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Why the bad vibes on Mass Effect Andromeda?

Because modern BioWare is honestly not a good developer. The general assumption for any BioWare game should be that it's going to be disappointing at best, they have to prove otherwise.

ME2 was so much better it hurts, but if your favorite part of the series was bad inventory management and looking at vistas on uncharted worlds, the second and third games won't appeal.

Definitely not. ME1 was a very special game, the world and atmosphere BioWare crafted with ME1 was incredible, not to mention the music. ME2, on the other hand, was essentially a generic 3rd person shooter, which felt like a Gears in space with crazy magic abilities. I disliked ME2 so much that I didn't even bother playing the 3rd game.
 
Witcher 3 changed the "game" on every aspect so all the flaws of Bioware games are more visible now, specially the animation
Witcher 3 has awful combat, batdetective mode quests, bland skill tree, mediocre animations, and jumpy plot structure. Also not much for diversity as most characters of note are straight and white.
 
It's a new development team comprised largely of the folks who made the Army of Two games.

People get hyped because of the name which is silly. Get hyped by talented developers, not brands. Treat this as a new IP.
 
Witcher 3 changed the "game" on every aspect so all the flaws of Bioware games are more visible now, specially the animation

By resetting and forgetting everything and every choice you made in the past Witcher games so they could tell a brand new story for TW3 such that new fans wouldn't be lost? Listen, I LOVE The Witcher 3 and it's probably going to be my GOTG but no one has dared to try and do what BioWare did with the Mass Effect series. The Tuchanka arc in ME3 alone is some seriously unrivaled impressive shit given the numerous world states it has to account for in addition to the new choices it throws at you.

Meanwhile I'm still waiting for Iorveth to show up in TW3. Any day now...
 
Because modern BioWare is honestly not a good developer. The general assumption for any BioWare game should be that it's going to be disappointing at best, they have to prove otherwise.



Definitely not. ME1 was a very special game, the world and atmosphere BioWare crafted with ME1 was incredible, not to mention the music. ME2, on the other hand, was essentially a generic 3rd person shooter, which felt like a Gears in space with crazy magic abilities. I disliked ME2 so much that I didn't even bother playing the 3rd game.

Posh.

ME2 is a GOAT contender. ME3 has very good combat (co-op was amazing in its heyday), and while DA:O was a misstep I'm sure they've learnt.

Time will tell, but I call posh.
 
D4qQXLc.gif

Fuck! Just when i forgot this fugly image from my head.
 
You must've played a different game than me because ME3 had all of that stuff except free form exploration, since you know there was a galactic WAR on. And, I should note I HATED the ending of ME3, but most everything leading up to it was pure greatness. Mass Effect 3's side quests are so good and so well integrated into the main story that you forget that they are side quests. That mission where you go inside the Geth Collective and learn about the history of the Geth-Quarian conflict, that was a side mission.

I'll tell you about the Mass Effect 3 I played. It was a game where I'd hear about a cool side mission, then as I started it the game would tell me to switch to Disc 2, and then I'd have to play a miserable multiplayer match on my own while some flavour dialogue played, then switch discs again once it was over.

It was a game where I would eavesdrop on random people on the Citadel saying they'd left some trinket behind on their home planet, so I'd zoom a little toy Normandy around my galaxy map, avoiding the little toy Reapers, until I found it, then I'd bring it back to them.

It was a game where Shepard spoke without me having selected any dialogue choices for her. Where the game pushed some ridiculous PTSD rubbish on the character I was supposed to be in control of. Where the Reaper baby came back even though I blew it up in ME2, and another last Rachni Queen in the galaxy suddenly appeared even though I killed the last one. And where, of course, none of it matters in the end, because it all culminates in a magic space explosion. I actually picked a totally different ending to the one I wanted, by complete accident, because you're only allowed to go through hologram kid's dialogue tree once and I didn't really understand it. I didn't even realise I'd picked the wrong one until I watched the others on Youtube. Luckily it didn't matter because they were all the same.
 
