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Why the bad vibes on Mass Effect Andromeda?

Nobody knows anywhere near enough to pass judgment its just the usual whiny ass gamers who think they know everything and their opinion is always right. Its a load of bollocks basically, dont be dumb enough to get drawn into it.

Who ate your lunch? Have you seen the gameplay reveal trailer? Folks have the right to be worried.
 
D4qQXLc.gif

Her facial emotion pulls me so fast out of pre-ordering.
 
It's quite simple really. It's coming to the terms that modern BioWare is not the BioWare that made Jade Empire, Dragon Age: Origins and Mass Effect 1/2. It's the company that made ME3 and DA:I and now the subcompany that from what I've gathered essentially so far made bad ME DLC and the ME3 MP is in charge of the next game.

My main issues with modern Bioware games are three things:

1) The shift to 'quantity over quality'. This already began with Mass Effect 3 when most sidequests essentially boiled down to "listen to 2 people in the hub, then scan for artifact" or "go to this MP map and shoot stuff for 10minutes". And we all know the abomination that was DA:I's sidecontent. They simply do not respect the players time and either are not capable of or not willing to design and write quality sidestuff anymore. Hell even some of the companion quests in DA:I were "collect # of these items". The older I get the less tolerance I have for mmo-esque shitty filler sidestuff.

And BioWare still hasn't come out and fully admitted this. All we've gotten is some "Yeah, we kind of realized that some people did not fully like minor aspects of this or that" - No, it was shit, nothing but trash, admit it and say you learned from it or I remain unconvinced.

2) The tired same old "you're jesus, everybody loves you and wants to have sex with you, only you can save the world against the ancient evil". I mean how hard can it be to come up with something different already? Give me a more personal story. It can still have big consequences but I'm just sick of the tired old Bioware story formula.

3) The fanservice in regards to the cast. Sometimes I feel like BioWare has this schemata of "Two heterosexuals here, two homosexuals there, throw in the bisexual over here and now let's not forget the usual edgelord character too". I want to play a realistic, homogenous cast and not something that feels like it was created to please everyone and adapt to fan art and fiction. I realize that this is not what many hardcore BioWare fans want and I also realize that many non-heterosexual gamers don't have many alternatives to romances in games suited to them. But even then, honestly I'd rather just have 1-2 romances in the game and for all I care make both of them homosexual-only, as long as it doesn't feel so constructed to please everyone.

For example in Mass Effect 3 you had the reporter who's sole existence was essentially "pls have sex with me", the others were botox'd up, Vega was a walking cliche, the mechanics main point of existance was to constantly remind you of "Hey, still sad about my dead husband :(". Just stop it with all these walking cliches already. And stop making everything so focused on the PC. Have squadmates fight/hate/love each other. Why should everyone only fall in love with the player character? Make things more complicated instead of this comical, opera-esque "everybody loves the PC, gotta give that gratification".
 
It looks like Bioware has taken to Mass Effect with the Inquisition paint brush. I imagine the game is going to be a lot of open world wandering for markers on a map with very light RPG elements.
 

Derpy face aside, they really need to improve that. It's so much bloody fiddling with the gun that the other henchmen in the room would have more than enough time to shoot her and the rest of the crew. It needs to be one smooth movement:

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Now that is being disarmed and shocked about it.
 
Feels like a soulless cash in. The gameplay also looks devoid of any challenge because apparently now your character can do fucking everything no choices required. You can fly, teleport, dash/roll, etc. the enemy AI looked nonexistent.

It really does seem like the talented people at Bioware have all mostly left
 
After the ending of Mass Effect 3 and then DA:I, I will not be getting it day 1.

If reviewers I trust have good things to say, I'll pick it up. Otherwise I'll wait for the bargain bin.
 
I'm glad you like Mass Effect, but I'm sorry - I'm not following what you're saying here. What did we show that was busywork? Why do you think there might not be a complete story?

What as been shown doesn't really matter. When people hear Open-world/Crafting/DA:I people are going to make assumption based on Ubisoft game design and DA:I fetch quest/ filler content (I haven't played the game). Anything generally associated with open world will look sound bad no matter how well executed it may be.

