don't think that any of the low points of the game are bad enough to objectively call the game crap.

There's something odd about taking the time to defend a game while saying "it can be pretty terrible/ it has some huge flaws/ it's often not fun to play." Why bother? You can't really make a compelling case against the criticisms of the game when you're confirming a lot of them. It would be like arguing "yeah, eating shit is pretty terrible, but the aftertaste is kind of nice... "

If you enjoy the game that's great, but you don't have to take it upon yourself to try to change the negative consensus on it, especially not when you can't refute a substantial amount of the criticism in a meaningful way because you recognize it as valid. I like playing Other M, but I wouldn't go into an argument about it at this point and try to change anyone's minds because I recognize that they're right. The criticisms are all legitimate. I just happen to enjoy the game more than others in spite of its flaws- that doesn't mean the flaws aren't there, or that I have to persuade others to ignore them the way I do.

If you like playing RE6 in spite of everything wrong with it then that's great, but you should remember that you're enjoying it in spite of what's wrong with it. Not everyone should be expected to forgive or ignore faults in order to play a game. If you recognize that RE6 has issues, then you also have to accept that it's perfectly reasonable for people to have the negative opinions about it that they do.
 
There's something odd about taking the time to defend a game while saying "it can be pretty terrible/ it has some huge flaws/ it's often not fun to play." Why bother? You can't really make a compelling case against the criticisms of the game when you're confirming a lot of them. It would be like arguing "yeah, eating shit is pretty terrible, but the aftertaste is kind of nice... "

If you enjoy the game that's great, but you don't have to take it upon yourself to try to change the negative consensus on it, especially not when you can't refute a substantial amount of the criticism in a meaningful way because you recognize it as valid. I like playing Other M, but I wouldn't go into an argument about it at this point and try to change anyone's minds because I recognize that they're right. The criticisms are all legitimate. I just happen to enjoy the game more than others in spite of its flaws- that doesn't mean the flaws aren't there, or that I have to persuade others to ignore them the way I do.

If you like playing RE6 in spite of everything wrong with it then that's great, but you should remember that you're enjoying it in spite of what's wrong with it. Not everyone should be expected to forgive or ignore faults in order to play a game. If you recognize that RE6 has issues, then you also have to accept that it's perfectly reasonable for people to have the negative opinions about it that they do.

I have no problem with people having negative views towards the game but I also personally believe that much of the critism is hyperbolic.

I'm honestly not trying to change consensus either. Merely stating my opinion. Im all for good discussion.

Also, it's 5am where I am so I'm not really trying to spark up massive debate about whether or not resident evil 6 is good or not so I apologise if the tone of my posts came off that way. Im just rambling more than anything.

But I see where you're coming from and I respect that. So yeah, I guess I'm in the minority that enjoys RE6 in spite of its issues. Im just sad that we won't get another game like it. I'd be happy if there were a spin off series utilising these mechanics but I think capcom are done with it.

That's not to say I'm too devastated. I really enjoyed revelations 2 so I'm okay if capcom continue in that style.
 

I'd agree with the poster you quoted, both on the game's positive and negative elements, and also that the game is mired in needless, often baseless and hyperbolic criticism.

For me we're talking 20% shit and 80% great stuff, but that 80% goes so far above and beyond the average TPS, some of it even surpassing the almighty RE4 in cases, that the remaining 20% of shit is barely a factor in my appraisal of the game.

It's a big-ass game, and the negatives don't by any means drag down the significant positives in my book. Flawed masterpiece? Maybe. But a masterpiece all the same? You bet.
 
Resident Evil 6 has some great mechanics but there is so much wretched shit over the course of the campaign it is pretty hard to recommend. From memory almost every single boss is bad as well. I think if the game had these combat mechanics and a standard tight ~10 hour length campaign they probably could have made something absolutely extraordinary (instead of this fucking insane JRPG length.... thing).
 
I just finished playing RE6 on XB1 with a random French dude. I had never played Mercenaries mode before but it was a ton of fucking fun. The mechanics are great; love diving forward and turning 180 and blasting enemies. Definitely can't wait to play more. Haven't touched the campaign yet tho.
 
Disagree with his comments on RE5, especially regarding co-op. I don't think there is a tighter co-op campaign on the market and it is overall better, with a possible exception to Chris campaign in 6 (which is turning out to be quite underrated even among the people who like the game).

My only problem with RE5 co-op is that it's rarely used well. There are only few instances in the whole game where players have to co-operate instead of just being there and shooting together at bad guys. Even the one and only puzzle in the entire game (laser puzzle) requires the second player to stay still in one safe place and do nothing, while the other manipulates mirrors.