Mass Effect 2 took the franchise to a jarringly different direction from the Trekkie sensibilities of the original.

Andromeda is suppsoed to be an olive branch to the disenfranchised, but like DA:I they may not fully reconcile either camps or commit to one direction.

(I don't know what I want myself though)

That's an interesting analogy but I generally dislike these types of analyses, they tend to ignore the evidence contrary to their own opinion, and the author speaks with an air of authority that wasn't really earned. There are few analyses that are truly comprehensive, and this is definitely not one of them.

It uses LOTR, the ring/power and Sauron as an example of a consistent, running theme throughout the trilogy, and then says that ME2 fails to do so, while pointing out some (only partially factual) examples.

This ignores the themes that do cross over; the Reapers/Mass Relay technology/synthetic omniscience being one, the Reapers pawns (first Geth, then Collectors, then full on Reaper armies) beinga nother. That's a much more comparable example to the LOTR example, since these are the primary themes and factions of each franchise, rather than the secondary themes used in the comparison. I can also play this game:

Ilos was a suicide mission, where the crew had to spend time preparing for it both physically and mentally. ME2 dialled that up to 11. ME3 reduced the importance of the final mission throughout the plot but dialled the stakes to 11.

A lot of ME1 focused on the Attican Traverse, with the Terminus systems in mind. ME2 expanded that to focus primarily on the Terminus systems. That's also developed in ME3 where inner and outer council space is the primary focus. That's another consistency, while still allowing the sequels to be different.

All the negativity about ME2 ignores the fact that like Halo 2, it greatly expanded the size of the universe, showed new perspectives from previously defeated foes, and while ME2 did not have much of a central plot, it was absolutely still based upon exploration.

ME1 had Shepard going into areas nobody has ever reached in thousands of years, same as Mass Effect 2. While there was more planetary exploration in Mass Effect 1 and a certain atmosphere, Mass Effect 2 had hub worlds; that neither the player nor the protagonist had been to, and that in itself is a form of discovery and exploration, in an indirect way. Tuchanka felt different from Omega, which was also quite different from Illium.

It's not quite the same magic of the first game, but a lot of that is to do with the fact that Mass Effect's writing, art direction and level design was a more childlike, naive way of looking at the universe, and I mean that as a compliment in the highest regard. Mass Effect 2 is the more gritty, multiple perspectives adolescent view of a very complicated galaxy. Mass Effect 3 for the most part pulled off an increasingly depressing adult view of being on the side of a losing war. None of this in any of the games was perfect, but to claim that the future games as bad because they don't match the first is a tired argument, I've seen it a million times more with Halo and at times it feels overly contrarian. It's also not the opinion of the majority of players either, if anyone cares.
 
The fear is both taking into account the 'missteps' with ME3's ending from a narrative perspective (and the greater issue with the narrative even beyond that) not boding well in terms of confidence for a new game, even if it is going well out of its way to differentiate itself in that regard....

as well as the 'open world' of DA:I being the only previous example of a true 'open world' outside of ME1, and the many, many mmo-esque shitty quests that accompanied DA:I's empty, boring maps.

That + a lack of any real gameplay footage outside of the most recent example (which is still plagued with Bioware 'quality' animations), and people aren't going in with (as much) blind hype anymore.
 
I'm not sure what you are getting at? A vocal minority disliked Inquisition, that is their opinion, it doesn't change the fact that a majority of people including the press enjoyed it greatly. Those same people now feel that Andromeda, without any real evidence, will be more of the same of what they didn't like Inquisition for. You can dislike Inquisition all you want, that doesn't mean it suddenly is a bad game.

To people who didn't like Inquisition and see similar stuff in Andromeda it won't really matter what the majority of people or the press thought. To them it will be a shit game either way.
 
After renting mass effect one from gamefly a few months after two was out i then purchased 2 for Xbox along with a a 120gb hard drive. Then shortly after a steam sale came along for 1 and 2 for 30 bucks, sadly i was still rocking a dual core AMD 4400 that couldn't play it for crap. 3 months later i had saved up about $1700 for a new system so i didn't have to buy the DLC on Xbox. I bought ALL the DLC for 2 on PC using that god damn Bioware currency.