I don't even thinks there anything that can be shown/said to counteract that. People will have to play the game themselves to see if the game overcome the open world fatigue.
 
Feels like a soulless cash in. The gameplay also looks devoid of any challenge because apparently now your character can do fucking everything no choices required. You can fly, teleport, dash/roll, etc. the enemy AI looked nonexistent.

It really does seem like the talented people at Bioware have all mostly left

Edit: I'm dumb and just woke up when I read this :|
 
My favorite part of this thread is how Aaryn Flynn himself was here to discuss things and almost no one noticed or cared to reply lol. Now that's an echo chamber.
 
This is what I've been thinking the whole time too. When people say that animation looks terrible, what are they comparing it to? Uncharted 4? No open-world RPG with thousands of lines of dialogue and hundreds of NPCs is going to have animation that good.
Not true in a post FFXV world.
 
Because Dragon Age Inquisition, and because Mass Effect 2 was garbage and it seems like they're going to emphasize the loyalty missions again.

This one doesn't look any better to me. I really don't understand how people got into Mass Effect 2 after they completely gutted what made the first a good game (where the hell was the story in ME2?) and then 3 just continued that trend. I'm not falling for Bioware again.
 

I'm glad you like Mass Effect, but I'm sorry - I'm not following what you're saying here. What did we show that was busywork? Why do you think there might not be a complete story?

Sure it is. We have as many developers in Edmonton working on it than we do in Montreal.

I'm two-thirds through the critical path. It flows nicely IMO. Just story chapter after story chapter, with a good number of optional side quests.

Here, here and here.
 
My favorite part of this thread is how Aaryn Flynn himself was here to discuss things and almost no one noticed or cared to reply lol. Now that's an echo chamber.

He got several well thought out replies including one of the largest text responses in this entire thread. The only echo chamber in here are the people pooping on it because of the GIF, but that's not everyone.

Many of us have shared our reservations that the marketing and what we've seen of the game thus far does not inspire confidence that it's going to be anything more than a repeat of DA:I's busywork concepts as a way to pad playtime while using the same tired ME tropes that wore thin towards the middle of the third game.

As I wrote many pages ago, the fact that they're tossing all of the usual races into a new galaxy rather than focusing on humans expanding and meeting new races, forging new alliances already gives me pause for concern. They have/had an opportunity to really work with a blank canvas that establishes an all new universe outside of the Reaper War timeline and, instead, every video so far, every promotional material, just feels like the same old, same old play-it-safe "Mass Effect" formula. As if they're afraid the game won't sell if they don't have the stereotypical Krogan and Turian, or an obligatory Asari fetish fantasy. That, combined with how open world games often end up falling into a rut of pointless collect and fetch content, is why my expectations have become so low.
 
I'm excited. I loved ME1, ME2, ME3. I love sic fi. I love exploring worlds. I *love* getting into fights in ME2 and ME3.

I don't care so much for stories in games, which is why I prefer ME2, I suppose. The story was almost entirely optional, because the story was getting that crew together. I think almost every player got every crew member on board, because it was simply fun to do.

loved the finale of ME3 though; it felt epic, you had to use all your skills, characters could still die, etc. The last ten minutes might've not been the greatest, but it didn't turn me into a hater. It was a minus in a game full of pluses.

So yeah, color me interested.
 
He got several well thought out replies including one of the largest text responses in this entire thread. The only echo chamber in here are the people pooping on it because of the GIF, but that's not everyone.

Many of us have shared our reservations that the marketing and what we've seen of the game thus far does not inspire confidence that it's going to be anything more than a repeat of DA:I's busywork concepts as a way to pad playtime while using the same tired ME tropes that wore thin towards the middle of the third game.

As I wrote many pages ago, the fact that they're tossing all of the usual races into a new galaxy rather than focusing on humans expanding and meeting new races, forging new alliances already gives me pause for concern. They have/had an opportunity to really work with a blank canvas that establishes an all new universe outside of the Reaper War timeline and, instead, every video so far, every promotional material, just feels like the same old, same old play-it-safe "Mass Effect" formula. As if they're afraid the game won't sell if they don't have the stereotypical Krogan and Turian, or an obligatory Asari fetish fantasy. That, combined with how open world games often end up falling into a rut of pointless collect and fetch content, is why my expectations have become so low.
He didn't really get 'several'. He got two, and one was by Ralemont and that's because he's a big fan that posts in the ME community thread a lot. Hence why I said almost. What exactly is making it seem like it's DAI to you from footage so far? Because there's crafting?

