I don't think I'm ever going to have a gaming experience on the same level as exploring the Citadel for the first time in Mass Effect and that's just sad. It was like the gaming equivalent of Disney World or Willy Wonka's factory for me, and I played that game years after it came out.
ME1 remaster with ME2 gameplay would have been an amazing combination.While Mass Effect 2 did improve combat - and also introduced a lot of great new characters plus that nice team recruitment aspect - the atmosphere that made the first game so special was lost.
While Mass Effect 2 did improve combat - and also introduced a lot of great new characters plus that nice team recruitment aspect - the atmosphere that made the first game so special was lost.
ME1 remaster with ME2 gameplay would have been an amazing combination.
The cool vistas were few and far between, and not worth suffering through the terriblely generated terrain and horrible Mako driving.
And this is coming from someone who played the game four times in various classes. ME2 was a total quantum leap in the overall quality of the experience.
No, the proper Trek comparison is probably The Motion Picture, sadly.Not really. It just went from The Wrath of Khan to The Empire Strikes Back.
It's like people forgot what the mako segments really were. C'mon, felt like going through empty random generated terrains with little to no reward in exploration. Hammerhead sessions in me2 were way better.
Missed Effects
And a quantum dive in the overall quality of the writing, and only got worse from then onward.
This clearly separates you into a Star Wars (drama and immediate action) camp while the rest of us started out as Trekkies (details, continuity and worldbuilding) in ME1.Agreed. Mako sucked ass, the combat was terrible, and everything else was clunky and kind of awful. It's basically the same people still salty every game isn't a janky late 90s PC RPG. ME2 is still the highlight of the franchise. Assembling a team then going into a final mission with actual consequences and genuinely enjoyable gameplay is what ME should be.
The reason you don't remember the story is because ME2 retconned most of it.I can't even remember the story in ME1, but I can still recall every character and loyalty mission from ME2.
so I'm gonna have to disagree there.
I can't even remember the story in ME1, but I can still recall every character and loyalty mission from ME2.
so I'm gonna have to disagree there.
Your initial post said that people "didn't like Inquisition, despite it being ranked GOTY from numerous publications and award shows". We're supposed to like it now because it got GOTY awards?
yea man you should try something different this isn't really working for you
I can't even remember the story in ME1, but I can still recall every character and loyalty mission from ME2.
so I'm gonna have to disagree there.
This clearly separates you into a Star Wars (drama and immediate action) camp while the rest of us started out as Trekkies (details, continuity and worldbuilding) in ME1.
I can't even remember the story in ME1, but I can still recall every character and loyalty mission from ME2.
so I'm gonna have to disagree there.
What RPG elements? Because ME3 was the game that had two branches for every skill after you passed a certain point, had weapon customization that affected stats and visuals, and let you customize the armor. If you mean dozens of pointless levels in each skills that controlled incremental upgrades, then that was well worth losing.Mass Effect 3 was such a big disappointment for me and it wasn't just because of the ending, which I do believe deserved every bit of shit it got. The continued loss of RPG elements,
Modern BioWare is quite shitty.
The third Mass Effect game killed a lot of the enthusiasm around the story of the series. Andromeda is a clean break from this, however while it's not continuing the plot of the first game, it also means it's not following up on the story and characters of the beloved first two games in the series. It's only got a few things in common with the old trilogy, so it's got to capture everyone's interest all over again.
Second point, Dragon Age Inquisition was a quasi-open world game that attempted to give the player vast areas to explore. It was filled with metagame systems. Both of these things seem true of Mass Effect Andromeda, which is encouraging players to seek out new planets, set up colonies and do all sorts of things that really have nothing to do with what the core experience of Mass Effect 1, 2, or 3 was. DA:I was critically and commercially well received, but also has a vocal community of people who were underwhelmed by or in some cases outright loathe the game. DA:I was the physical incarnation of "quantity over quality", with an excessive number of low quality, repetitive quests that all conform to a small number of quest templates. Some of them are literally autogenerated.
There is something of a fear that MEA might wind up in a similar position to inquisition, where it ticks every box that reviewers have but is nevertheless a soulless husk of a game, a design-by-committee piece of repetitive trash with shitty bloated sidequests to pad out the hour-count and featuring strong influences from mobile and f2p games layered on top for no discernible reason.