Word starts to leak about javik and i'm super fucking bummed out. I take my little stand and refuse to pay extra for that shit even thew i really wanted to see that shit. I finish ME3 and go to the Bioware official forums like ALOT of other people did and see there is already about 700 pages deep calling the endings a pile of shit so i don't see a point to adding on to it. Played and enjoyed at least 70 hours of multiplayer and moved on.

What mass ME3 did teach me that 20 years of playing sequels had not is that sequels can get new writers. Most of the time its fine and goes unnoticed but sometimes new folks come in and shit the bed, ""Cough"" Dead Space 3 ""COUGH"". Im not ready to trust EA yet considering the amount of DLC they piled on to Dragons Age 3 i think its warranted.
 
Definitely not. ME1 was a very special game, the world and atmosphere BioWare crafted with ME1 was incredible, not to mention the music. ME2, on the other hand, was essentially a generic 3rd person shooter, which felt like a Gears in space with crazy magic abilities. I disliked ME2 so much that I didn't even bother playing the 3rd game.

You can think ME1 was a special game with a world and atmosphere that you consider incredible, but ME2 was nothing like a generic third person shooter. It's very clearly an RPG/shooter hybrid and you spend huge stretches of the game roaming around, talking to characters, watching cutscenes, finding upgrades for your ship, whatever. The combat itself having "silly magic powers" is exactly why it doesn't feel like Gears of War. That the core shooting does feel gears-ish (to some extent) is a complement for a series that has always tried to me-too the Gears of War mechanics. ME1 incorporated the cover system fairly late in development and it felt horrible as a result. ME1's shooter gameplay is very frequent, it's one of the things you do most often just like in ME2 and ME3, but it's simply done extremely poorly. ME2 did a lot better at correctly applying the conventions of the genre to its shooting systems and making it "feel" a lot better to play.
 
You can think ME1 was a special game with a world and atmosphere that you consider incredible, but ME2 was nothing like a generic third person shooter. It's very clearly an RPG/shooter hybrid and you spend huge stretches of the game roaming around, talking to characters, watching cutscenes, finding upgrades for your ship, whatever. The combat itself having "silly magic powers" is exactly why it doesn't feel like Gears of War. That the core shooting does feel gears-ish (to some extent) is a complement for a series that has always tried to me-too the Gears of War mechanics. ME1 incorporated the cover system fairly late in development and it felt horrible as a result. ME1's shooter gameplay is very frequent, it's one of the things you do most often just like in ME2 and ME3, but it's simply done extremely poorly. ME2 did a lot better at correctly applying the conventions of the genre to its shooting systems and making it "feel" a lot better to play.

I'd also add that the shitty gameplay at points ruins the mood. Gameplay is often part of universe expansion, especially with character dialogue, so when your character is moving awkwardly between cover or the Mako is doing barrel rolls near the Conduit when it really shouldn't, it makes things hilariously silly in a bad way. That being said, the final mission had a much better section of gameplay in comparison to places such as Feros.
 
I'll tell you about the Mass Effect 3 I played. It was a game where I'd hear about a cool side mission, then as I started it the game would tell me to switch to Disc 2, and then I'd have to play a miserable multiplayer match on my own while some flavour dialogue played, then switch discs again once it was over.

It was a game where I would eavesdrop on random people on the Citadel saying they'd left some trinket behind on their home planet, so I'd zoom a little toy Normandy around my galaxy map, avoiding the little toy Reapers, until I found it, then I'd bring it back to them.

It was a game where Shepard spoke without me having selected any dialogue choices for her. Where the game pushed some ridiculous PTSD rubbish on the character I was supposed to be in control of. Where the Reaper baby came back even though I blew it up in ME2, and another last Rachni Queen in the galaxy suddenly appeared even though I killed the last one. And where, of course, none of it matters in the end, because it all culminates in a magic space explosion. I actually picked a totally different ending to the one I wanted, by complete accident, because you're only allowed to go through hologram kid's dialogue tree once and I didn't really understand it. I didn't even realise I'd picked the wrong one until I watched the others on Youtube. Luckily it didn't matter because they were all the same.