The point of the game is to forge a new home for humanity in a new galaxy. Bringing along older races from the trilogy along with you is a way to keep some familiarity for longtime fans while still creating new ones to discover. We've already seen the Kett and there are still others still under wraps for now. I'm also not sure why Peebee comes off as a fetish.

Some things might feel like "the same old" because there are things that are center to what a Mass Effect game is and that retains the series' identity. I myself wouldn't want everything to be completely revamped.
 
Mass Effect is probably my favorite video game series ever, I have tons of shirts, statues, swag, etc.

I am going in with severely tempered expectations though because Bioware has more or less failed badly the last few games they have made, so why would MA:A be any different? ME3 was not as good as ME2. DA:I was just terrible, especially when compared to Witcher 3 which came out 5 months later. SWTOR was just sort mediocre, some good parts but bogged down by just a lot of bad.

So given the really bad track record now for a decade, its hard not to be pessimistic. Especially when a lot of the headlines around Bioware writers for the last few years have revolved around how sexual relationships work in their new games. For fucks sake, I don't want a porno I want a good story and setting.

and yeah, the whole weird "we're going to a new galaxy... with everyone from the old galaxy" is just a weird, weird thing to try and sell.
 
I don't care too much about the animations, at least for now. I imagine they will be improved before the game goes gold.

Something seems to be missing to me. There's just something generic about it, and it's lacking the creative spark Mass Effect 1 (and 2) had. I am just judging this from the aesthetics and the overall 'feel' of the game.

From what I've seen the characters don't seem particularly interesting, there are no Garruses, Mordins or Wrexes.
though we don't know much about them yet.

Plus after DA:I, I feel that the game's content will be bloated and the writing will suffer.

The combat also doesn't look that enjoyable.

https://youtu.be/NOIzH6UcoW4?t=3m1s - the feedback seems poor and even the audio seems underwhelming.

also I hate crafting
 
Woo Lordy the hyperbole in this thread is amazing. Crucifying 2 seconds of an in-game cutscene. Never change.

It's the first footage we've seen of players talking to NPCs. That's a pretty huge part of Mass Effect and it did not look good nor have great dialogue. The NPC interactions is the core of series for me and I think many fans of the series feels the same way. Trailers are supposed to represent and sell the game. If that is the best they could come up with then I'm not convinced it's the game for me. I wouldn't be surprised if others feel the same way.
 
I just hope there's multiple voice options because I can't be fucked with another game that has me playing a black dude that doesn't sound like it at all.
 
I honestly feel like they're not doing much new even though they're going into a completely new galaxy. There'll be the not-Citadel, the not-Mako, the not-Normandy, the not-Garrus, the not-Wrex, the not-Liara, the not-Collectors, and so forth. What's the point of wiping the entire fiction away if they're just copying what was already there before?

Maybe they are actually doing something new, but right now it seems to do a The Force Awakens where everything from the old games are referenced (i.e. banking on nostalgia and memorability). Instead of creating something new and exciting, the unclear and vague marketing just tells me that this will be the same Mass Effect with the same type of characters, combat, and vehicles as from before.

Mass Effect is the only AAA sci-fi RPG out there and I really like what they went for in the first game in terms of direction, style and atmosphere, but with Bioware since KOTOR they've pretty much always just produced these jack-of-all-trades RPGs and instead of improving or iterating on their flaws, they just completely scrap their concepts and throw in some new half-baked idea as replacement.

Anyway, I think Eatchildren has pretty much laid out why and where the general perception of the game is at the moment.

See everything they showed so far as "look alike" of the sheepard trilogy (or the force awaken) seems an biased extrapolation to make it that way more than something we can really confirm with current content.
 
