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Why StarCraft 2 artstyle had to change so much?

I see SC2's art as a natural evolution of SC1. Most of the things OP seems to be commending about SC1's art looks to me more as a result of technical limitations than design choices. SC2's unit's might be a bit over-designed but I still see a thorough-line in art direction from one game to the next.
 
Warcraft 3 engine.

I guess that is pretty much what it comes down to. They probably didnt actually even use the Starcraft engine at all for whatever reason, and just remade everything into an advanced version of the Warcraft 3 engine.

I think 3 came out after SC. Brood war wasn't even developed by blizzard so who knows if they even wanted to continue having two RTS engines continue or what.


I wonder if SC2 didnt start as Warcraft 4 in case wow didnt sustain and then they changed the product into something else. Was there a "Starcraft team" before Starcraft 2 was made?
 
Yeah, the loss of 90's-style goofy gritty is unfortunate, although veering from it into a more bubbly cartoon look is hardly unique to Starcraft.
 
I actually think they nailed the look, the first screenshots of sc2 blew my mind.
diablo 3 was another story, diablo 1 was a lot darker, but I still loved d3's look in the end

I'm not a big fan of Diablo I and II and I'm pretty addicted to D3. Yet, I think Diablo 3 is kinda ugly, specially towards the end. Act IV is horrendous.

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Starcraft's art style has remained impressively consistent. That series never aimed for an gritty or realistic look, but always felt like a battle of lego sets, especially because of its complete disregard for realistic proportions.

Diablo is a completely different matter but that is because Blizzard North was closed and many of Diabo II's devs left the company.

Blizzard by their own words aim for an art style which is epic, bold and colorful. Not everybody has to love that, but I think it can be appreciated for what it aims to be.

Yet I am kind of let down when I look at Overwatch. Last Blizzcon they talked about how they feel that even the darker WoW zones feel too depressing and that they want to avoid that for Overwatch. But I don't want Blizzard games to become even more light hearted.
 
Starcraft's art style has remained impressively consistent.

No it hasn't.

To regurgitate an old post I made on this.

I was just doing a comparison to the artwork to see how much of the art assets I would throw out if I was to do a Brood War refresh and I was surprised about how much I disagreed with the direction Blizzard 2.0 took and for certain reasons I question what the art team has been doing in this very long development process.

When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings.

The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again.


Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original.

Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter.

The only time the trimmings really worked was with the Hydralisk and the scourge.
The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't.

Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original.

Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations.

Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original.

When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning
pool, extractor, scourge art for Zerg.
Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss.
Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran.
 
I think the bigger problem is the move to the more cartoony style of the newer Blizzard games. I feel like something was lost in each of their franchises with the graphical move but then again other people love that look so it might just be a preference thing. I LOVE the look of the first Diablo. We will never get that again.
 
I agree for the most part. Terrans in SC1 looked more metallic. In SC2 they look more plastic. So your "Fisher Price" reference makes sense.

I don't have a huge problem with the Zerg or Protoss though. Although i prefer the original Zerg sunken colony.

Also, Diablo 3 had the worst artstyle change. It looks more like WoW than Diablo.
 
Clean design makes it much easier to distinguish units, especially when there are dozens to hundreds on screen at once.

Simpler designs also scale better for lower hardware specs, ensuring the game can run well on as many configurations as possible.
 
Clean design makes it much easier to distinguish units, especially when there are dozens to hundreds on screen at once.

Simpler designs also scale better for lower hardware specs, ensuring the game can run well on as many configurations as possible.

Thats true, using sprites again would have been amazing.

Clearly you all haven't seen the next evolution of Starcraft's graphics!

https://www.youtube.com/watch?v=5xmaPTrQ6CE

https://www.indiegogo.com/projects/the-starcrafts-mod

sxsv54j2qhpvfad8mwwv.gif


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Backing right now!
 
As an outsider to the game, the op comes off as the ramblings of a mad man.

The original assets look kind of like junk.
 
The first boss in Diablo 2 is a 30 foot tall naked woman who spews green vomit at you.

The first boss in Diablo 3 is a fucking fairy straight out of World of Warcraft.

Fuck new Blizzard.
 
I do prefer SC1 Zerg , looks very intimidating(had the fleshy and gory look) . As for Protoss , feels like its an upgrade in the sequel . Colossus is one the best design imo .
 
The artstyle I am fine with, the in game models are gross and blocky. They do it to all their games. The only game thats looking like it isn't a late PS2 game is Overwatch.
 
Everything has to look like WoW i guess. SC2 was already bad, but they killed it with D3. Never buying a full price Blizzard game again.
 
Easier to get away with detailed, gritty art on low spec machines when you're displaying prerendered 2D assets. Since they had to make the jump to realtime 3D, the cartoonier look holds up better at the low end.
 
I still like the Starcraft 2 art a lot, and SC1 is my favorite game of all time. Diablo 3 on the other hand has some really bad art design...
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Why did it change so much? A decade of evolution.

It's better in every way. Aesthetically and otherwise. I can understand the nostalgia for the old look, but better than the new? No way
 
The first boss in Diablo 2 is a 30 foot tall naked woman who spews green vomit at you.

The first boss in Diablo 3 is a fucking fairy straight out of World of Warcraft.

Fuck new Blizzard.
The first bosses are :

King Leoric (skeletton king)
A spider queen
The Butcher

Mag'dah is the 4th boss and we have a naked lust demon as the second boss of act III so I don't really see your point
 
Old Blizzard vs new Blizzard.

Diablo is the same.

This. Even Warcraft 3 started this. It seemed to happen when they flipped to 3D. They lost s lot of the mood from the games and they've all become similar. Starcraft, Warcraft 2 and Diablo 2 were wildly different looking games. It's all atmosphere and art style.

Remember when Diablo 2 was creepy?
 
I like the new art, I am not seeing the whole Fisher Price thing. Yes it looks different, but it looks fine/good to me.
 
I dont think the game looks bad, neither does D3 or WoW.

However its not exactly inspiring when you can take a character from any of those games and put it in another and they would not look out of place.

There really is no reason why Diablo and Starcraft are not more saturated, grim and dirty. SC1, like every video game in space, took inspiration from Alien films, and you could see that. The only reason Zerg werent black/grey was due to gameplay reasons, so you could see them easier, but the mood of the cutscenes and original art style was far more grim than Warcraft 2, 3 or WoW. The music itself and cutscenes are completely different game to game.

SC2 looks like a WoW expansion where Thrall and Jaina found some portal into the future to defeat "a great evil" that has "awoken"
 
I actually think they nailed the look, the first screenshots of sc2 blew my mind.
diablo 3 was another story, diablo 1 was a lot darker, but I still loved d3's look in the end

Early SC2 screenshots were even more cartoony. The artsyle changed quite a bit during development.
 
Just being mean cause blizzard isn't on my good side because like Diablo 3 the game was all done for profit and nostalgia. Different era of blizzard as well but god do I miss the blizzard that made sc, d1, d2 or was on console since wow all corporate and not really for the best.
 
I'll give you the Dark Templar, but that's only really because they were hard to make out and had mysterious portraits. With the low res it was hard to see exactly what you were looking at. Needless to say, the obscuring style didn't translate to HD very well (the scythes are kinda lame too).
 
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