You're complaining a lot there about the ending which everyone agrees is complete crap. I played a game where I rescued the Primarch's son from his own bad command decision and then helped said son defuse a secret Turian bomb on Tuchanka that threatened to destabilize the new Turian-Krogan alliance. Those were all side quests, by the way. I also remember helping Jack evacuate Grissom Academy from Cerberus attacks. Also, side quest. I remember helping Samara clear out the Ardat-Yakshi sanctuary where I helped save one of her daughters. Side quest, again. I saved Admiral Koris in a pretty intense night mission on Rannoch which kept the peace movement alive within the Quarians thus allowing me to make peace later on. That was again a side quest. I went into the Geth Collective. Side quest. Saved Jacob and some Cerberus scientists. Side quest. Uncovered a Hanar plot to hand Kahje over to the Reapers.

I could go on. You seem to be confusing those scanning quests as the only side quests in ME3, they are not.
 
Comparing Mass Effect 2 to Gears of War is bizarre. Yeah, you take cover, and that's essentially where the similarities end.

Anyways. I'm hoping for the best, OP.
 
The entire ending space battle of ME1 is lore inconsistent. We see a dozen or so of the 3d models that were supposed to be human dreadnoughts, which led to them retconing this model to be "heavy cruisers", meaning that we now see that the "entire Arcturus fleet" has not one single dreadnought with them. The opening salvos of the battle take place with missiles being fired from long range. In fact, every ship is constantly firing slow moving missiles and we never see anything resembling point defense being used, the ships all just kind of take it. There are multiple shots where the large missiles that everybody is firing are deployed from the railgun, and we never see fighters using them, only capital ships. The codex says they're deployed in massive firing patterns like the MLRS of the 20th century, but we don't see this.

The battle takes place at ultra close range, not the hundreds or thousands of km that the codex dictates is "normal". Indeed, when the Alliance attacks Sovereign, they don't just get clear shots, they park right in front of it for no particular reason, like spitting distance. The Turian Admiral/Captain onboard one of their warships waits until he can practically see the lights in Sovereign's eyes before he gives the attack order... for some reason. The Normandy swoops and swerves like an aircraft, one particularly notable shot being the one where it dramatically swoops up, kills all of its forward momentum with a sharp turn as if it's in an atmosphere, and then descends like a dive bomber for the killing blow on sovereign. The whole battle has full sound effects even though the codex mentions that there's no sound in space. All of the "ultra-fast railgun shots" actually move very slow and are visible onscreen and look like plasma bolts from star wars.

The people making the game only ever cared about the lore details to a certain extent. It's just that in ME1 they hadn't had time to deviate too far from it yet. Despite that it still has problems scattered throughout. The ridiculous time-frame given by the dates in the game is notorious, because in like 30 years Humanity went from discovering ME technology to being a galactic contender, nearly on par technologically, territoriality and militarily with civilizations that have been expanding and colonising for over a thousand years. Or the fact that half of the game treats Biotics like it's some biological trait you can just inherit as with the Asari, while other parts of the game treat it as if it's something you need large scale exposure to Eezo to create.

Mass Effect was never hard scifi, it just took slightly more of a Star Trek approach where it attempted to provide explanations for things - even though they're often total junk science and what we see on screen is frequently contradicted by what the "lore" or "Technical Manuals" explain.

ME1 does have its fair share of contradictions, but things like the close range fleet battle w/ Sovereign I always chalked up to it being literally on top of the Citadel. But you're right, it wasn't perfect and they didn't have the time yet to just go "Psssh, nope!" and jettison everything out the window in favor of spectacle. In ME2 and ME3, they might as well have just thrown out all their universe rules.