It's the first footage we've seen of players talking to NPCs. That's a pretty huge part of Mass Effect and it did not look good nor have great dialogue. The NPC interactions is the core of series for me and I think many fans of the series feels the same way. Trailers are supposed to represent and sell the game. If that is the best they could come up with then I'm not convinced it's the game for me. I wouldn't be surprised if others feel the same way.

yeah and we can be sure sure game demos/trailers are good representative of the best we will find in final game content.(even more in the case of mass effect)
 
The only vibes I'm getting is that they're going to throw in a lot of DA: Inquisition style fetch quests in the game .. and the facial animation for the path finder in the footage we got were pretty bad.

I hope they iron out the facial animations and for the fetch quests, I guess that's something I'll just have to wait and see.
 
Sera.jpg

God I fucking hated her.

I don't have high expectations for Andromeda, some of the gameplay bits looked cool but that is as far as I can go, "it looks cool". Without substance it will all be just looks though and nothing to it.

Holy Christ, Sera was horrible. The first two ME did really well with female characters, but if I catch wiff of Sera-in-space type characters for this game, I'll be picking up the $15 late to the party edition instead.
 
See everything they showed so far as "look alike" of the sheepard trilogy (or the force awaken) seems an biased extrapolation to make it that way more than something we can really confirm with current content.

Yet we can only judge it by what they have chosen to show like the not-Citadel, the not-Mako, the not-Normandy, the not-Liara, not-Reaper etc.

Some elements such as the not-mako don't really bother me because they did a cut and run previously on the concept, so I'm interested to see what they do with it. But other elements such as the not-citadel seriously bore me, as they had a new galaxy with which they could derive a new identity and all they're doing is transplanting the original trilogy in a new location.
 
Watching the game since reveal and it's clear EA of gutted the studio of its me1-2 talent.
The game looks as if it's streamlined for combat and in my opinion ME fans won't appreciate that direction.
It's still ME tho, and I can clean my ass with sixty bux, so I'm down for a purchase, but it will be my last investment in the series if the game turns out bad.
 
Yet we can only judge it by what they have chosen to show like the not-Citadel, the not-Mako, the not-Normandy, the not-Liara etc.

i let you spin the little we have seen so far(without more background) into a not thing then...
i don't do into confirmation bias. (but you still can be right in the end when we'll have more infos/concrete stuff)
 
The sections of GAF who aren't jaded old fucks who only post how shitty games are voted DA:I GOTY did they not ?

The talk pre release was pretty toxic around that game as well. ME will be fine , janky animations or not.
 
My favorite part of this thread is how Aaryn Flynn himself was here to discuss things and almost no one noticed or cared to reply lol. Now that's an echo chamber.
What did he add that was useful or insightful beyond company line "we disagree and think our content is great!"?
 
Games always had bad vibes to me because of the ME3 ending and how it so utterly ruined an entire franchise for me. From the stock photo used for Tali, to the "not 3 endings" (but really ya 3 endings), to nothing you do mattering at all, I'm just drained and done with the series/IP.

Maybe if the game is absolutely amazing ill pick it up in a few years for dirt cheap, but I p.much have zero interest in it.
 
It's quite simple really. It's coming to the terms that modern BioWare is not the BioWare that made Jade Empire, Dragon Age: Origins and Mass Effect 1/2. It's the company that made ME3 and DA:I and now the subcompany that from what I've gathered essentially so far made bad ME DLC and the ME3 MP is in charge of the next game.

My main issues with modern Bioware games are three things:

1) The shift to 'quantity over quality'. This already began with Mass Effect 3 when most sidequests essentially boiled down to "listen to 2 people in the hub, then scan for artifact" or "go to this MP map and shoot stuff for 10minutes". And we all know the abomination that was DA:I's sidecontent. They simply do not respect the players time and either are not capable of or not willing to design and write quality sidestuff anymore. Hell even some of the companion quests in DA:I were "collect # of these items". The older I get the less tolerance I have for mmo-esque shitty filler sidestuff.

And BioWare still hasn't come out and fully admitted this. All we've gotten is some "Yeah, we kind of realized that some people did not fully like minor aspects of this or that" - No, it was shit, nothing but trash, admit it and say you learned from it or I remain unconvinced.
God, those sidequests in ME3 were just so god awful. They barely deserve the name.


And yes, this is exactly what has me worried about Andromeda
 
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