I recall them saying something like Andromeda would be similar to DA:I and I don't really want that for Mass Effect.
All I learned from The Mass Effect trilogy is that the entire universe depends on commanders shepards space jesus cock.
Star Wars (science fantasy) ventured into Star Trek (science fiction) territory was when they explained Force as midichlorians, and SW fans did not like it. You can tell ME1 is details-first science fiction because they try to overexplain most things except plot critical stuff like Reapers.While it really was much closer to Star Trek than Star Wars, it was actually the first game that made me feel like I was finally playing as a force user. It was a much more gratifying experience than anything from either KOTOR game.
ME1 started out as Star Trek. Shepard did not become "Mankind's Hope" until Illusive Man said so at the start of ME2.ME1 is basically the original star wars trilogy + a dating sim
ME2 is basically the new star wars trilogy + a dating sim
ME3 is basically a micheal bay movie + a dating sim all with the same bad end.
All I learned from The Mass Effect trilogy is that the entire universe depends on commanders shepards space jesus cock.
But you can play a female Shepard...
As a Star Trek fan who prefers ME2 to ME1, I find this hilariously out of touch.People prefer ME2 because they prefer Star Wars over Star Trek.
Hard to believe this is the same studio that made Neverwinter nights and Kotor.
The writing and story have very little chance of being anything but sophomoric, imagine ME 3 but take out all the characters from 1 & 2 and replace them with Kai Leng and the cast of Inquisition, holy fuck thats bad. Unless they utterly nail the action part(not likely) it will be a turd.
What RPG elements? Because ME3 was the game that had two branches for every skill after you passed a certain point, had weapon customization that affected stats and visuals, and let you customize the armor. If you mean dozens of pointless levels in each skills that controlled incremental upgrades, then that was well worth losing.
What? The cast of Inquisition is great. Unique, fun, nuanced, and each with enough story to feel relevant.
But that's besides the point. Mass Effect has always had a completely different writing team from Dragon Age and Andromeda specifically had a new head writer. If anything, I'd expect the writing quality to be the biggest unknown variable.
Star Wars (science fantasy) ventured into Star Trek (science fiction) territory was when they explained Force as midichlorians, and SW fans did not like it. You can tell ME1 is details-first science fiction because they try to overexplain most things except plot critical stuff like Reapers.
People prefer ME2 because they prefer Star Wars over Star Trek.
Every Mass Effect has been worse than the previous as Bioware moved away from making a detail-oriented, relatively hard sci-fi universe to explore in favor of corridors for shoot banging and spectacle instead of internal logic.
SMH at fucking thermal clips and close range Star Wars WW2-with-lasers style space combat.
This is actually a coherent answer that explains what you want out of an RPG, so thank you. Most of the time ME1 defenders don't actually convey what they want out of an RPG.Decent sidequests, any kind of exploration or missions where you do things other than killing stuff, dialogue choices that don't just loop back around to the same point regardless of what you pick, an ending that takes into account the decisions you've made...
Decent sidequests, any kind of exploration or missions where you do things other than killing stuff, dialogue choices that don't just loop back around to the same point regardless of what you pick, an ending that takes into account the decisions you've made...
You must've played a different game than me because ME3 had all of that stuff except free form exploration, since you know there was a galactic WAR on. And, I should note I HATED the ending of ME3, but most everything leading up to it was pure greatness. Mass Effect 3's side quests are so good and so well integrated into the main story that you forget that they are side quests. That mission where you go inside the Geth Collective and learn about the history of the Geth-Quarian conflict, that was a side mission.
Or if you would prefer, ME1 to ME2 is like from Star Trek to Abrams Star Trek.As a Star Trek fan who prefers ME2 to ME1, I find this hilariously out of touch.
Then again, I'm one of the folks who prefers DS9 over most of the Prime Universe Trek shows, so what do I know?
That is perfectly reasonable. ME1 wasn't focused in its identity yet and the gameplay wasn't nearly as tight.That's a pretty myopic opinion, even if it might be true. It could just be that "people" prefer the second game, because it was just all around better in the gameplay department and it also had a much more realized identity, instead of just looking like an amalgamation of Star Trek, 2010 and Space 1999.
I recall them saying something like Andromeda would be similar to DA:I and I don't really want that for Mass Effect.