As far as humans' spread, technological and military advances, it's easily explained by the fact that nearly all space-faring powers had access to and based their technologies off of Prothean technology, humans included. When you look at actual technological development between any 30 year gap of time in the past century, it's quite astonishing really, and we haven't even had alien help. Sure it ends up making humans exceptional in a certain way, but it's easily handled by the story and dealt with by the way that the council races treat humanity with skepticism and distrust (at least in ME1).
 
Mass Effect 1 was really cool. Old Bioware feel to the game. Had Blade runner vibes music was nice. Second game started going corny and felt like a bunch of cheap episodes strung together.

Third game was okay I didn't get the outrage over the ending. Sad things built up to that but played for what the game was. Also with each release, insanity difficulty was easier.


Trailer for this game looks horrible. They lost the vibe of the game. No interest after trailer. Seems like marketing people really got involved. They turned this into Michael Bay garbage.
 
You can think ME1 was a special game with a world and atmosphere that you consider incredible, but ME2 was nothing like a generic third person shooter. It's very clearly an RPG/shooter hybrid and you spend huge stretches of the game roaming around, talking to characters, watching cutscenes, finding upgrades for your ship, whatever. The combat itself having "silly magic powers" is exactly why it doesn't feel like Gears of War. That the core shooting does feel gears-ish (to some extent) is a complement for a series that has always tried to me-too the Gears of War mechanics. ME1 incorporated the cover system fairly late in development and it felt horrible as a result. ME1's shooter gameplay is very frequent, it's one of the things you do most often just like in ME2 and ME3, but it's simply done extremely poorly. ME2 did a lot better at correctly applying the conventions of the genre to its shooting systems and making it "feel" a lot better to play.

Your opinion, and I completely disagree with it. I enjoyed the shooter aspect of ME1 more than I did of ME2, which did indeed feel like your generic Gears inspired cover based shooter to me without the fun aspect of it. ME1, on the other hand, felt more strategic and slower paced.

ME1 did have its issues with its unruly inventory management and Mako controls, but the positives of the game massively outweighed the negatives IMO. I can't say the same about ME2. I still have nightmares about planet scanning.

I think it's pretty clear that we had two very different experiences with each of the games. ME1 was my game of the generation and ME2 was my disappointment of the generation. I would use the term "so much better that it hurts" as well, but I would use it for ME1 in relation to ME2.
 
The last Mass Effect game was an abomination, a reskinned Dragon Age Inquisition isn't going to make me forget.
 
On top of everything posted here already about their tight lips, bad animations, and DA:I I feel that over the course of the trilogy the sci-fi of the series turned in the direction of Michael Bay a bit. The first game down to its film grain, ui, sound design, and weapons screamed science fiction books to me. The guns didn't feel and behave like gunpowder weaponry. They had an unfamiliar feel to them that put me into a new mindset from other shooters (so maybe it's just a problem that I'm too familiar with the series now). Mass Effect 3 was still really good in my opinion but it was starting to feel distant from its roots, by 3 they had "magazines" and guns had recoil and such that apart from their models it was the same as playing a modern day shooter. The thing is Andromeda while in story premise seems good the action follows the trend. My hope is that it can differentiate itself from the other games of this time because what Mass Effect was was a new exciting place games hadn't gone before (in my experience).

Another thought is that ME1 had the cleanest/starkest art direction of the 3 and science fiction has that vibe in my head. However the trend in games these days is more details EVERYWHERE because they actually have decent memory budgets now and the triple A mentality is more is always better, in spite of the what the game is supposed to be (props to overwatch for going against this).
 
This plus it's following Witcher 3 which really raised the bar in terms of writing in my opinion. The old Bioware powerfantasy schlock with terrible plot and good characters isn't enough for me any more.


Feel the same. Only you can save the universe, pick up everyone story, is so played out.

Miss the vibe of Mass Effect 1. Felt so much better than the last two games.
 
I think the main underlying reason that no one really notices is probably because everyone's favorite femshep looks like hot garbage.
 
Precedent. Specifically, BioWare's last three RPGs.

This.