RE6, on the other hand, goes full-on with co-operation. Both characters in each scenarios play differently (different weapon layouts and in the case of Jake, different moveset), there are lots of segments where you have to cover each other or co-operate (meaning: two characters do different things that eventually brings them together) or where you are separated and are forced into different scenarios (something that RE5 also lacked).
 
He makes some good points, but a lot of it seems aimed at a straw man by assuming that most people who don't like RE6 only dislike it because it's action based, which seems flawed as RE4 and RE5 were much better received, or that they were trying really hard to dislike the game, which defies logic and for most people was probably the other way around. I think a lot of people are fine with RE6 in concept, it's just that in execution the really good ideas are marred by a lot of flaws that some people have difficulty getting past.

I love the ending though - he was very succinct in describing what unifies the series and makes the games so enjoyable.
 
RE6 was a fast paced co-op action game badly shoehorned into a survival horror franchise, for some reason.

This.

It feels like I'm playing Gears of War with WWE inspired wrestling moves and melee thrown in.

If that's what you want, then great. It excels at that with a few dashes of RE thrown in at times.

But then, the pacing really starts to make it feel dull at times. Like you are just going through the motions trying to beat it by the end. Also, the game lacks "character" compared to 4 and 5. I mean, the level designs, scenarios, etc., are just more forgettable in 6. It eventually becomes one long battle that feels like it never ends.
 
RE6 was a fast paced co-op action game badly shoehorned into a survival horror franchise, for some reason.

Yep. It's a solid game, but it's not a great RE game. RE4 was a departure from series foundations, but it at least held onto the horror and tonal aspects from the past games while mixing in the action mechanics.

RE6 just went off the deep end, in a big way. It's interesting that the video was so dismissive of RE5, yet Capcom clearly was chasing after RE5's success and went all in on the co-op gameplay for 6 --- which totally was not the way to go. It's a solid shooter and co-op title, but it's just not a good RE game. At all.
 
There's a few standout co-op moments in RE5, notably the final boss
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, but yeah, most of the time it feels like you're just playing a solo game with two players (or not, and if you're not, be prepared for your AI partner to die frequently through no fault of your own on Pro and even Veteran).

RE6, like Revelations 2 (probably the gold standard for RE co-op to date), feels actually planned for co-op from the ground up. Not just in terms of the ways the characters differ, but in the way their paths are segmented so as to encourage interaction and strategy. And if you're playing solo, the game is wonderfully streamlined with an AI partner which is both a) smarter and b) more or less indestructible.

RE7 having co-op is the one single thing I'd bank on being in the game for certain, so the steps forward Capcom has made since RE5 are very encouraging.

I think 'resi' is the best abbreviation fight me.

You can always spot Brits (and I am one too) when they call it Resi.
 
The game is far from awesome to be honest, I had decent to good memories of the game but now after playing it on PS4 I realize the game is mediocre, even as a hardcore RE fan that like all the games. The combat system is great though.
 
I played it on PS3 at the time and now playing it on the XBone again with a buddy in coop. He's totally new to the series and a bit under impressed but it's good coop fun if you turn the difficulty up a bit.

What I missed at the time and still miss now is the weapons upgrades & unlocks from RE5. That system made multiple playthroughs feel rewarding. At the time it felt like a downgrade to me but if they are releasing the games in this order now, I'll happily play 5 after 6.
 
I'm going to preface this with this, because I was so hungry for RE that I degraded myself to this:

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I was watching Huber and Brad of Easy Allies play through it and there were a couple of things they said during the stream that I totally agreed with. The combat is sooo good, which actually makes it a shame because the encounter design is so garbage, and Leons campaign isn't bad. In fact, I like Leons campaign more than RE5.

Chris's campaign AKA Piers of War is just the absolute worst.
 
As someone with a $5 PS3 copy I got that I haven't even played yet... I want to believe.

RE used to be my favorite series. I played them all through multiple eras of the series. But 6 had such bad word of mouth that I didn't even want to start it.
 
I really agree with his assessment of Simmons. I love the ridiculous extent to which that fight escalates.

Yup. I love how they take the classic clichè of the "villain that looks dead but gets up again for one final fight" and abuse it so much that it becomes hilarious. After the Zombiesaurus Rex I was just laughing and waiting to see what was next. Best Resident Evil story ever (not exactly a big achievement, I know), the only thing that was missing from the party was Neo Wesker.
 