And what little they've shown so far hasn't looked very good.

Honestly though, they've cashed in their trust with me. I shouldn't have given them the benefit of the doubt with DA:I either, but I did, and was disappointed. If I do it yet again, I've got no one to blame but myself.
 
I feel bad because even though I hated ME3, they seemingly redeemed themselves with the Citadel DLC. So I have some small hope for ME:A, but honestly, I'm already writing off the story as irrevelant and can only hope that the game plays decently.
 
yes...i believe it will be just like dragon age in terms of quality going down. i hope i am wrong, but theres something about it that just doesnt look very intriguing. nothing will top me1 and me2.

Certainly not from Bioware anyway. That ship has sailed.
 
I'm still pretty excited for it! Being a huge fan of all 3 (1 my favorite) I hope they are able to pull off what makes these games great, for me anyway.
 
Gameplay trailer looked janky and Mako/exploration sucks. It doesn't look bad, but I'm not seeing anything to get excited over either.

And I really liked Mass Effect 3 too, so I don't think I have super high standards with this series.
 
First off I'll never get people's overwhelming positivity for the first mass effect game. Talk about a game that didn't live up to its pre launch marketing. It had a nice citadel section a strong action packed ending and a couple good story beats in between. All but one side mission was sub par at best. Recycled building structures, horrible mako driving and shaky combat. It had potential but like most new IPs it felt incomplete and lacking.

For MEA I'm skeptical because it feels after years of teasing this game at E3s when they finally were going to show off the game it came off really poorly. I guess they're trying to be secretive of the story but the messaging feels like them just throwing random scenes with no context and just ending it with "It's Mass Effect...so go buy it" without trying to show me why I should.
 
Easily most anticipated, will always prefer a character I can make my own and Bioware's companion relationships; friendly and romantic. Its literally only them I consider, last other game was Alpha Protocol. RPGeralt games don't count for me, love em but yeah different game for me. Hopeing Cyberpunk is more immersive in this regard.

Like even still there is room for Bioware and CDproject, since it was 2011 the last time they had a game in the same window. There's noone else making AAA western rpg's really, at least with what i'm looking for.
 
I'm excited but I just got done with DAI and dear lord I can't take another game with side quests so bad again. I actually still like a decent amount of BIoware character writing so I'm hopeful on that front.
 
First off I'll never get people's overwhelming positivity for the first mass effect game. Talk about a game that didn't live up to its pre launch marketing. It had a nice citadel section a strong action packed ending and a couple good story beats in between. All but one side mission was sub par at best. Recycled building structures, horrible mako driving and shaky combat. It had potential but like most new IPs it felt incomplete and lacking.

For MEA I'm skeptical because it feels after years of teasing this game at E3s when they finally were going to show off the game it came off really poorly. I guess they're trying to be secretive of the story but the messaging feels like them just throwing random scenes with no context and just ending it with "It's Mass Effect...so go buy it" without trying to show me why I should.
The combat is shaky in the same way that people think Fallout had "bad combat". It was unapologetically an RPG first, and of course people didn't like that because they it looked too much like a third person shooter.

The world also had much more promise, because at that point you could believe that they actually had the entire trilogy planned out and that all these various arcs would come together in a meaningful way. But when the second game didn't even bother to include Kaidan or Ashley, let alone all the other sideplots and major plot points from the first game, it was a warning sign of basically what would happen in ME3.

This is subjective, but I certainly preferred the Mako missions to just the busy work of scanning planets with that tedious mini-game in 2. Even if the worlds were fairly barren, it was clear that they were trying to render a 3d version of Star Control 2, which had similar planet exploration missions, and I think it worked well enough for what it was.
 
I am not buying it day one..i will wait out first after DA:I i don't know, will wait for impressions here on gaf. I love Mass Effect both 1 and 2..3 became a slug to me.

Also what i find lacking is gameplay footage that showcases the game but they didn't do that, all missing the point on how to show a game that gets me excited and yet what they showed it just didn't do that.
 