Most of the people who support the game will argue that the j'avo are apparently some of the most varied and innovative enemies in the history of gaming, but I always saw them as the same crustacean monsters with guns.

This is one complain I don't understand. If all J'avo in the game are just "the same crustacean monsters with guns", then what can you tell me about enemies variety in other TPS games where, for the most time (maybe beside the last chapter or so), you fight exclusively with human enemies with guns?

How can you suggest that Noga-Trchanje (J'avos with spider-like lower body, that fastly crawl low on the ground) are the same enemy as Noga-Skakanje(J'avos with grasshopper-like legs, who jump a lot, and whose upper body is way above yours) or Noga-Let (J'avos with wings, that fly above you)? Or that Ruka-Khvatanje (J'avos with rubbery long arm that grab you from afar) are the same as Ruka-Bedem (J'avos with a shield-like arm) or Telo-Eksplozija (literally a walking bomb)?

Sorry, but the "you change your approach a little" is bullshit, since different mutations require different tactics. Some J'avos become immune to gunfire, others are dangerous on close-range (you don't want to kill the Telo-Eksplozija when you're near or be grabbed by Glava-Smech), other at longer range (Glava-Sluz that can constain the player with its sticky webbing or Glava-Dim that emits a poisonous gas around you).
 
It looks like if the internet in these months is trying to convince everyone that RE6 was not a bad game... not saying only a bad RE, but a bad GAME.

Why? :|
 
I'm a huge fan of the resident evil series. I even enjoyed RE5, but RE6 was a huge disappointment for me.

It's not a resident evil game. This is probably the reason why I hate it so much. The combat was worse then RE5 let alone the GOAT RE4.

On the ps3 the lightning was bad as well if I remember correctly. It was constantly too dark.

For an action game it's oké, for a "resident evil" game it's a abomination. Just call it a new franchise.

After playing REmake again I really hope resident evil 7 will return to survival horror.
 
This game is big, its ambitious and its large production values show. The action and gameplay took time to grow on me but they are solid. However I personally feel the that cooks had too many meal cooking and some of the meal, got to the customers raw.

1. All the gameplay cut scenes were unskippable and often messes up the player by allowing enemies to continue to operate while holding the player back to watch some door or environmental change. Resident evil 5 had scenes like this too but you could skip the camera work and play when the event continued happening around you playing. Otherwise it paused the enemies when the cut happened.

2.When some of those gameplay/action cut scenes happen and the player is left controlling. In these instances player movement is awkward and aiming becomes disconnected from the camera. Often these movements result in cheap deaths as you can easily get turned around or loose your pace as the camera insists that you look at something. Again, should have been able to manually abort so the allow the player to retain the standard control of the game.

3. Coop death cam. Near fatal damage triggers a white flash and blur effect to the non fatally wounded player. Great alert system for letting somebody know your down, except it happens too long and offer allows the non-hurt player being urged to put their character into dangers path without intending to do so.

4. The Health system. Health is not balanced at all in this game. In 4&5 health was balanced to enable a player to be able to progress, while still challenging them. In resident evil 6 healing is relatively more scarce forcing the developers to make the game heal the player to have full health if they die. Nothing wrong with helping the people who aren't as good as the game needs, but with so many cheap blows from the camera shit and cutscenes dropping enemies on you while you can't control its just not fair.heal yourself just l to loose all your health to shit outside you control its fucking dumb.

5. Poor pacing of individual campaigns from things like lacklustre key hunt moments, terrible on rail turret sections and in game moments (either action or exploratory) that have no purpose that should have been trimmed out to progress the stories in a tighter fashion. Feels to me as though the size of playable content (multiplayer included) in this title hurt the focus on ironing out the other small kinks mentioned.

TLDR:
Solid game, doesn't deserve all the hate but it is in no way perfect and I don't think it stands up to the quality of other games. Gameplay on many levels is great (specially outside of campaign) Cut scenes are top notch. It's all the small things though, they really hurt the game. I think keeping the game at 2 solid campaigns could helped story flow. More time regardless could have been used to work on the smaller issues with health pacing and camera work. This game could have been the best, oh well here is hoping for 7.
 
Best combat of the series but I didn't like the stamina bar. The thing is, people say it's a big action game when while it's true, it has more action, it's not just an action game. RE2 started with a huge explosion too

The thing is, the game series had to evolve at some point. There's only so many times you can use "virus/zombie take over". The story even makes a point about how they developed a new version of the virus, The Las Plagas, which meant they could create a more fast and mobile "infected" creature. RE5 used the type 2 and RE6 used the type 3 which results in the enemies being able to transform but also take commands and thus they can be controlled.

The reason this is important is because the enemies are the ones who progress. They evolve and become faster and smarter but if the protagonists stayed as walking tanks, they wouldn't survive. As such, the protagonists have to gain new abilities to keep up with the enemies.

I'm pretty sure many people complain about how games are constantly the same so I doubt if we have 20 years old RE 1, 2, 3 style gameplay, then it also wouldn't be well received. Lastly, people need to go and play the old RE games because they are archaic in design now. For the nostalgia fix, just play RE 0 and 1 HD.

Resident Evil stopped being survival horror at 4. There was no survival. I was never low on ammo in that game and every game after.

You're surviving an onslaught of enemies that have had experiments done to them, much like the old RE games and horror films. How is it not a survival horror game anymore?
 
I don't have a PS4
K
yet, is it worth waiting till I have one for the PS4 version or is the PS3 version serviceable?

Kind of willing to give this a try, seems like it's reputation has grown over the years, despite a lot of people still hating it

I like weird Japanese third person shooters like Vanquish and Binary Domain so I think I might like this too (I loved RE4 and enjoyed RE5)
 
Taken in complete isolation the combat system in RE6 is quite fun. It's the game Capcom built around it that is terrible. You can see straight away that the truly great producers who once worked at Capcom are long gone, at least the scrubs who made RE5 had the decency to just plagiarise RE4 rather than make something new.

I don't feel like a single person in charge of RE6 had any idea what they were doing in terms of an overall vision for the game, they just threw a massive pile of shit at the wall and prayed that some of it stuck. The different campaigns, the complete disregard for pacing, the absurdly over the top scenario, none of it feels like Resident Evil. Trying to stretch it over 20 hours just makes it even worse, halfway though you just stop caring because you know the last 10 hours is going to be exactly the same as the first 10. It's like the executives looked at what was popular on American TV and ordered production of a 24 x Resident Evil crossover that would take 20 hours to finish. That seems to be the amount of thinking that went into the game. RE4 laid down the perfect template for an action-horror game while still maintaining the atmosphere of Resident Evil, it's scary how quickly Capcom forgot all of that.
 
Best combat of the series but I didn't like the stamina bar. The thing is, people say it's a big action game when while it's true, it has more action, it's not just an action game. RE2 started with a huge explosion too

The thing is, the game series had to evolve at some point. There's only so many times you can use "virus/zombie take over". The story even makes a point about how they developed a new version of the virus, The Las Plagas, which meant they could create a more fast and mobile "infected" creature. RE5 used the type 2 and RE6 used the type 3 which results in the enemies being able to transform but also take commands and thus they can be controlled.

The reason this is important is because the enemies are the ones who progress. They evolve and become faster and smarter but if the protagonists stayed as walking tanks, they wouldn't survive. As such, the protagonists have to gain new abilities to keep up with the enemies.

I'm pretty sure many people complain about how games are constantly the same so I doubt if we have 20 years old RE 1, 2, 3 style gameplay, then it also wouldn't be well received. Lastly, people need to go and play the old RE games because they are archaic in design now. For the nostalgia fix, just play RE 0 and 1 HD.



You're surviving an onslaught of enemies that have had experiments done to them, much like the old RE games and horror films. How is it not a survival horror game anymore?

It's not survival horror unless there are shitty camera angles, only 4 bullets for every 20 enemies and your character controls like shit. Dontcha know?
 
I tried to play this game several times and could not do it. It's beyond me how anyone could actually call it awesome.

Tried both the Leon and Chris campaign and the only trouble I had was to figure out which one was worse.
 
Agreed.

Next RE game should have you playing a 4 year old with a sight disorder and constant bowel problems.

#REALsurvival #residentpoopy

Only instead of calling it RE they should call it something else.

RE was born and built on shitty camera angles and tank controls.
 
I don't have a PS4
K
yet, is it worth waiting till I have one for the PS4 version or is the PS3 version serviceable?

Kind of willing to give this a try, seems like it's reputation has grown over the years, despite a lot of people still hating it

I like weird Japanese third person shooters like Vanquish and Binary Domain so I think I might like this too (I loved RE4 and enjoyed RE5)

Definitely worth to wait until you can play it on PS4. It is 60fps when PS3 version is sub 30fps and enemies/bosses seem to have health balanced so they feel way less tanky in the current gen version. It also contains all the extras and No Mercy mode which was PC exclusive.

Is not survival when you can melee your way out of 95% of the combat encounters.

So you are saying Silent Hill series isn't survival horror? Also can't you do knife only runs in classic RE games?
 
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