I was one of the supporters for the return of exploration to the series but now I barely have the patience for such games

Feck

I feel the same way. I mean back in 2012, I was really excited about the idea of expanding on the original vision of ME1's planetary exploration. But now after the glut of open world games we've had, I just can't bring myself to care about these type of games. This have turned out to be a case of "be careful what you wish for" for me.

I'm still looking forward to ME:A but I can already tell it'll have design elements that'll rub me the wrong way and take away from the experience. Hopefully I'm wrong.
 
I'm still super hyped for it.

Although I still thought ME3 was great, despite the bad ending.. which isn't so popular around here.
 
I'm part of the #me1wasbetter team

ME2 refined pretty much everything but it was already losing that strong RPG vibe, that "wow I can snipe someone from miles away with an overpowered and overheating rifle!"

It was already losing the multiple approach to enemy bases, the novelty of the beautiful races, the freshness of the Space Opera

That's why I kinda like this new fresh take but At the same time I feel this will be its main issue

Anyway, pretty please, change the chara designer because those new cartoony faces are weird as fuck
 
ME3 was mediocre and DA:I felt like it dragged on too long
EA's Bioware is no fun

EA's BioWare also made ME2....which is probably the best game of all time for me...so there's that.

I think the way the game has been publically presented has been too minimal, leaving too much room for negative speculation and the ME3 naysayers to keep dwelling on their hatred of the ending of the trilogy (which I like with EC+DLC), but each to their own.

Everything (apart from the subpar facial animations/syncing) has looked amazing to me, so it's day one all day for me, and I thoroughly look forward to the theorycrafter coming up to release, and post release: MP should be stellar too since it's the same team as ME3's amazing multiplayer, can't wait!

I have faith, 91 metacritic predicted
(more likely 85, but I'm putting them positive vibes out)
 
Just look at the main character designs (male and female) ... when you're already considering making your own custom character because the original look like crap - you already know its a 7.5-8/10 game at best :/
 
Gotta echo what the others have to say. DA:I and how they handled ME3 have really tarnished my hope for Bioware. It was a great studio back in the days of Jade Empire and KOTOR, but now it's a shadow of its former glory (imo).

It may be the best thing since sliced bread, but Bioware has done very little to peak my enthusiasm for the franchise since ME2 (which I still don't think is as good as ME1).
 
I feel bad because even though I hated ME3, they seemingly redeemed themselves with the Citadel DLC. So I have some small hope for ME:A, but honestly, I'm already writing off the story as irrevelant and can only hope that the game plays decently.
that's another thing and has nothing to do with gameplay: Outsourcing important plot and lore to DLC. Fuck that.
 
It's probably best to keep low expectations and be realistic. You won't be getting an RPG with complex mechanics anymore from Bioware. They are aiming for mass market AAA. The only thing you can expect is probably to be able to romance every single character and objects in the game.
 
Mainly nonsense hate from tolls that either didn't like Inquisition, despite it being ranked GOTY from numerous publications and award shows, or just general BioWare hate ever since the ME3 fallout.

I'll just link what I wrote in the old gameplay reveal thread:

http://www.neogaf.com/forum/showpost.php?p=226002188&postcount=1426

This. And, many on GAF just like to hate on stuff in general. It's like those Steam reviews where someone plays a game for 300 hours and then leaves a review complaining about how shitty it was. It took them 300 hours to arrive at that decision. Like, "I beat all 3 Mass Effect games and all those shitty Dragon Age games, but I'm sure as hell not gonna get suckered again (secretly goes to pre-order Mass Effect Andromeda)".

Another example: "that rpg was too long" -- ??!!?? I never understand that one. People gotta have something to bitch about.

I'm looking forward to ME:A. I could a little less cliche in the characters at times (e.g. "Jack") but otherwise I love the series.
 
If it's at least as decent as DA:I it'll both review and sell well.

It's just Neogaf that overestimates how much animation jank actually matters to the general consumer with a Bioware game imo, despite the fact how awful that scene in the trailer were. Bioware games have been like that for a long time.
 
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